Soldier's Kevlar Vest

Post » Sat May 28, 2011 12:43 am

Topic.

Basically, my 1st character (which I ended up deleting because I re-specced like 5 times not knowing it costs my 1 of my LV's... LOL), was a Soldier.

I knew that Engineers (my NOW main Character), could give Kevlar out, and those things are actually quite helpful especially if you've got a Medic with you to buff you while you make them tougher AND stronger. :D

I only noticed this like 3 times now, but Engineer's can still give me Kevlar....even though im supposed to be wearing it? WTF? Clearly it states:

"Kevlar Vest increases your damage resistance while you are a SOLDIER. Enemies equipped with Armor Piercing rounds can still do full damage to you."

and the Engineer...:

"Extra Kevlar allows you to give your Teammates additional Armor protection that lasts until they die. You cannot administer this buff to yourself, OR TO A SOLDIER WHO ALREADY HAS THE KEVLAR ABILITY."

I don't get it, does it actually WORK now? Or has it been noted as a glitch? Cause if it hasn't it should be...


DISCUSS! :D
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Kat Stewart
 
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Post » Fri May 27, 2011 8:09 pm

You need the first one to get the second, AKA YOU GET IT AT THE START, its the same with the turrets you need to purchase the light then the med then the heavy you can't go straight to heavy. common scents and an ability to read the descriptions. The kevlar is not a glitch its a damage depressant that works quite well, a soldier with it reduces the amount of supply the engie has to use to buff the squad. any other questions post. BTW awesome game, but the low fps rate has its moments. :brokencomputer:
I was just being sarcastic at the start but seriously :flamethrower:
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Shae Munro
 
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Post » Fri May 27, 2011 10:54 am

Topic.

Basically, my 1st character (which I ended up deleting because I re-specced like 5 times not knowing it costs my 1 of my LV's... LOL), was a Soldier.

I knew that Engineers (my NOW main Character), could give Kevlar out, and those things are actually quite helpful especially if you've got a Medic with you to buff you while you make them tougher AND stronger. :D

I only noticed this like 3 times now, but Engineer's can still give me Kevlar....even though im supposed to be wearing it? WTF? Clearly it states:

"Kevlar Vest increases your damage resistance while you are a SOLDIER. Enemies equipped with Armor Piercing rounds can still do full damage to you."

and the Engineer...:

"Extra Kevlar allows you to give your Teammates additional Armor protection that lasts until they die. You cannot administer this buff to yourself, OR TO A SOLDIER WHO ALREADY HAS THE KEVLAR ABILITY."

I don't get it, does it actually WORK now? Or has it been noted as a glitch? Cause if it hasn't it should be...

Also, got another glitch for you guys... Engineers Weapon Buffing.

NOW, I have Improved Weapon Buff and I can find myself sometimes giving other charaters (even though they have a DMG Buff already from someone else), and even MORE improved weapon buff? So does that mean my IWB cancels out the lesser one? OR, do they get BOTH DMG upgrades (I think the reg. is 75% increase, and IWB is 100%?). Anyone notice that as well?


DISCUSS! :D


Regular is 18% increase. Improved is 31% increase. Kevlar Buff gives a 10% damage resistance. So if you get hit by 10 damage, a kevlar buff would cause you to take 9 damage.

An engineers weapon buff is far more useful than his armor buff, and his armor buff should only be used when the squad has already had all their weapons buffed. Or if you are trying to make a heavy totally indestructible.

My source for this is the Brink Strategy Guide by David Hodgeson.
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Helen Quill
 
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Post » Fri May 27, 2011 2:44 pm

I hear what youre saying, Ive had the same thing happen to me. My soldier, already wearing his class assigned kevlar, can still be given kevlar by an engineer despite what the skill says.

As for engineers double buffing weaponry, I have no idea. I think its a valid tactic for now.
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.X chantelle .x Smith
 
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Post » Fri May 27, 2011 10:11 pm

If someone has been buffed by the normal Weapon Buff, Improved Weapon Buff will replace it.

Goes for all Double Buffs over Single Buffs
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Vicki Gunn
 
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Post » Sat May 28, 2011 1:32 am

You need the first one to get the second, AKA YOU GET IT AT THE START, its the same with the turrets you need to purchase the light then the med then the heavy you can't go straight to heavy. common scents and an ability to read the descriptions. The kevlar is not a glitch its a damage depressant that works quite well, a soldier with it reduces the amount of supply the engie has to use to buff the squad. any other questions post. BTW awesome game, but the low fps rate has its moments. :brokencomputer:
I was just being sarcastic at the start but seriously :flamethrower:


Did you even read this topic bro? It's about how ENGINEERS can give SOLDIERS a Kevlar Vest, even though we already have one. I already KNOW how to get IWB (Improved Weapon Buff), I didn't need you to tell me how to get it ... because I already have it?

