Fiend-I'm gonna get you :toughninja: . You-no you're not :gun: .
Fiend-OK, OK let's be friends have a :cookie: . You-No :gun: .
Question:
Does the Fiend even survive after the first :gun: ?
On topic:
Going off of your list Torm, and going off of your level, I'm not exactly sure if you really need of them.
- I never really had much of a problem without Splash Damage, since I've actually run an Unarmed and Explosives character, though it would be a nice thing to have.
- Hit the Deck isn't all that useful in the long run. The only trouble you may run into explosives is from your own, if its indoors or up close via VATS, or traps, if they even apply to the perk.
- Super Slam was definitely designed for lower levels. Higher levels, its just nice to have the body flying.
- Stonewall is like Super Slam. I took it in case of anything like that occurs, but this isn't exactly Oblivion so again, its usefulness is moot at higher levels, since the only enemy that can actually knock you down is Bighorners. Deathclaws just seem to try to propel you into the nearest wall or something. Not sure about Super Mutants and their Clubs and Sledges though.
- Nerd Rage, well.. unless you want to try to stop Brush Gun or Trail Carbine bullets, it shouldn't be taken. Anything that goes over max DT of Power Armor, 28, is either something that ignores DT anyways, or a melee / unarmed foe that you can take out with the Grenade MG from afar.
The 5 are probably just for reassurance so its your call. This is only my opinion on the perks after all.