» Fri Jul 16, 2010 12:24 am
Sure, the game must end with Alduin's death, but people saying that this fact means a linear main quest are being very unimaginative. Off the top of my head I can give you three different stories with the same result.
1) Hero saves World. The classic storyline, a hero emerges to face the dragons, eventually resulting in his/her victory, the destruction of his/her enemies, and the world is safe once again.
2) Antihero. The character joins the dragons, whether through greed or a general hatred of the world or other motives. However it gradually becomes clear that his/her alliance with the dragons is unworkable, whether this is through a realization that they will destroy the world, or that they will betray the character, or that the rewards they promised will never truly be granted. This leads our antihero to turn on the dragons, eventually resulting in the death of Alduin and the fall of his followers.
3) Occupation. Starts the same as antihero - joins dragons, gradually realizes an unsustainable relationship. However at this point the character convinces the dragons they could overthrow Alduin, and claim Tamriel as their own. Results in Tamriel becoming ruled by the dragons, but not destroyed, while Alduin falls.
3 examples of very different situations. An absolute ending does not necessarily denote a linear story line.