PLEASE READ! Replayabillity after completing the main story.

Post » Fri Jul 23, 2010 11:56 pm

In Fallout 3, at first you werent able to replay the game after you`d completed the main story line. That was total bogus and got patched quite quickly. WE WANT THE SAME FOR FALLOUT NEW VEGAS! I mean, why do the same mistake twice?
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Chloe Lou
 
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Post » Fri Jul 23, 2010 5:04 pm

In Fallout 3, at first you werent able to replay the game after you`d completed the main story line. That was total bogus and got patched quite quickly. WE WANT THE SAME FOR FALLOUT NEW VEGAS! I mean, why do the same mistake twice?

If they don't believe it to be a mistake then it isn't a mistake. It was intentional.
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Rachael Williams
 
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Post » Fri Jul 23, 2010 10:37 pm

Umm... I don't. And A LOT of people on here don't want that either.

If anything was a mistake, it was Broken Steel, so why do the same mistake twice with that? :shrug:
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Roy Harris
 
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Post » Sat Jul 24, 2010 7:47 am

No no no.

If you want to max out a character why not play the main story till you get to the point of no return (it's very clearly stated) then instead of going just keep playing. Then you can trek across the wasteland until you get bored with your character and finish the mission.

I don't understand why that's so hard for ppl to do?

Why do you want to keep playing after the Main Quest?
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Samantha hulme
 
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Post » Sat Jul 24, 2010 3:27 am

Umm... I don't. And A LOT of people on here don't want that either.

If anything was a mistake, it was Broken Steel, so why do the same mistake twice with that? :shrug:

Broken Steel was fun... at least I thought so. Being able to run around afterwards didn't really make or break the game for me.
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LuBiE LoU
 
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Post » Fri Jul 23, 2010 5:21 pm

Umm... I don't. And A LOT of people on here don't want that either.

If anything was a mistake, it was Broken Steel, so why do the same mistake twice with that? :shrug:


No no no...thats not what i meant..personally..i hated all of the bloody dlc`s of F3. I just want freeplay after the game is done. And alot of people are saying that they want a definite ending and the game to be over after that, Why not just QUIT playing instead?
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BEl J
 
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Post » Fri Jul 23, 2010 5:37 pm

In Fallout 3, at first you werent able to replay the game after you`d completed the main story line. That was total bogus and got patched quite quickly. WE WANT THE SAME FOR FALLOUT NEW VEGAS! I mean, why do the same mistake twice?


I DON'T WANT THAT AT ALL! Sorry, couldn't resist the caps in retort to yours. But, no, I don't want that. In the game you make massive changes to the game world by the end. Changes they could never account for and let you continue without ruining immersion.

This is an RPG people, not a GTA game. It's a story and it has to have end. As it is, nothing is forcing you not exploring till your hearts content before finishing the game.
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Patrick Gordon
 
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Post » Fri Jul 23, 2010 7:26 pm

No no no...thats not what i meant..personally..i hated all of the bloody dlc`s of F3. I just want freeplay after the game is done. And alot of people are saying that they want a definite ending and the game to be over after that, Why not just QUIT playing instead?

Right back at you, why do the main quest at all then? Just explore to your hearts content and don't worry about it.

Works both ways.
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helen buchan
 
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Post » Fri Jul 23, 2010 10:15 pm

can you mod that on the PC version? i think it doesn't make sense to end the game when you can mod and add-on to the adventures and such.
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Catherine N
 
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Post » Fri Jul 23, 2010 5:13 pm

The title doesnt make any sence with the OP actually.

What's so bad about not being able to continue after the main story ? Just play the game finish the story line and then you replay it doing things differently, there's soo many possibility its stupid to complain really...
U can go neutral, all out evil aka kill evryone, holy good aka forgiving, good but killing all the 'badguys' ect ... not even gonna begin with all the possibility now with all the factions there are.
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{Richies Mommy}
 
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Post » Fri Jul 23, 2010 8:30 pm

If they make it a DLC, then you have the option of getting it or not.