And, ty for the ppl actually relating towards the Engy buff question I had, it reallllyy clears things up for me I really appreciate that.

But, if I have a KEVLAR VEST as a SOLDIER shouldn't it automatically be in my lower-left hand of my HUD in a blue circle? To at least tell me that I actually AM wearing it? I know im not the only one inquiring about this lil glitch cause i've seen a few number of people on these forums talking about it, thus why I made this topic.

I just don't want to get it again with my new Soldier, and it end up not even working for me (cause I want my Soldier to be a LIGHT).
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Baby K(:
 
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Post » Sat May 28, 2011 12:29 am

Speaking of which has the soldier kevlar vest actually been confirmed to work?

I seem to remeber the devs saying that the soldier kevlar would be exactly the same as what engineers give, and it woulld give the exact same buff, how ever the buff icon is not there and personally I don't feel anymore durable then when on my engineer or operative.

I also have to question Armor piercing rounds, from what I can tell they are not actually doing full dmg to kevlared players.
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Rhiannon Jones
 
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Post » Fri May 27, 2011 10:54 pm

Speaking of which has the soldier kevlar vest actually been confirmed to work?

I seem to remeber the devs saying that the soldier kevlar would be exactly the same as what engineers give, and it woulld give the exact same buff, how ever the buff icon is not there and personally I don't feel anymore durable then when on my engineer or operative.

I also have to question Armor piercing rounds, from what I can tell they are not actually doing full dmg to kevlared players.


That's why I'm trying to get feedback, and have this topic SEEN.

It's basically (now), about the Kevlar Vest for SOLDIER. Please SD/Bethesda see this and reply!

Is it bugged? If so, can we get it fixed AND actually have the blue circle on the HUD telling us that we ACTUALLY have it on? (Like Engineer).

IDK about the APRounds, I don't think they really do either. Can we please get a dev or someone in here to clarify? I would love you guys FOREVER!
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Amy Siebenhaar
 
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Post » Fri May 27, 2011 10:52 pm

I suspect the soldier's kevlar buff does not work. I mean, it makes me more confident, but I'm not sure its doing anything other than soaking up an ability.
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sharon
 
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Post » Fri May 27, 2011 2:13 pm

Is it possible that the soldier's kevlar isn't showing up as a buff because it comes from an ability and not a buff?

And you still get the engineer's kevlar because that buff slot (not ability) is open?

Thats just speculation though.

Hopefully some testers will...run some tests on the subject.
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Bambi
 
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Post » Fri May 27, 2011 3:32 pm

Is it possible that the soldier's kevlar isn't showing up as a buff because it comes from an ability and not a buff?

And you still get the engineer's kevlar because that buff slot (not ability) is open?

Thats just speculation though.

Hopefully some testers will...run some tests on the subject.


I highly agree.

We definately need a clarification on this!!! :brokencomputer:
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Lily Something
 
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Post » Fri May 27, 2011 2:38 pm

Is it possible that the soldier's kevlar isn't showing up as a buff because it comes from an ability and not a buff?

This would be my assumption. The passive abilities don't get an on-screen indicator.
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Adrian Morales
 
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Post » Fri May 27, 2011 2:47 pm

well what puzzles me and I assume others, is that you dont actually seem anymore resistant to dmg after picking it up, unlike the engineer kevlar vest which is highly noticeable.

And like I said Armor Piercing rounds also seems funky.
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ezra
 
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Post » Fri May 27, 2011 5:58 pm

I have both the Kevlar and APR abilities on my engy/ soldier and would also like the devs to get back at us about this. I don't play as a soldier much and haven't seen myself get buffed with the Kevlar but I don't notice my soldier being able to take any more rounds / deal more damage then usual. Id def like some info cause that's 4 or 5 ability points that are wasted otherwise :(
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meghan lock
 
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Post » Fri May 27, 2011 5:51 pm

Maybe every single person shooting our Kevlar'd up Soldiers is using Ammo Piercing Rounds. :wink:

Honestly, I had forgotten I got the ability when I went back to play, so I don't have any frame of reference to how fast I died prior to getting Kevlar. I do recall when I am buffed by an Engineer I can usually tell the difference though.

