ima get high....

Post » Tue Jul 13, 2010 12:26 am

for example


anything with restore fatigue in strengthens bloom effects
anything with restore magika adds contrast and strengthens colours
anything with damage health makes the screen throb slightly darker
anything with ENOUGH chameleon in will blur everything
anything with damage fatigue in will make sounds lower pitched and increase motion blur


but the magnitude of the special effects depend on the magnitude of the effects. the strength of opposing effects . also a better potion for helping made by someone with higher skill will have less special effects that disbenefit the player, whilst a better made poison will have bigger special effects.


but the special effects should not be enough to anger someone (like a crippled head in fallout) (maybe a blind spell might annoy the player) but instead make things more alive (and the player less reliant on hud)
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Miss Hayley
 
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Post » Tue Jul 13, 2010 12:45 pm

Sounds interesting.
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RAww DInsaww
 
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Post » Tue Jul 13, 2010 6:41 am

Very interesting, but not necessary in my opinion.

Although, I would rather that poisons placed an effect like that on you, and not beneficial effects. Knowing that you were poisoned instead of looking for some debuff on your screen will help with a better reaction speed when dealing with something...hopefully life-threatening.
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BEl J
 
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Post » Tue Jul 13, 2010 12:57 pm

id much rather it than depending on my hud to tell me everything
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Kevin Jay
 
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Post » Tue Jul 13, 2010 3:56 am

Interesting idea! :)

How about the visual effects of magic effects on the potions themselves, so that they could affect the hue, saturation, self luminance, reflection, murkiness, additional threads of colors intertwined in the potions, boiling bubble effects, layers of different colors, and the like...
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Jennifer Rose
 
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Post » Tue Jul 13, 2010 10:23 am

it would be cool to see but i could live without it
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*Chloe*
 
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