What will Skyrim's weakness be?

Post » Sat Apr 24, 2010 1:16 pm

Streamlining.
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Philip Rua
 
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Post » Sat Apr 24, 2010 8:33 pm

weakness LOL

after MW OB and FO3 if the game has any weakness then Bethesda should burn down to ashes, they CANNOT mess it up even if they tried :)
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Lauren Dale
 
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Post » Sat Apr 24, 2010 6:25 pm

Discus the topic, disagree and argue on ideas and points, do not attack each other and get personal. OK?
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Annika Marziniak
 
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Post » Sat Apr 24, 2010 2:41 pm

Actually each new TES have less and less RPG component and increasing action component, so it is more or less true
TES series should slightly shift back to RPG side and stop moving towards 1st person hack'n'slash.
It may be fun for a day or two, but taking into inconsideration that TES titles are being played for years, roleplaying part should increase.
Also I dislike removing stats, instead they should fill them with purposes (luck for ex. could directly influence Radiant story)
Anyway we all will love TES5, but some of us will at the same time hate Bethesda for wasting opportunities.


I agree with this in many ways, blackrave, but I truly don't think it's a bad direction that they're headed toward with Skyrim. It may very well be disappointing that more "RPG" elements disappear, but as you said, we will love TES V.

I will miss having things like a proper spellcrafting system, if they omit it. I suppose that's one of the few examples I can really think of about the topic of RPG elements.

EDIT: Thank you Rohugh. I should know better about touchy posters.....
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Robert DeLarosa
 
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Post » Sun Apr 25, 2010 1:30 am

consolized , streamlined , childish , cliche
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katsomaya Sanchez
 
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Post » Sun Apr 25, 2010 1:22 am

:thumbsup: Real tough guy, huh?

And no, most people don't agree with your opinion because YOU believe that they will. That's the kind of thinking that ruins discussions here. One person thinks their own opinion represents a significant portion of the community, thus allowing them to act as the mouthpiece of that group when discussing the issue with anyone who disagrees.

Being biased is not wrong. In fact it's just fine, and helpful for the purposes of discussion. But on this forum, being hyper defensive, critical of others' opinions, and pretty much just stuck-up will get you nowhere. I know when I'm biased about a subject, but when others don't listen or disagree with my logic and reasoning, I agree to disagree.


Actually yes I am quite a tough guy, you can trust me on this ;)
(although saying this over the internet doesn't mean a [censored], I know ^_^ )

Anyway, if you think that people who think like us is minority amongst old TES fans, you are wrong
I'm not saying that we are 99%, but solid half for sure.

TES is not FP/TPS with RPG elements, but it is becoming into such.
TES, TES2 and TES3 were RPG with FP/TPS elements
TES4 had already too much of FPS feeling
I'm not talking about combat system (i could accept it), but game was soooo linear. Most dialogues had only illusion of dialogue, quests in most cases had 2 outcomes- finished and failed. Want RPG? Play BG2, NWN, FO/FO2 or Arcanum and compare.
TES5? I hope it will have more RPG feeling, but I know it won't
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Oscar Vazquez
 
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Post » Sat Apr 24, 2010 1:43 pm

You know, I've already posted about this, so I'm just going to copy paste it...

Yes they're designing the game for more people other than the fans, but that's not a bad thing. Not all of these "other people" are not unwashed peasants who can't read and only played Halo in their lives.

But I really want to know how Skyrim is going to be less of an RPG with no choices?

Skills. We still have them. You use the skill, it raises, just like before. They determine in which ways your character is good at.
Perks. You CHOOSE them every level. You won't be able to get them all in a single playtrough. Choosing them will have as much, if not more effect on your character as you would choose an attribute to raise.
Different combat styles. You have to CHOOSE how do you fight. All of them have their ups and down, so they're going to be played differently. Two-hander will be slow but powerfull, Dual wield will be fast but no magic, Weapon-spell let you use a one handed and a spell. Two spells will let you use two different spells you can combine or one spell with bigger power.
Quests. If they've learned anything from Fallout, they will add multiple ways to finish quests (I know it's speculation, but it's really not any different from what you're doing). Radiant story will make some quests more dynamic.

