[RELz] Oblivifall - Losing My Religion

Post » Mon May 17, 2010 9:21 pm

Looks like we need a 2nd thread already...
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butterfly
 
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Post » Mon May 17, 2010 8:43 pm

I'm having the same issue a couple others mentioned, with exterior chapel windows showing up as bright pink, or red, or yellow. Haven't checked 'em all, but I found that to be the case in Bruma, Cheydinhal, Bravil, and Leyawiin.

I have Better Cities, so made sure to get the relevant patches, but it doesn't seem to fix that issue (deselecting the patches in data files doesn't fix it either, not that it would make sense for it to).

And I am also experiencing a conflict just outside the Bruma chapel main entrance, with the stairs covering part of the doors there. The BC Bruma patch doesn't seem to solve this.

Otherwise, the mod is excellent - very atmospheric, nicely-written dialogue, and tons of character. If I could just get rid of those bright, candy-colored windows it would be perfect!
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Bee Baby
 
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Post » Mon May 17, 2010 10:57 am

I'm having the same issue a couple others mentioned, with exterior chapel windows showing up as bright pink, or red, or yellow. Haven't checked 'em all, but I found that to be the case in Bruma, Cheydinhal, Bravil, and Leyawiin.


Are you guys using AWLS and, if so, are you using the patch for AWLS that comes with Losing My Religion? They show up fine for me. Not using Better Cities, though.
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Vera Maslar
 
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Post » Mon May 17, 2010 8:40 pm

Nope, no AWLS ... unless it smuggled itself in amongst another mod somehow... ?

I wonder what would happen if I just used the AWLS patch anyway.

Have not yet checked the Order of the Hour's horses, so I can't say if they are also affected.
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Sun of Sammy
 
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Post » Mon May 17, 2010 8:13 pm

Are you guys using AWLS and, if so, are you using the patch for AWLS that comes with Losing My Religion? They show up fine for me. Not using Better Cities, though.


No for AWLS for me. I had the same problem with the first version....
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Facebook me
 
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Post » Mon May 17, 2010 9:32 pm

Could the load order be to blame here?

I just install my mods manually - no obmm or boss - and "check" them in data files. I installed the mod & patches in the correct order, according to the instructions (I think). But I guess there's the possibility that they could be screwed up somehow.
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Christine Pane
 
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Post » Mon May 17, 2010 11:38 am

Just a bump to see if anyone has any other thoughts on the window texture issue, as I'm not the only one.
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willow
 
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Post » Mon May 17, 2010 7:09 pm

Just a bump to see if anyone has any other thoughts on the window texture issue, as I'm not the only one.

I'm experiencing the same issue. At first I thought the exterior windows were supposed to be like that, as there is a pattern in the colors of the circles. But yes, the outside windows of the chapels have solid color textures.

I use patches for Knights of the Nine, Kvatch Rebuilt, and Better Cities Full B&M. Unsure of what textures aren't right, reDLing and replacing textures doesn't work. Maybe some conflict with All Natural or something?
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Brandon Wilson
 
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Post » Mon May 17, 2010 2:23 pm

I'm experiencing the same issue. At first I thought the exterior windows were supposed to be like that, as there is a pattern in the colors of the circles. But yes, the outside windows of the chapels have solid color textures.

I use patches for Knights of the Nine, Kvatch Rebuilt, and Better Cities Full B&M. Unsure of what textures aren't right, reDLing and replacing textures doesn't work. Maybe some conflict with All Natural or something?


Doubtful, I have the same issue and did not install All Natural on my game.
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Ally Chimienti
 
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Post » Mon May 17, 2010 9:20 am

I don't have All Natural either.

Do either of you have the issue with the Bruma chapel's exterior (the stairs leading up to the front doors) not matching up right?
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Peter P Canning
 
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