Is there a way to tell if you are being shot by AP rounds or not? I know if you shoot somebody with Kevlar it sparks and makes a muffled sound. But what about the person being shot? Anything different on that end?
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Antonio Gigliotta
 
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Post » Fri May 27, 2011 5:31 pm

Well since only soldier can use armor piercing rounds that is kinda of the table Tommy.

And no I can tell no diffrence when fighting soldiers, they do not kill me any faster then other classes.

I really belive that those 2 skills arnt working as they should.
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Hussnein Amin
 
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Post » Fri May 27, 2011 10:59 am

Maybe every single person shooting our Kevlar'd up Soldiers is using Ammo Piercing Rounds. :wink:

Honestly, I had forgotten I got the ability when I went back to play, so I don't have any frame of reference to how fast I died prior to getting Kevlar. I do recall when I am buffed by an Engineer I can usually tell the difference though.

Is there a way to tell if you are being shot by AP rounds or not? I know if you shoot somebody with Kevlar it sparks and makes a muffled sound. But what about the person being shot? Anything different on that end?


Well APR cant be buffed on anyone else they can only be self buffed (bought) by soldiers. Dunno if there is any visual indication but unless they are a soldier they wont have the APR.
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Glu Glu
 
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Post » Sat May 28, 2011 2:54 am

I suspect the soldier's kevlar buff does not work. I mean, it makes me more confident, but I'm not sure its doing anything other than soaking up an ability.


Nvm, decided to delete this post.
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Honey Suckle
 
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Post » Fri May 27, 2011 11:40 pm

Well since only soldier can use armor piercing rounds that is kinda of the table Tommy.

And no I can tell no diffrence when fighting soldiers, they do not kill me any faster then other classes.

I really belive that those 2 skills arnt working as they should.


Yea, and the fact Soldier is like the LEAST used class next to Operative. So I dunno about that either Tommy. I might have to try and make this topic over at SD's forums and see if I can get a dev or someone to comment. :flamethrower:
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Rachyroo
 
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Post » Fri May 27, 2011 5:31 pm

Regular is 18% increase. Improved is 31% increase. Kevlar Buff gives a 10% damage resistance. So if you get hit by 10 damage, a kevlar buff would cause you to take 9 damage.

An engineers weapon buff is far more useful than his armor buff, and his armor buff should only be used when the squad has already had all their weapons buffed. Or if you are trying to make a heavy totally indestructible.

My source for this is the Brink Strategy Guide by David Hodgeson.


Actually, Kevlar is a 20% damage resistance.

http://denkirson.proboards.com/index.cgi?action=display&board=brink&thread=2910&page=1#45864

This guy, Den Kirson, has found the raw numerical stats for many FPSes, and is currently finding the stats for BRINK.
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phillip crookes
 
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Post » Fri May 27, 2011 4:08 pm

Regular is 18% increase. Improved is 31% increase. Kevlar Buff gives a 10% damage resistance. So if you get hit by 10 damage, a kevlar buff would cause you to take 9 damage.

An engineers weapon buff is far more useful than his armor buff, and his armor buff should only be used when the squad has already had all their weapons buffed. Or if you are trying to make a heavy totally indestructible.

My source for this is the Brink Strategy Guide by David Hodgeson.

"Weapon Buff multiplies damage by 1.175.
Improved Weapon Buff multiplies damage by 1.33.

Kevlar works. Both Soldier's automatic and Engineer's given.
Kevlar has a 0.8x multiplier

Armor Piercing simply ignores the damage reduction of Kevlar Vest."

From Den, someone i trust more than the guy who made the game guide, because den uses in game testing as well as looking at the game coding.
http://denkirson.proboards.com/index.cgi?board=brink&action=display&thread=2910
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remi lasisi
 
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Post » Fri May 27, 2011 10:46 pm

They have mixed emotions about the subject even over there. I'm praying either here or SD that a Dev will reply and confirm for us all somehow. I just really don't get how a Soldier can be given Kevlar... if they already have it on?
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Janine Rose
 
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Post » Fri May 27, 2011 4:49 pm

They have mixed emotions about the subject even over there. I'm praying either here or SD that a Dev will reply and confirm for us all somehow. I just really don't get how a Soldier can be given Kevlar... if they already have it on?

Because the skill apparently doesn't trigger the "dont buff" variable. Den has shot at a soldier, changed their class, and shot them again, and the damage is lower for the soldier.

All it does is waste a pip for the engineer if you already have it. (which is one of the main reasons to take the skill, to let engi's have that extra pip).
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Emily Jones
 
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