Why do I prefer FO3?!?!?!

Post » Thu May 20, 2010 12:32 pm

Why do I hate Oblivion?
It's something deeeeeep inside.
It's ok.
Don't force yourself to enjoy it.


Ya know I gotta agree here. The OP seems to have a good time playing NV, isn't just dumping on NV, and even admits to enjoying how easy you can make FO3. If you just like FO3 better then there is nothing for you to feel bad about. Enjoy both for what they are. I will admit that I love both games but FO3 is indeed my favorite of the two.

Ozzy...I gotta disagree with one point you made here. I loved Oblivion. I ain't sayin that you have to though. Just that I think it is a great game. :mohawk:
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Bellismydesi
 
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Post » Fri May 21, 2010 12:39 am

New Vegas has a better story, better companion interactions, better companion backgrounds, better roleplaying capability, better weapons, more depth with those weapons, better aiming, better enemies.

Better everything (except potential freezes on NV but they are very rare for me and precipitated by slowed frame rates so I can happily save and reload with no harm).

So why the hell do I prefer Fallout 3?

I genuinely don't understand it, I should love New Vegas, it is what I wanted and what I was waiting for, I've finished it twice and have a third playthrough on the go but I just seem to enjoy Fallout 3 more... I honestly can't put my finger on why.
Maybe it's familiarity? I know precisely what I'm doing.
Maybe it's ease? Whichever way you slice it FO3 is easier but that's unlikely, I enjoy hardcoe mode for it's difficulty and do like a challenge which NV provides.
The DLC? Well they're ok but apart from Broken Steel are all stand alone, not expansions, just DLC.


This is bothering me, I should like New Vegas a lot more than I do but I don't, so why not?

Maybe I'm just crazy : /


Personal Preference, If you like fallout 3 better cool.
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SiLa
 
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Post » Thu May 20, 2010 3:07 pm

It could also deal with atmosphere. New Vegas is far more barren, but Fallout 3 had many ruined buildings, even outside of the metropolitan area of D.C. Atmosphere goes hand in hand with immersion and you may have preferred walking past ruined skyscraqers than walking past dust-rolling hills.


This stood out for me, and members posts about the locations, main quest, side quests, and getting involved in battles like what's going on in Capitol Building.

I'm enjoying Vegas weeks after its launch and I expect I'll still be enjoying it for months to come, but it's for entiely different reasons to those that make me love FO3.
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kyle pinchen
 
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Post » Thu May 20, 2010 12:34 pm

I prefer Fallout 3 because the story is stronger with a much more incentive to be the good guy - follow in your fathers footsteps
and bring clean fresh water to the wasteland. Its much more akin to earlier Fallout games - find the GECK and save your village etc ..

FNV starts off as a revenge story which is far less appealing. Its easy to hate the Legion but then the NCR aren't exactly white as snow.
I dont see that FNV is any more like Fallout 1 and 2 either - people are seeing this game through rose tinted glasses if they think that.

no.......just......no there is no way fo3 mq is anything like fo1 and 2 its supposed to be not black and white in new vegas thats the good thing :facepalm:
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Tyrel
 
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Post » Thu May 20, 2010 8:40 pm

no.......just......no there is no way fo3 mq is anything like fo1 and 2 its supposed to be not black and white in new vegas thats the good thing :facepalm:


Indeed, may I remind you(ben) that in FO1 you could side with the master and be Dipped? You also get to see the ending where you see V13 get overrun by SM's.

FO3 was the odd man out in the game series right next too BoS.
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Bitter End
 
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Post » Thu May 20, 2010 6:03 pm

I prefer Fallout 3 because the story is stronger with a much more incentive to be the good guy - follow in your fathers footsteps
and bring clean fresh water to the wasteland. Its much more akin to earlier Fallout games - find the GECK and save your village etc ..


While I really enjoy Fallout NV, I do really miss this.
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Bigze Stacks
 
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Post » Fri May 21, 2010 1:03 am

I think having a character with a background, with a history adds to the story. Fallout 1&2&3 all did that. Fallout 3 most of all as the tutorial is you growing up.

