Jury Rigging: useless once requirements are met?

Post » Sun Jun 27, 2010 8:02 pm

In my last playthrough, a guns character, I used basically 2 things after level 20: This Machine, and Anti-Materiel Rifle. I figured, well I'll need Jury Rigging to keep this all up to shape, plus my PA will need some fixing too at the Dam.

No. By the time I had 90 repair and could get Jury Rigging, I didn't repair anything for the rest of the game, and my PA was still at 28 DT (after almost dying repeatedly), my Anti-Materiel Rifle ended up at like 60% condition (not bad at all considering how many rounds I fired off), and This Machine was at an astounding 95%.

It seems like the only time I had to repair anything was when Boone quit using the AM Rifle and I fixed it so he would keep using it. And my repair was so high that I never needed repairs. I mean come on? I think if by that point its pretty useless, then it should be available at like Repair 50 or 60. then it can actually be useful.
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Katharine Newton
 
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Post » Sun Jun 27, 2010 9:19 pm

Tell me, can you fix that your Remnants power armor normally? Unless you like paying a fortune paying for repairs for unreparable items, jury rigging is quite essential as you can repair rare weapons and armor with cheap, useless items.
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Shannon Lockwood
 
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Post » Sun Jun 27, 2010 10:09 pm

Jury rigging might not be so useful for repairs on equipment you plan to use, it is however an awesome perk to rack up caps by repairing and trading in weapons you don't use. Repair a low condition combat knife with a 20 cap regular knife that you can get 270 caps for. Repair a rebar club with a nailboard and get between 4,000-5,000 caps, ect ect. I find the perk keeping my wallet full more than my go to weapons in good condition.
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YO MAma
 
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Post » Mon Jun 28, 2010 12:09 am

I tend to get a lot of mileage out of Jury Rigging, but then I tend to run up Repair early on. I also tend to save the crappy weapons once I get it and use them to fix the good ones I find prior to selling them, as well as (where applicable) the ones I am actually using.

As a result I tend to have a lot of spare Repair Kits, which is a good thing since I tend to use very rare Energy Weapons which only have 1-2 possible JR alternatives, if they even have any (there are a couple that do not).

JR gets far more use with a Guns character, since there are often multiple options for a given weapon and some of the better guns wear out ridiculously quickly compared to their (rough) equivalents from EW. I do sometimes wish that JR also applied to ammo, as it can be a real pain trying to amass a sufficient supply of .45-70 Gov't rounds. Would be nice to be able to convert the massive supply of 12.7s that Contreras sells...
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Scarlet Devil
 
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Post » Sun Jun 27, 2010 8:30 pm

I use rigging to repair my 10 mm smg with 9 mm pistols.. also repair my sniper rifle with service rifles off dead ncr troops that fiends kill.. ALSO repair my that gun with 9 mm pistols.. ALSO repair all sorts of weapons I pick up with trash weapons I pick up along the way.. turning a 20 cap weapon into a 1100 cap weapon.

Just wish I knew what armors repaired combat armor m2 ....
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jadie kell
 
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Post » Mon Jun 28, 2010 5:27 am

As soon as I was able to get it, I used Jury Rigging to repair the following items very frequently:

(1) Recon Armor

(2) Super Sledge

(3) Remnants Helmet

Before getting Jury Rigging, I probably spent 40,000 - 60,000 caps repairing Recon Armor and Super Sledge and considering the number of times I used the perk to repair these items, I probably saved a few hundred thousand caps.

My Barter was 9 and one of my traits was Built to Destroy
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daniel royle
 
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Post » Mon Jun 28, 2010 3:33 am

If you have Raul and a steady cash flow it's not of supreme necessity. For anyone else, it's de rigeur if you want to use the rare armors like the Vault 34 security armor, Remnant power armor, or the reinforced combat armor mark II. It saves you a lot of time and energy that can be spent killing things.
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naome duncan
 
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Post » Mon Jun 28, 2010 9:04 am

If all you ever do is run around with a 100% criting Sniper Rifle that needs to be fixed every 80 shots, or insist on wearing useless Power Armor that can't stop a .22 bullet because of that 20% bleed-through, then Jury Rigging is for you.

I use a Trail Carbine that needs fixing every 500 shots (1,000 with Raul around) and wear a Bounty Hunter Duster for armor that at most costs 280 caps to repair. Hell, even if I switch over to Mk2 Combat Armor I've got a closet full of regular Combat Armors to fix that. Yeah, Jury Rigger would be a useless perk for me to pick.
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April
 
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Post » Sun Jun 27, 2010 10:30 pm

i use that perk to repair armor. don't need it for weapons, just make weapon repair kits. there are some quests that benefit from a repair skill.
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Emma Parkinson
 
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Post » Mon Jun 28, 2010 6:49 am

jury rigging is far from useless, its a great way to repair stuff and make caps, so its hardly useless.
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Jessica Stokes
 
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Post » Mon Jun 28, 2010 10:32 am

I use it to repair my Vault 13 suit with what I loot from freeside thugs, repair Lucky with 9mms, not to mention repair power armor helmets with ball-caps and fixing BoS power armor with cheap metal armor suits then selling them (except for 1 for me and 1 for Veronica) for 5000+ caps each. Jury-Rigging is so useful I'm surprised the l33t players haven't demanded the devs nerf it yet.
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Erich Lendermon
 
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Post » Mon Jun 28, 2010 11:13 am

What is used to repair Recon Armor?