So where's this "less choice"?

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Yama Pi
 
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Post » Sat Apr 24, 2010 3:04 pm

My guess would be more "streamlining," less content.



Seems like the direction they've always gone.
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Richard
 
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Post » Sun Apr 25, 2010 4:53 am

Well, I guess you'd have to make it relative to something, so here goes:

Better:
1. Graphics than any other TES
2. Dragons...duh
3. Level scaling than Oblivion
4. Better crafting than previously
5. Spell diversity

Worse:
1. MQ than Daggerfall
2. Depth of character development than DF
3. Faction alignment and consequneces from that, relative to MW
4. Choice of skills from any other TES game(could be grouped in with #2)
5. Stealth/rogue seems to be less evolved than what was possible

There are other points, but we'll keep them to that short list for now.
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lexy
 
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Post » Sun Apr 25, 2010 5:39 am

the lack of next gen console platform making it better because we would obviously get better graphics more things on screen cooler animation better quality sound and much more things if we had this game on another generation of consoles
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Peter lopez
 
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Post » Sat Apr 24, 2010 4:50 pm

Well, I guess you'd have to make it relative to something, so here goes:

Better:
1. Graphics than any other TES
2. Dragons...duh
3. Level scaling than Oblivion
4. Better crafting than previously
5. Spell diversity

Worse:
1. MQ than Daggerfall
2. Depth of character development than DF All those things in daggerfall didnt realy affect gameplay therefore it was useless
3. Faction alignment and consequneces from that, relative to MW Nothing announced concerning factions there was no real consequences in morrowind. In morrowind the only thing that happened is that joining a faction made the value playercanjoinXfaction = 0
4. Choice of skills from any other TES game(could be grouped in with #2) Its better the new way
5. Stealth/rogue seems to be less evolved than what was possible

There are other points, but we'll keep them to that short list for now.

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jess hughes
 
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Post » Sat Apr 24, 2010 2:56 pm

About dragon fights, shouldn't the player be able to talk dragons down with thu'um? I'd like not needing to fight every dragon that challenges me, if I can convince them to stand down. Todd said there was a thu'um for calling a dragon, so why not one that can tell them to [censored] off?

Having the campaign dropped in my lap in the first ten minutes is one thing I can deal with, but I'd really appreciate the option to just tell Esbern 'I'm not dragonborn, crazy old man.' Then dragons would be removed from the level list, Alduin never returns, and Esbern disappears. If Skyrim doesn't give me a comparable choice, I'll be disappointed.
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Hannah Whitlock
 
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Post » Sat Apr 24, 2010 11:25 pm

Oh, and btw, you nor anyone else has the "right" to an opinion. We all have the freedom to express what we think, but it is definitely not a right. People seriously misunderstand what rights are these days....


Just curious, how is it that we don't have the "right" to an opinion? "Right" to me means that someone is entitled to something because they are human, and we are most certainly entitled to our opinion. I believe that's what Arwen was doing. She has a different voice, but she's hardly commandeered the thread. Anyways!

@Hoon Ding

That would be cool if there was a dragon shout that stopped a dragon it it's tracks, like yelling at a big dog. Haha.

I don't think you'll be given that choice, at least not in the sense that they disappear from the game world. You are the Dragon Born and you are meant to slay those dragon bastards! :flamethrower:

I would imagine that you still have the freedom to do whatever you choose. In Oblivion I let Oblivion gates run rampant because i found them boring. In Skyrim I'm sure you'll be able to ignore the main quest to a degree, simply by not partaking in it. That's one of the things that makes TES so great! Although you'll still have to deal with dragons, I'd imagine. The best you could do is run if you want to isolate yourself from them. I'm actually looking forward to the main quest a lot more this time around. Dragons and sweaty Nords are my thing! Demons and Oblivion, meh.