But in New Vegas the Courier feels... empty. You have no past, no history your just some guy doing stuff like in countless FPS games. In an RPG I expect to have a character.
What Vegas really lacks is a Three-Dog someone to really report in what your doing. Mr New Vegas might as well not exist as he barely reports on anything someone listening to his broadcasts would have no idea all those things were done by the same person.

Fallout 3 was better open world simply because there was stuff to find in that open world. More unique weapons, more skill books and all the bobbleheads. I don't think Obsidian counted on the upside of having enough skill books to max out your skills. It gives the player something to do. New Vegas may have been better if you had to find the implants before you could get them. Instead of caps you had to find the implant then the autodoc or something would put it in.

Indeed, may I remind you(ben) that in FO1 you could side with the master and be Dipped? You also get to see the ending where you see V13 get overrun by SM's.

FO3 was the odd man out in the game series right next too BoS.

May I remind you that in Fallout 2 you couldn't side with the Enclave either so how does that make FO3 the odd man out. If anything fallout 1 is he odd man out in being able to side with the primary villain. But wait in fallout 3 you could surrender the code to the purifier to Col. Autumn that be step one in joining the Enclave right? but he kills you give the correct code ending the game. So siding with the bad guys ends badly in either game.

That doesn't matter, they still screwed over Harold.

As I recall in Fallout 2 Harold worries about Bobs continued growth. His fate in Fallout 3 may have been planned before Bethesda took over.
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Trevi
 
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Post » Thu May 20, 2010 8:18 pm

But in New Vegas the Courier feels... empty. You have no past, no history your just some guy doing stuff like in countless FPS games. In an RPG I expect to have a character.
What Vegas really lacks is a Three-Dog someone to really report in what your doing. Mr New Vegas might as well not exist as he barely reports on anything someone listening to his broadcasts would have no idea all those things were done by the same person.


Which is intentional, they wanted to let the Courier be whoever the player wanted.

Fallout 3 was better open world simply because there was stuff to find in that open world. More unique weapons, more skill books and all the bobbleheads. I don't think Obsidian counted on the upside of having enough skill books to max out your skills. It gives the player something to do. New Vegas may have been better if you had to find the implants before you could get them. Instead of caps you had to find the implant then the autodoc or something would put it in.


And so what? I'm talking about an RPG. I play an RPG and expect Roleplay, and Fallout 3 was short. Part of playing a RPG is making a character. That character can't do everything but he is pretty good at some things. The things he is bad at sometimes penalise him too. They treated it like they did with Oblivion, gave it crappy writing, gave it crappy voice acting, gave you a bunch of shiny toys, and made statistics matter as much as that 10mm pistol you find at level 21.

As I recall in Fallout 2 Harold worries about Bobs continued growth. His fate in Fallout 3 may have been planned before Bethesda took over.


No he doesn't. All references to Herbert I mean... Bob are "I haz tree in my hed lulz".
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Haley Cooper
 
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Post » Fri May 21, 2010 12:06 am

Which is intentional, they wanted to let the Courier be whoever the player wanted.

Except that it makes the character empty. A better way would to be given a list of dialog choices to build a history that would have some effect. In an RPG game the main character usually has a history they aren't a faceless nobody. And your still a faceless nobody through out the entire game. Your like the mysterious stranger. Giving comments you could make to various characters in order to build a past as you go.


And so what? I'm talking about an RPG. I play an RPG and expect Roleplay, and Fallout 3 was short. Part of playing a RPG is making a character. That character can't do everything but he is pretty good at some things. The things he is bad at sometimes penalise him too. They treated it like they did with Oblivion, gave it crappy writing, gave it crappy voice acting, gave you a bunch of shiny toys, and made statistics matter as much as that 10mm pistol you find at level 21.

