Marriage and Children

Post » Sun Jul 18, 2010 2:45 pm

I'm not really sure how a Dragonborn is made.


Apparently its genetic but you can also be born a dragonborn without having dragonborn parents.

"They say its the dragon blood that flows through the veins of every Septim."
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Kelsey Hall
 
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Post » Sun Jul 18, 2010 5:21 pm

imagine if skyrim have a post ending game,your kids grow up and becoming one of your companion,awesome;)
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Kara Payne
 
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Post » Sun Jul 18, 2010 2:59 pm

Well, how devoted a "family man" can you be if you start in jail?

Right. It is perfectly possible to commit a crime in order to defend or support your family. And depending on the culture of the times and the class of the person committing the crime, such a crime may be dealt with leniently or extremely harshly. Are we supposing that Skyrim has Sapient Rights legislation to ensure fair trial and proportionate punishment?

Again, as it has been stated a million times, role playing doesn't mean you "live life in a game" as you want it, it simply means the character you control plays a role within the confines of the story and the setting, and there is no main character "family man" within the confines of Skyrim's story and setting.

I disagree. To my mind, a roleplay game may provide you with a character (eg. Geralt of Rivea) or it may allow you to define your own character within the gameworld. The Elder Scrolls games make a big deal of not limiting you to a specific character class or type, and don't force a backstory on you (leaving you free, in theory, to make up your own). The series makes a point of letting you go where you want and (as far as a quest system allows) do what you want.

It seems entirely in keeping with the spirit of the series that it should allow you to provide whatever backstory you want, or at least to build whatever character you want. I've always thought that it is a failing of the Elder Scrolls (by which I mean, a failing to live up to its own ideals) that from Morrowind on the only personality you can actually give your character is that of a socially isolated, emotionally dead mercenary. The only motive you can have for taking on quests is either money or survival.

I don't expect this to change in Skyrim, but it would be nice if it did. Obviously, being about player choice would mean not forcing anything on players, but having the option available.
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jeremey wisor
 
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Post » Sun Jul 18, 2010 7:37 pm

imagine if skyrim have a post ending game,your kids grow up and becoming one of your companion,awesome;)


Or image if Skyrim had a post-ending game. It doesn't have one. One can never ruly "beat" an Elder Scrolls game. They can only beat the main quest and other side quests...that's as far as beating an Elder Scrolls game gets. And that's what I love about them!
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Rachie Stout
 
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Post » Sun Jul 18, 2010 6:13 pm

To the topic.... first, I have to admit that I love Galaxy Angel. On another forum, I've got a Mint avatar. I also love Harvest Moon. But both of those, to me, illustrate how far games still have to go before romance would be viable in an open world game. Both give you five choices for romantic interests. That's it - five of them. (I hadn't realized before that both give you five choices - is there something significant about five?) And in both you have to work on it through the course of the entire game. In Galaxy Angel, there's a good bit of action in between the romance, but it's scripted and linear. In Harvest Moon, there's no particular "action" to speak of, since it's a sim. And it's also quite linear. And that's the way that such games have to be for now. There's just not enough "room," technologically and as measured in bytes, to combine relatively complex and satisfying romance with relatively complex and satisfying open world roleplaying. For now at least, one or the other would have to be shortchanged - either the world would have to be made simpler and more linear to provide more opportunity for more detailed romance, or the romance would have to be made simpler and more linear to provide more opportunity for a more detailed world. I wouldn't really want to see either one in a TES game.

If/when technology gets to the point at which we can have an open world AND a broad range of complex NPC behavior (with a corresponding broad range of dialogue, disposition and choices) then that'd be a fine addition to the game. 'Til then, I'd rather it was left out.
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Silvia Gil
 
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Post » Sun Jul 18, 2010 10:46 pm

This might be weird but I'd like to be able to marry an NPC and maybe have children, to go adventuring and then come back to one of my homes to maybe a wife and children, I liked that aspect of Fable II when I'd return my main city that I live at and my children would run through the town to greet me, sounds weird but I thought that was cool. I know it's probably creepy, flame away.


**EDIT**

I understand the children part is probably a stretch so maybe just a companion, a wife or husband for your character that could travel and go through dungeons with you.


I agree (and nods to the Fable II reference, finished playing Fable III a while ago and did indeed enjoy being able to be married and have kids). But like some of the above posters said, I don't think you'll get much support. Though TES is a very free and open sort of game in terms of character development amd time frame of missions (I don't know how long I've kept Martin waiting venturing to the Roxey Inn and making people naked for Nocturnal), it's only within the actual spehere of the game that this is so. You can't really make "friends" on your own in TES. And as much as I would love to chat up a nice lookin' fella and bring him back to the Mages Guild for fun and games, I just don't think that 's within the serious purview of TES. I feel like it would change the atmosphere too much (or, at least, they think it would).
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james tait
 
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Post » Sun Jul 18, 2010 8:15 pm

If this is implemented, it's going to be hard NOT to feel like a perverted old grandpa while playing Skyrim.
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Loane
 
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Post » Sun Jul 18, 2010 10:41 pm

Worst idea ever.

I hate games that let you have virtual wives, girlfriends, etc. Especially Fable. I'm getting extremely sick of these suggestions.

Yeah. Fable had some really creepy women to marry with.
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Jordan Fletcher
 
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Post » Sun Jul 18, 2010 4:59 pm

if they can do it well. go for it.
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kirsty williams
 
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Post » Sun Jul 18, 2010 3:17 pm

Right. It is perfectly possible to commit a crime in order to defend or support your family. And depending on the culture of the times and the class of the person committing the crime, such a crime may be dealt with leniently or extremely harshly. Are we supposing that Skyrim has Sapient Rights legislation to ensure fair trial and proportionate punishment?




.. yeah, and as depending on the culture of the time, you may not have "family men" at all; or even jail for that matter, just a swift death as punishment or slavery for the rest of your life... and soldiers going off to war? They'd be gone months, even years...

But whatever... some people for some reason think "role playing games" and "open world" mean everything mundane as we know it today must be somehow represented in the game. Maybe one day there will be a Skysims, who knows...
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Jani Eayon
 
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