The reason im glad attributes are gone pt.2

Post » Mon May 24, 2010 3:45 pm

If you thought before you post, you'd realize this is far more possible than comes to eye, even without Modding...

"drop a sword, two guys might pick it up, or a child will come over and give it back to you"

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so far so good...no asses on board...and everyone seems to be thinking rationally....excellent.
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Travis
 
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Post » Tue May 25, 2010 12:02 am

They're called skills.


What skill handles the character wits? Resistances? Charisma? Carryweight? Luck? And again, why should it all be trimmed down to skills?
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Shianne Donato
 
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Post » Mon May 24, 2010 6:53 pm

This whole line of reasoning is irrelevant since you won't be starting the game as a small child. And the children NPCs in the game won't be given a Warhammer to play with.

Ok a better example, an Altmer scribe that has spent the past 300 years in the dark reading over old tomes in a library of old. Physically without the help of magic or any potion he can contrive, he probably wouldn't be able to lift it. Even if he knew the proper techniques and all the knowledge of leverage and balance. He still would need the force to move it.
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kiss my weasel
 
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Post » Tue May 25, 2010 2:58 am

People are not defined by their skills; (or their professions).


Excuse me? What planet are you living on? Aside from members of their immediate family or close circle of friends, people are defined almost exclusively by their skills and profession.
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Lynne Hinton
 
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Post » Mon May 24, 2010 4:23 pm

Post limit.
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Big Homie
 
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