You completely ignored my point congratulations. What made having a lot of skill points good WASN'T you could max out your character but you had a reason to explore every corner of the wasteland. Most of the locations in New Vegas have nothing of worth in them. New Vegas's main quest is equally short perhaps even shorter then Fallout 3. However it has branches and the non-scaled enemies prevent you from skipping portions to easily. You can go from Goodsprings directly to the Tops casino, if you can make it past all the creatures in your way. And really would being able to max out all skills make you any more of a killing machine by level 30? Twelve skill books worth one rank would have been better than the current four skill books worth three points.[not counting the perk right now]. Simply because it have given you a reason to scavenge across the wastes. Having the implants being something you found would have furthered this. The point isn't being able to max your character the point is having a reason to explore the world around you.

No he doesn't. All references to Herbert I mean... Bob are "I haz tree in my hed lulz".

My mistake Its in his ending slide for FO2 as a matter of convince here it is below.
Bob continues to grow larger. You still hear mention of Harold from time to time. Apparently, the tree growing from his head has gotten larger, and if rumors are to be believed, fruit is growing from it. The seeds are said to be remarkably tough, and several of them have taken root even in the most barren stretches of the wasteland.
if Bob kept growing then overwhelming Harold was inevitable.
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Davorah Katz
 
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Post » Thu May 20, 2010 3:06 pm

Harold may prove to be a supreme stroke of random luck for the continued survival of mankind
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dean Cutler
 
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Post » Thu May 20, 2010 1:39 pm

Harold may prove to be a supreme stroke of random luck for the continued survival of mankind

I hope to see Treant, Harold for fallout 4. A walking mutant tree!
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Britney Lopez
 
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Post » Thu May 20, 2010 3:02 pm

Fallout 3 is definitely more directed than Fallout NV. There is a feeling or urgency, in where you feel if you arn't fast enough someone you care about might be in trouble.

Fallout NV does not have that sense of urgency. It doesn't present you with an immediate goal that you must pursuit. So what Benny got away, I don't really give a fig.

That lack of urgency and focus distracts a lot from the story. So if the player is not very self-motivated, who is capable of setting his own goals then they will like FO3 better. If the player is pro-active and is not on a passive ride through a story set by others, then he will like NV better.

Different stroke for different folks.
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Melanie Steinberg
 
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Post » Thu May 20, 2010 10:51 pm

Fallout 3 is definitely more directed than Fallout NV. There is a feeling or urgency, in where you feel if you arn't fast enough someone you care about might be in trouble.

Fallout NV does not have that sense of urgency. It doesn't present you with an immediate goal that you must pursuit. So what Benny got away, I don't really give a fig.

That lack of urgency and focus distracts a lot from the story. So if the player is not very self-motivated, who is capable of setting his own goals then they will like FO3 better. If the player is pro-active and is not on a passive ride through a story set by others, then he will like NV better.

Different stroke for different folks.


Hey that's my catchprase! :laugh: :stare:

Still, I have to say that I don't get this sort of urgency in either game.

The purifier can still wait while I do boatload of quests and loot grinding.
Legion can wait, NCR can wait while I am back to some questing. :shrug:

Where are the days of Fallout 1, where one particular city actually GOT destroyed by mutants if you were holding off too much.
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Fanny Rouyé
 
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Post » Thu May 20, 2010 3:49 pm

The one thing that I truly enjoyed about FO3 more than NV is the musical score. I know both games were scored by Inon Zur. I just really prefer the music in FO3 much more. I find myself enjoying NV even more when some of those songs are played in NV.
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Claudia Cook
 
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Post » Thu May 20, 2010 2:12 pm

Where are the days of Fallout 1, where one particular city actually GOT destroyed by mutants if you were holding off too much.