Carry on! Let's be civilized now, nay, courteous and respectful of our fellow brethren! *smokes pipe*
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Jeff Tingler
 
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Post » Sat Apr 24, 2010 4:45 pm

The inability to climb, due to all of the mountains.
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Melis Hristina
 
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Post » Sun Apr 25, 2010 3:46 am

Yeah, I'm curious how they're going to approach all those steep angles. Will we have to go around? Will there be roads across the mountains, or paths? Will horses be necessary to traverse the mountains?

There were some places in Oblivion where the JUMP JUMP JUMP JUMP JUMP and maybe snag a piece of geometry didn't really cut it, not to mention looking ridiculous from 3rd person.
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Jarrett Willis
 
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Post » Sat Apr 24, 2010 2:17 pm

I can think of two.
1. The PS3 and Xbox 360 are not really current when compared to modern, even fairly inexpensive computers. The size limitations due to the Xbox 360's DVD drive and the 512MB of memory total in each system are probably the biggest problems.
2. The complete removal of attributes (I do not count health, ect.). There were problems in Oblivion's leveling, but they could have been fixed without completely removing attributes. it is a layer of character complexity that cannot be replaced. Perks will add something new (and probably save the game), but they will not make up for the attributes that are gone. (the ability to link skills and actions together, do something that increases strength and everything that relies on strength gets a small boost. Sure there could be a "strengh" perk, but the elegance and underlying complexity can not be duplicated). Not everybody from the same race is the same, some are smarter, some are stronger. Perks do not cover this. (Skills do in a limited manner) Anyone who says that attributes are only good for producing a couple of final derived values (such as total health) is missing more than half the picture, and I think that Skyrim will show this.
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Manuel rivera
 
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Post » Sun Apr 25, 2010 1:45 am

Aren't skills the ultimate deciding factor on race difference though? That and how much health/magicka/stamina they have. I dunno, they feel redundant to me personally. I think they're doing the exact same thing in a simpler manner. Though it is a huge change, there's potential for disaster if they don't pull it off right. I guess we'll see which of us is right on 11-11-11!
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casey macmillan
 
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Post » Sat Apr 24, 2010 8:00 pm

Things getting simplier and simplier at every new TES game.
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Shelby McDonald
 
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Post » Sun Apr 25, 2010 5:51 am

Skyrims biggest problem will be:


Drumroll please!




No? No drumroll?

Oh, what the hell, I'll just say it....


Or will I?

Got your attention?

Good.

Skyrims biggest problem will be:






*Drumroll*

There we go!

Overhype!
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Dan Scott
 
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Post » Sun Apr 25, 2010 5:46 am

NPC Conversation ?????
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CHARLODDE
 
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Post » Sat Apr 24, 2010 7:14 pm

Your talking about Bethesda here, there will be no weakness towards Skyrim!
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Kieren Thomson
 
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Post » Sat Apr 24, 2010 10:44 pm

Your talking about Bethesda here, there will be no weakness towards Skyrim!

Exactly a perfect game with no bugs , extremely polished with awesome looking npc, and perfecly balanced leveling just like Oblivion! i remember playing Oblivion with the extremely impressive RadiantAI oh how i loled haha! when that archer girl put her doggy on fire because he was barking a lot :)
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Taylor Tifany
 
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Post » Sat Apr 24, 2010 11:04 pm

Overhype and expectations are good suggestions, and they do lend to being disappointed, though those aren't really a weakness to the game itself. What is the thing people will want fixed for the next TES game?

TES hasn't yet reached a level of near-perfection where it becomes hard to critique. The only game I can think of that does it's job near-perfectly is Super Mario Galaxy 2. It somehow improves upon the first. Just using this as an example, I know the two aren't directly comparable.

NPC conversation is another good one. I'm really glad they fixed the crazy zoom in on face "Feature" That's a step in the right direction. And so is people continuing whatever they're doing while they talk to you. : D
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Marcin Tomkow
 
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