I play Oblivion on the PC normally, but my wife recently "Wanted to have a go" and, since she prefers the XBox, we got a copy on there... so, no mods, just vanilla. As it happens, I end up playing through it as she got bored / finds the combat not "JRPG" enough for her.
How does this relate to the discussion in hand? Two ways: Firstly, I've been doing the "Aid for Bruma" quest and had just finished the Bravil gate. I entered town and ran into one of the Mythic Dawn sleeper agents who, due to political differences, decided to try to take me on. Radiant AI steps in and a local also starts attacking, along with the Captain of the guard http://www.uesp.net/wiki/Oblivion:Viera_Lerus. During the kerfuffel, Viera gets hit once by the Argonian Reenum.
So, the Mythic Dawn chap goes down "Hurrah" thinks I, "Saved by the woman who is going to go to Bruma to help us all". And then i see she's off chasing the poor old Argonian. "Ho hum" thinks I, deciding to try to chase them with a calming spell. Nope: she butchers the poor fellow and walks away. Onto the scene steps a Bravil guard who promptly declares "There's a murderer about", draws his sword and kills Viera. His own Captain. And one part of my reinforcement for Bruma (Although i understand she has a glitch that means she just turns around once she gets there... so, no great loss)
Talk about summary justice.
Anyway, its this black-and-white, no space in between and vaguely lopsided AI that irks me vaguely in Oblivion. The times I just want to yell "NO! Don't run in there!" to companions, or just give one of them a health potion. There's no option to step in as your character is semi "http://tvtropes.org/pmwiki/pmwiki.php/Main/TheVoiceless", or ability to stop it degenerating into a full on brawl as one AI accidentally clips another (Yes, part of the fun of a modded Oblivion...)
Secondly: The combat AI itself. Archers sit back and occasionally so do mages, whilst everyone else does a sort of "BUNDLE!" dive in. Even most combat specialist games (A la Mount and Blade) haven't gotten round this bunching problem, but still: the Battle for Bruma would have been interesting if you could say, set archers up on the high ground and have a stationary melee line to prevent enemies getting through, with the mages providing support. If Skyrim can at least have an illusion of group-ai combat thinking, that'd be progress. Hell, it'd mean fighting groups of enemies would require strategy: knowing the archers would hang back, the warriors just trying to pin you in place.
Tl;dr: I'd love the AI to be able to not make silly choices or anything that breaks immersion and to have a sense of group awareness in combat situations. No more fireball friendly fire, or repeatedly shooting arrows into the back of an ally, just because he's in the way...
Anyway, thats my first post, lovely to be here.
If they have a method in Skyrim that allows for