Yeah 500 days[which was later pushed back to 13 years in a patch] was a really tight time constraint.
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ladyflames
 
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Post » Thu May 20, 2010 1:11 pm

The whole problem is that the people are just not that real looking like in Oblivion or now like "Black Ops". Most of the people look more flat with not much detail. This is sad because after "Morrowind", "Oblivion" they seemed to have went backward in character detail and design. The game also has no central base of operation like "Megaton" of fallout 3 - so you really have no house that it appears many users like to add to. Also you really do not get to enjoy all the great Perks since you only get a perk every other time! (Sure PC user can add and build character to 100 at start - but what fun is that.)
Hopefully they wakeup and understand what the gamer expects these days. Better 3D characters and scenery without the glasses!
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OJY
 
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Post » Thu May 20, 2010 4:44 pm

The whole problem is that the people are just not that real looking like in Oblivion or now like "Black Ops". Most of the people look more flat with not much detail. This is sad because after "Morrowind", "Oblivion" they seemed to have went backward in character detail and design. The game also has no central base of operation like "Megaton" of fallout 3 - so you really have no house that it appears many users like to add to. Also you really do not get to enjoy all the great Perks since you only get a perk every other time! (Sure PC user can add and build character to 100 at start - but what fun is that.)
Hopefully they wakeup and understand what the gamer expects these days. Better 3D characters and scenery without the glasses!

I kinda agree with the character creation bit. I mean, when we were told that the age slider was coming back for NV I was thrilled at the prospect, then I fire it up and start building my character and was sorely disappointed when I went to alter my age to suit my tastes. Even on my high end system playing at 1920 x 1080 with AA and AF cranked all the way up I couldn't tell much difference from one end of the slider to the other.

I actually like the idea of having no base, IMO that is what Bethesda should've done for FO3; being the lone wanderer with what amounts to a free house straight out of the vault never made much sense to me, you are THE Lone Wanderer, not some guy/girl who steps out of the vault and automatically knows how to disarm an atomic bomb, That's another thing that didn't make much sense to me.

The perk every other level is beginning to grow on me, kinda like Rex. At first I hated both of them, but after playing for a while it ain't so bad, and a perk every other level helps to keep you from becoming a "God of the Wastes"

Even with the improvements NV has made over FO3 I still prefer 3 anyway. It could just be the nostalgia factor again though.
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Greg Swan
 
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Post » Thu May 20, 2010 7:59 pm

May I remind you that in Fallout 2 you couldn't side with the Enclave either so how does that make FO3 the odd man out. If anything fallout 1 is he odd man out in being able to side with the primary villain. But wait in fallout 3 you could surrender the code to the purifier to Col. Autumn that be step one in joining the Enclave right? but he kills you give the correct code ending the game. So siding with the bad guys ends badly in either game.


FO2 still followed the same story driven style though. Unlike FO3 and BoS, that where more combat and eyecandy driven.
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Lilit Ager
 
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Post » Fri May 21, 2010 2:36 am

I don't know, but I love Fallout 3 more for the exploration, atmosphere, and setting (ruined metropolis).
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Michelle Chau
 
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Post » Thu May 20, 2010 3:12 pm

Every time I read someones complaints about Fallout 3, I reminded why I stopped going to this message board. Quit being so attached to Fallout 1 and 2.

For me, as a console user who was very unsatisfied with FPS, games like Oblivion and Fallout 3 are just what I was looking for. I now have RPGs in which I can control my character and an action game that I won't finish in less than a week.
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Gemma Flanagan
 
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Post » Thu May 20, 2010 10:46 pm

I love both games. The bugs in New Vegas don't really bother me too much, but the reason I prefer FO3 is IMO the combat in NV is sorely lacking, whereas in FO3 it seemed to be everywhere you go. I kinda wish Obsidian had spent a little more time on combat. In nearly every other category New Vegas outshines FO3.

I've also noticed that there is a distinct lack of meaningful locations to just explore and go "dungeon crawling" just for the heck of it. Don't get me wrong, I love the game and plan on playing it for a while to come, but there are areas that leave a little to be desired.

i agree, you hit the nail on the head, i love new vegas, its a better game than FO3 in a lot of ways, but it is lacking in the combat department and there is a bit of a lack of places to explore, especially dungeon type places, fallout 3 had some huge inside complexes to explore, the capitol building, national archives, the roosavelt academy, chryslus building etc, the metro tunnels, it did have a lot of big building type complexes to explore and battle in, new vegas is still good , i do wish they would add some more human type enemies in the wasteland area scattered about, maybe put some enemy patrols here and there and a few more enemy outpost type spots.
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des lynam
 
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