That way no one can whine either way :foodndrink: :disguise:
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Sxc-Mary
 
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Post » Fri Jul 23, 2010 11:13 pm

In Fallout 3, at first you werent able to replay the game after you`d completed the main story line. That was total bogus and got patched quite quickly. WE WANT THE SAME FOR FALLOUT NEW VEGAS! I mean, why do the same mistake twice?


Umm sorry but you could replay Fallout 3 after completing it, the 'final' ending never stopped you replaying the game. The phrase Replaying actually means starting over from the Beginning again.
Also not allowing us to continue playing after we have finished New Vegas is a deliberate decision by the Developers due to the complexity of the overall storyline and changing it so that you could automatically carry on after the final mission in the Main Quest line/s would have meant that more than likely we would have ended up with a game where our ingame actions would not have mattered, the final outcome would always be the same regardless of which faction we tried to back.

Personally I do not consider the fact that New Vegas has a final Ending to be a mistake, what I think would be a mistake is if they caved in and foisted a game balance breaking DLC on us just to placate the overwhelming minority screaming that it must be open ended. Yes I did mean to say Overwhelming Minority, because if you take the total number of the game sold and compare that to the total number of people screaming about it having a final ending, then the number of people demanding an open ending is miniscule compared to the total number of people who actually bought the game and are happy with it having a definite end and thus are not putting their diatribes up on the forums.
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OJY
 
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Post » Sat Jul 24, 2010 12:52 am

In Fallout 3, at first you werent able to replay the game after you`d completed the main story line. That was total bogus and got patched quite quickly. WE WANT THE SAME FOR FALLOUT NEW VEGAS! I mean, why do the same mistake twice?


Because in this case it's not a mistake. Fallout 3 needed Broken Steel to remove the taste of the poop that was the vanilla ending from our collective mouths.

Fallout: New Vegas' ending is, meanwhile, much better.

Really, what's the point of playing on after the end? Most of the sidequests impact the ending, so you should do them beforehand anyway. Exploration is okay, but it's not like there's going to be a ream of postgame content afterwards. This would be the same as Fallout 2 or Mass Effect 2. You walk/fly around with nothing to do.

can you mod that on the PC version? i think it doesn't make sense to end the game when you can mod and add-on to the adventures and such.


Yes. There's already a few mods which do this. Download them if you want freeplay after the end.
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Albert Wesker
 
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Post » Sat Jul 24, 2010 9:15 am

I don't understand how this is news. I don't understand how this is news. I don't understand how this is news.

Seriously, we knew about this well before the game even came out.
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JD bernal
 
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Post » Sat Jul 24, 2010 7:12 am

Umm... I don't. And A LOT of people on here don't want that either.

If anything was a mistake, it was Broken Steel, so why do the same mistake twice with that? :shrug:


This^


Broken Steel was fun... at least I thought so. Being able to run around afterwards didn't really make or break the game for me.

Because Fallout 3 had a ending like this.

Lol, you got a supermuntant who is immune to rads, BUT he can't go in cause. So you die, or that girl dies.
Then a lame ending screen.

Then it was

LOL, you live!
and nothing you done made any changes at all what so ever.

Here in Fallout N.V we get a nice peachy dialog and picktures about what we did.

Ill take the ending and pics ok?

can you mod that on the PC version? i think it doesn't make sense to end the game when you can mod and add-on to the adventures and such.


Um, don;t go past the point of no return? Don't play the main quest? Get revenge and then wonder off doing you're own thing?

Don't cry for them to fix what is not broken.
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Bambi
 
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Post » Sat Jul 24, 2010 2:29 am

The replayability of this game lies mostly in the fact that you get to make totally different characters every time you play which can drastically change the experience. In Fallout 3 + Broken Steel you were free to roam the wasteland for ever but it would always be with the same jack of all trades character.
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Kim Kay
 
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Post » Sat Jul 24, 2010 11:18 am

I don't understand how this is news. I don't understand how this is news. I don't understand how this is news.

Seriously, we knew about this well before the game even came out.

^ this

The only reason I can think of to need to extend beyond the end, is to be able to use any items you aquire during the end play. Perhaps a solution would be to send you back to the point before the point of no return, but adding any character changes to inventory so you can use that?

Either way, I don't see how it would be a big deal if you didn't have said items.
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Tanya
 
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