turrents and operatives

Post » Fri May 27, 2011 3:05 pm

people are whinning how the turrents svck ok i get it but i think SD ment to do it that way for more teamwork i have a side character which is an operative and i got the control for turrents ask a buddy to placeone to see how it works and damn does it work i end the game with 10,000 and up because i took control of a turrent (earning me and the engineer mega points so if your turrents svck ask an operative WORK TOGHTER IN A TEAM BASED GAME and mow down everone you see :gun: :chaos:
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Emily Rose
 
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Post » Fri May 27, 2011 1:05 pm

people are whinning how the turrents svck ok i get it but i think SD ment to do it that way for more teamwork i have a side character which is an operative and i got the control for turrents ask a buddy to placeone to see how it works and damn does it work i end the game with 10,000 and up because i took control of a turrent (earning me and the engineer mega points so if your turrents svck ask an operative WORK TOGHTER IN A TEAM BASED GAME and mow down everone you see :gun: :chaos:



lol i like your idea XD shame people dont really work together all too much (yet?) atleast on ps3.
and i heared most OPS dont go for turret conrtol thing,
but im nearly always an engineer so i prety much just buff the weapons and have to go solo (for mines and turret kills)

OH and btw ...
let people whine bout turrents... cuz thank god we got TURRETS xD epic fail on their part, seen it a few times now lol :rofl:
must be the heavies? :banghead:
thank god i went light :bolt:
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Miss Hayley
 
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Post » Fri May 27, 2011 9:01 pm

I have no real qualms with the turrets atm. Most people have the medium turret and it really isnt that bad I have gotten lots of points and even kills with them. The real problem is thier inconsistency with target locking. Sometimes they do well other times they svck @rse lol. You basically have to place them very specifically (on level ground as their targets and preferably someplace open such as a big room or hallway) for them to work. However, the level 3 turret does seem to be slightly better in both the range and targeting department but that may just have been due to chance the times I used it.

The best way to use a turret is to chill in the general area that you place it in so that people will either shoot at you giving the turret time to lock and fire or shoot at the turret giving you time to shoot them down and repair the turret if necessary. The turrets aren't killing machines but at least they aren't made of paper like the ones in KZ3 lol.

Now as for operatives and the turret control I think I will actually get that ability when I can. I had a teammate use it and he seemed to be have a blast while also making the turret 100x more deadly.
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Claudz
 
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Post » Fri May 27, 2011 11:02 am

I always hack enemy turrets most of the time because I am mainly behind enemy lines
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Blessed DIVA
 
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Post » Fri May 27, 2011 7:04 pm

"turrent" is not a word, there is no N in "turret"

But yeah, i find it ironic how people thought control turret would be useless, when really its one of the only ways to make turrets effective.

Turrets on their own dont seem to provide much use unless you are standing next to them. They are easily damaged if left alone.

When you're next to them, opponents have to choose which one to kill first. If they pick the turret, you stay alive longer; if they pick you, the turret has enough time to start shooting.
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Lexy Corpsey
 
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Post » Fri May 27, 2011 11:20 pm

Having a light Engi/Operative cross with a bunch of Soldier/Engineer buddies, this was one of the abilities I was really looking forward to. Turns the turret from a support tool into an effective way of clearing a path. Sure the damage is a little low (I must've controlled a light turret) but the effectiveness was increased 10 fold even if I only managed to hold enemies off with suppressive fire and not kill them. It doesnt waste anyone's ammo and keeps me fairly safe from damage, plus as long as the Engi is there to heal it up once it gets incapped, can take much more punishment than my tiny health bar.

Top notch ability, works really well. Glad I took this sort of 'combat geek' character approach now.
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Kill Bill
 
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Post » Fri May 27, 2011 10:19 pm

I do like the Turrets and i think that SD should take it a step further and make the turrets different. I dont really like how the stage gives you a random MG nests to build. I would like to be able, as an Engineer, to pick and choose places to set up MG nests that dont get particularly blown up but used as a strategic stopping point. and maybe leveling up the Turret would increase the damage and allow it to fire for longer without over heating. I would still find it fair that either side could use the Turret and if it needed to be demolished then maybe a Soldier could use an HE charge tp blow it up. I think it would make the game more brink and less TF2
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kelly thomson
 
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