Completely different mage combat style
Situation one: lets take Paralyze (distant) + Fire (touch) spells. Pretty simple ones, and could be hell powerfull with low mana comsumption (touch spells always wins comparing to ranged ones). Paralyze archer in distance, touch warrior close to you, paralyze him and run to archer. Mana drops, their HP drops, mage - invincible! Yes, you could say "what was wrong with hotkeyed spells?"/ They wasn't just THAT good-looking, I guess...
Situation 2: Battlemage with sword, enchanted for soultrap, any spell by your taste in your hand, pockets full of soulgems. Slash, burn, catch souls, regenerate mana, deal more damage, etc. Doesn't this seems to you like ultimate extermination machine?
Situation 3: (demonstrated by Todd to some magazine, if I'm correct) Life Detection + any sort of offensive spell + fog. Find them, burn them. If you couldn't see them without detection - could they fing you in the fog? (I guess, question to new Radiant) Should they?
Honestly, I loooove 2-handed magic. Especially I love the part of double spellcasting. And here's my main guess:
Will they make combo-spells?
Seriously, I think this thing SHOULD BE implemented.
My spell-combo table:
- Life Detect + any distant harm spell (fury, fire, silence, etc.) = casting harm spell on every single being withing detection radius;
- Telekinesis + Paralyze = lift enemy(ies?) up, making them unable to fight with sword (useless against archers and mages);
- Fire/Ice/Lightning spell + Shield = Firewall in front of you;
- Unlock + Telekinesis = disarm trap;
- Lock + Telekinesis = rearm trap (why not? sort of tactics);
Sure, combinations should burn mana as hell... Still - your suggestions about combinations?