Ok, we know for a fact there will be alcohol in skyrim. My question is, do you think that if you drink alcohol, that is should make your adrenaline higher so that you have more health, for a certain amount of time, but also you can barely walk? So, if you drink lots of beer, then you should have an immunity to drinking? Just like in real life, the more you drink, the harder it is to affect you. This way, you could make a class that you were drunk, but still could function, but you were much stronger and could take alot more health, Also, if you do drink to much, like you would fall over in the bar? And finally, what do you think of drinking challenges? Where you could see who could drink more? Then you would bet gold on it. What do you guys think? Would you want to implement any of these things in any way?
Alcohol is a depressant, so it would be too weird to have my character drink it and get a rush of energy.
Also, resistance to intoxication is something that happens over time (years). TES games give me the feeling they are happening over a matter of weeks or moths.
That being said, I'd love to have them model intoxication in general. Blurry vision, wonky movement... I'm all for it.