Very small mod needed for Mesogea project

Post » Sun May 09, 2010 1:14 am

I tried this over at the CS but have hit a wall there, much as I am struggling to get my head around scripts. I have several story lines in Mesogea built around pretty much one type of script, that of missing people being located and returned or killed by the player. If anyone could do a basic, clean mod that I can use as a pattern that would be a massive help.

What I am holding the begging bowl out for is the following:

1 NPC, town governor at location 1 (his residence) whose daughter NPC 2 is a priest and who has gone to location 2 (a temple quite some distance away) NPC2 has not returned home as expected so NPC 1 requests player to go to temple and either return with NPC 2 or at worse return with a ring she wears to prove she was located dead.

Player given choice of yes or no to accepting task, if agrees then goes to NPC 3 a ship captain who will deliver the player to a set location by ship. The ship must appear at the new location enabling the player to disembark. Weather turns to fog and ship moves off into distance then disappears. (single mesh ship).

Player then goes to temple, NPC 2 is at temple alive along with 3 other companions. The trek overland will be extremely hazardous and the player will need these companions to assist or the chances of getting back alive are not high (unless the player is very high level - or prone to cheating!) Anyway, all companions will not follow player including NPC2. Player heads across land back to NPC1 in location 1.

Arriving at location 1 all NPC's will devolve to an independent state, NPC 2 will need to be taken into villa location 1 of NPC 1 where NPC 1 will reward player. If NPC1 is not with player but player has ring from NPC2, smaller reward.


As you can see the basic pattern is:

Player accepts quest from NPC 1, goes by boat dropped off at location, boat goes into distance giving realism. Player locates NPC2, NPC2 and companions follow Player, NPC 1 gives reward when principle NPC2 is taken to same location.

I can then tinker about with it and change NPC's locations etc etc to suit a variety of quests.

If anyone can help with this I would be massively grateful and in their debt. I am trying to learn this stuff, but trial and error is more about error at the moment.

PS its a big mod I am doing, so this is not just some newbie asking for a lazy quest that will never see the light of day.

Mesogea.org
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Peetay
 
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Post » Sun May 09, 2010 3:41 am

NPC1 = Count Indarys, NPC2 = Farwil. Done.
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Neko Jenny
 
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Post » Sun May 09, 2010 12:04 am

Ah, excellent, I'll take a look at those two.
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Ana
 
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Post » Sun May 09, 2010 12:14 am

Eeek, thats very complicated. Looks like I am stuffed for the time being unless someone can help.

I can create a topic and add it to an NPC, I can give the player a yes, no choice and I can give the player a journal entry, key to the cabin of the ship and then obviously the player can go get into the ships cabin. I now need to work out the following if anyone can assist:

1. Trigger that when player goes to sleep in the ships cabin, the door will change so he steps out onto the deck at sea.

2. Second night of sleep he goes into the same cabin, goes to sleep, wakes up and triggers another door to go out onto the ship in the new harbour.

Player then gets off ship. When player away from ship, ship triggered to disappear back to first location.

3. Player arrives at Temple, one soldier attacks him but will yield after first blow struck back.

4. All NPC's in temple will then follow player wherever he goes.

5. Player arrives back and any NPC's other than daughter of governor default to other tasks on arrival inside town.

6.Daughter will continue to follow player into fathers villa then defaults to go sit beside her father in specified chair. At this point I want father to be trigered to arrive and go to chair. next conversation with father triggered, detects presence of daughter, gives player gold etc.


Can anyone help me work this out please?
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Louise Andrew
 
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Post » Sun May 09, 2010 5:33 am

I can help with most of them, but right now I have exams, so if no-one else does it by June 3rd I'll help ya out :D.
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Vickytoria Vasquez
 
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Post » Sun May 09, 2010 9:25 am

Thanks, that will be a big help. If you get a spare 10 mins you could give me some early pointers and I will see if I can get on with it. Never knew what a steep learning curve quests could be.
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Reanan-Marie Olsen
 
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Post » Sat May 08, 2010 8:43 pm

Thanks, that will be a big help. If you get a spare 10 mins you could give me some early pointers and I will see if I can get on with it. Never knew what a steep learning curve quests could be.


If I find some time I will. :D. Start with the wiki first though. Am I allowed to use OBSE (is Mesogea going to be dependant on that??).
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Stephanie I
 
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