B)
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Antonio Gigliotta
 
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Post » Mon Jun 28, 2010 2:06 am

What is used to repair Recon Armor?


combat and of course recon.

B)

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megan gleeson
 
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Post » Mon Jun 28, 2010 1:25 am

I cannot bear my weapons being lower than optimal condition.

Repairing Kit was great, but not awesome like Jury Rigging.
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teeny
 
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Post » Mon Jun 28, 2010 2:23 am

Yes and no for me, with EW's it's not worth the heavy investment as any uncommon weapon that I may wish to repair with JR has a likewise to rare item on the list.
Making it just as expensive on a EW build imo.

Melee has quite a few options for any level and a lot are very common, and not too expensive to repair.

Unarmed it starts to show as many of the power fist versions and others can run up the cost quickly without JR.

Guns is where it shows its strength, pistols / smg's in one, lever / shot gun / bolt action the next, third semi / full automatic rifles.. so on.
9mm's to repair any on the first, Varmit / single shotgun / cowboy repeaters second, and service rifles for the third.
All this and many are very common themselves, whether you have have to kill to get them or buy them.
That and with linear staging of weapons and guns having loads of access to ammo, and specialties you'll be able swap out and afford to keep your gun repaired without JR.

Light armour and clothes will get a ton of use from this perk, some clothes don't really degrade but leather / raider.. etc do.
PA < > metal armour is a good trade as well.

So yes it comes in use, I'm about to take it again as I'm using guns with surplus ammo and full auto's for extra kick and wearing down my weapons quickly atm.
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Antony Holdsworth
 
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Post » Mon Jun 28, 2010 6:36 am

Do you realize you can repair most high tier EW weapon with Laser RCW?
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BlackaneseB
 
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Post » Mon Jun 28, 2010 7:15 am

You can use repair vendors and pickpocket the money back from them. So not only jury rigging useless, so is repair.
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GLOW...
 
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Post » Mon Jun 28, 2010 5:55 am

You can use repair vendors and pickpocket the money back from them. So not only jury rigging useless, so is repair.

It's not always easy to zip back to a repairman anytime, especially in the middle of missions.
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Curveballs On Phoenix
 
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Post » Mon Jun 28, 2010 12:30 pm

What is used to repair Recon Armor?


Major Knight....For free if you wish and wouldn't pay for a repair even if your where a millionaire. :)


I cannot bear my weapons being lower than optimal condition.

Repairing Kit was great, but not awesome like Jury Rigging.



Optimal condition for weapons is 75%-100%, for Armor it's 50%-100%. Performance doesn't start dropping off until CND dips below those low marks. Unlearn the madness of FO3 where you where forced to maintain your gear at, or near, pristine condition.
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Matthew Aaron Evans
 
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Post » Mon Jun 28, 2010 11:52 am

Do you realize you can repair most high tier EW weapon with Laser RCW?

Exactly, fast travel to either out side vault 3 or the ant mount in my play throughs there was at least a 50% chance one of the fiends has one. If not a rcw then have a plasma rifle which i also use to repair the Q-35.
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Karl harris
 
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Post » Sun Jun 27, 2010 9:17 pm

I make some pretty outlandish role-play builds, I limit myself to only using weapons that my build would realistically use. some of my builds only use three or four weapons. I've always taken Jurry Rigging.
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lauren cleaves
 
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Post » Mon Jun 28, 2010 3:39 am

Blade Of The East
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Nick Jase Mason
 
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Post » Mon Jun 28, 2010 7:33 am

I disagree with the opinion that it is useless by the time you can get it.

I use Jury Rigging all the time, right up to the end of the game. I use it for my Sniper Rifle and my armor mostly. Extremely useful for me.
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Kayleigh Williams
 
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Post » Mon Jun 28, 2010 10:30 am

Do you realize you can repair most high tier EW weapon with Laser RCW?


Yes and I do, I also use the rcw more than plasma weapons as Q-32 and multiplas are usually only better vs deathclaws and centurian level npc's so JR is of less importance.

Fiends don't allways have a 50% chance, it is pretty high, but some playthroughs for me most have been equiped with guns and laser rifles in the qreater respect.

I could wait a few days for respawns it's true, but fighting constantly the same foes again and again offers no challange just a tedious to do list.

Also if you're on the pc JR becomes even less important, just with a minor tweek to the G.E.C.K you can add scrap electronics to all EW repair form lists as a better more practical way.

I make some pretty outlandish role-play builds, I limit myself to only using weapons that my build would realistically use. some of my builds only use three or four weapons. I've always taken Jurry Rigging.

I do this as well Xarnac, but not allways with JR, it adds another demension to the character imo.
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Oscar Vazquez
 
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