Level Scaling/Area Scaling

Post » Sun Apr 25, 2010 10:10 pm

I've been reading around the internet and got interested in this:

Chico_Arazi: Will Levelling work like in Oblivion? Will monsters scale up? /hopes it doesn’t

Levelling works like it did in Fallout 3, not like in Oblivion. That means that some areas will scale, some areas won’t, and the level of enemy’s in each area will be fixed in place when you first visit that part of the world.


So if I start the game, obviously my character being level 1, and I start exploring all the map ignoring all quests, will most areas be locked to level 1-7? Assuming I level up to at least level 5-7 while killing stuff getting on my way..

My point is, will exploring the map right away be a bad thing?
I don't wanna be level 40 something and most of the map stuck at level 1-7.

Sorry for my bad english.
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Sylvia Luciani
 
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Post » Mon Apr 26, 2010 7:15 am

I've been reading around the internet and got interested in this:



So if I start the game, obviously my character being level 1, and I start exploring all the map ignoring all quests, will most areas be locked to level 1-7? Assuming I level up to at least level 5-7 while killing stuff getting on my way..

My point is, will exploring the map right away be a bad thing?
I don't wanna be level 40 something and most of the map stuck at level 1-7.

Sorry for my bad english.


i think will be limit to certain level like what u said 1-7 in area 1, 8-12 in area 2 something like that
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Kayla Keizer
 
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Post » Mon Apr 26, 2010 6:40 am

Each area, and dungeon, has a specific level range. Some will be very low, like 1-10, others could be quite high, 45-50. If you walk into both areas as level 1, the first will be a level 1 area, but the second will be a level 45 area (closest that it can get to your level within its specific level range.) We haven't had any specific examples explained to us, but the entire world will not be level 1-7 if you explore everything right away.
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Rob Davidson
 
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Post » Mon Apr 26, 2010 12:03 am


My point is, will exploring the map right away be a bad thing?
I don't wanna be level 40 something and most of the map stuck at level 1-7.


That's not how Fallout worked. The wilderness areas were not locked, only the interior areas were, and not even all of those. I suspect that Skyrim will work pretty much the same way. One difference I can see is that some areas will have a lower maximum level of creatures that can spawn, like around settlements, so that the NPCs in the area won't be in constant danger. Plus areas around dungeons will have a level that's similar to the dungeon itself. It's been mentioned that the player should be able to tell what the difficulty of the dungeon will be like based on the creatures in the nearby area. Other than that though, it's probably going to be pretty much the same as Oblivion if you're traveling in the wilderness so you won't have anything to worry about.
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Alexandra walker
 
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Post » Sun Apr 25, 2010 11:24 pm

Todd Howard already said how this is going to work... there will be some areas where monsters will scale as you level up and some other zones will have a pre-set difficulty level that will never change.
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Andy durkan
 
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