Little graphical touches you'd like to see

Post » Thu Jun 10, 2010 3:57 pm

caustic lighting (under water)

I had to look up what that is but yes that would be awesome.
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Thu Jun 10, 2010 5:20 pm

Cloth physics , but not too much else it will get annoying
Boob physics
nipbles
dismemberment
better fire
translucent windows
moving hair , but not too much else it will get annoying
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Thu Jun 10, 2010 8:39 am

caustic lighting (under water)

Morrowind has it with MGE, Oblivion now too I think, so Skyrim needs to have it too. :D
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Thu Jun 10, 2010 3:59 am

I think some of the best looking games look so great because of all the little things that the devs put in.

For example, I think it would be cool to see a heat refraction effect over fires in the game.


T-T-T-T-TESSELLATION.
Frozen lakes to break under you after staying on one spot for a while.
Smashing windows.
Tracks in the snow (as I hunter I would actually ejizzulate if that was in)
Liquid pouring out of a bottle/potion if you knock it over, although this doesn't mean the potion runs dry.
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Thu Jun 10, 2010 9:02 am

Lets see.....

Godrays and light blooms should already be in, as those would be GPU specific effects....and DX-9 is quite capable of producing them.

Water physics are a total bear to deal with; either they take minutes per frame to calculate, or the effect is so subtle that it was a waste of time (how often is your sword at such an angle where you could actually -see- water running off it? And do you know how hard or long it would have to rain for that effect to even happen?)

What I think they need is more graphical interactivity with the environment. Instead of dripping water, an extra effect when it is raining, so that when you -strike- an opponent, you get a spray of water off of them from the impact. Much more dramatic. The same with weather. When the wind blows, have any dynamic hair blow with it. A storm hits, and things whip around, getting in the way. If it's calm, nothing stirs. You may have to have pre-calculated hair and cloth physics loops for this, but even then it would add to the immersion considerably. SInce they have a particle system for snow, there is a good chance it can be extended for rain.....and since the snow piles up, and assumedly doesn't pile up in the buildings, then the collision or animatic looping issues are solved.

Yes, the Elder Scrolls world is far too clean for its timeframe.

Don't forget the road apples!
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Thu Jun 10, 2010 4:33 am

Parallax mapped wound decals, so Broadhead holes and sword slashes appear to have a 3d appearance.
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Previous

Return to V - Skyrim