when playing oblivion i thought that conjuring was a bit underdeveloped. Like all it did was give u backup in a fight, that was it, while a guess thats what it was ment to at times it didnt make sense. "ok so im strong enough to both summon this huge ice atchaonrc thing for a couple of minutes, but i cant control 2 scamps at once".
or how about the fact that we "are" controlling them , give us more control (proof that we control them, they are a sentient being that in every other instance in the game tries to kill you, but the dont when you summon them). also i think we should be able to permanently summon a creature, or summon one for like "x" in game days ( a week, a month, a year in game) ,
but make it a long process, say you have to find several diffrent items so that the creature will be bound to your will, which brings up another thing, since we are controlling them, shouldnt there be a way for them to break free of our control.
base it of off stamina or something (if your stamina drop too low then you lose the ability to control them and they go on a rampage (and it should be a rampage, i mean, u just released a demon thingy into the world) , and since they are sentient then you should be able to develope a friendship with them to the point were you can perma summon one to be a companion , or something,
my point being they should really develop the skill so its more than "summon armor" "summon someone to take the blows for you"
I completely agree - there was a missed opportunity in Oblivion in that we could have seen some truly epic quests involving researching conjuration and necromancy.
All the Necromancer NPCs we encountered in Oblivion, for example, had basically the same arsenal of spells as most of the other spellcasting NPCs, there could have been a deeper, much more interesting culture for this faction.
There is also potential for much more interesting Necromancy spells, faction NPCs and quests involving Necromancy.
Historically, in ancient times, Necromancy was a sort of divination involving corpses or summoning the spirits of the dead in order to seek guidance. In medieval times, necromancy was considered a form of sorcery involving summoning demons or spirits (which in Skyrim could translate to Daedric beings) for purposes of:
- reanimation of the dead
- food and entertainment,
- to drive people mad
- to inflame people to love or hatred, to gain their favor, or to constrain them to do or not do some deed"
- conjuring a mode of transportation
- identifying criminals,
- finding items
- revealing future events.