Against Console Mods?

Post » Sun Jul 25, 2010 2:00 am

Why is it that so many people believe that console gamers don't deserve to have the mods that make TES such a great series? I can understand that people don't want console gamers to just download other people's work, but isn't that basically what 90% of the PC gamers do anyway?
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Pumpkin
 
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Post » Sat Jul 24, 2010 6:03 pm

elitest probably do it out of spite you know how there always complaining
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Natasha Callaghan
 
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Post » Sat Jul 24, 2010 9:47 pm

elitest probably do it out of spite you know how there always complaining

This
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stacy hamilton
 
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Post » Sun Jul 25, 2010 6:19 am

Me, against console mods? No.

Sony & Microsoft? Yes.
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FirDaus LOVe farhana
 
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Post » Sun Jul 25, 2010 4:31 am

I'm getting my copy for the 360, but its unrealistic to think that mods could even be available to console gamers. There's so many sites with different mods, many of which can conflict, and its more than just downloading something off of the market place, you have to micromanage your list if you want everything to work. It's too much effort for me to do, but it really can improve the game a lot.
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Nienna garcia
 
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Post » Sun Jul 25, 2010 2:18 am

This

Yea good point. My friends and I would love nothing more than being able to use "real" mods on the console. I would probable end up making some of my own if I could actually use them.
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neen
 
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Post » Sun Jul 25, 2010 1:13 am

I'm getting my copy for the 360, but its unrealistic to think that mods could even be available to console gamers. There's so many sites with different mods, many of which can conflict, and its more than just downloading something off of the market place, you have to micromanage your list if you want everything to work. It's too much effort for me to do, but it really can improve the game a lot.

If Microsoft/Sony allowed it, I'm sure Bethesda could set up an official mods site that would ensure that all mods were compatible.
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Nauty
 
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Post » Sat Jul 24, 2010 6:30 pm

Why is it that so many people believe that console gamers don't deserve to have the mods that make TES such a great series? I can understand that people don't want console gamers to just download other people's work, but isn't that basically what 90% of the PC gamers do anyway?



.. I'd say it's more like 95%...

I don't know about deserving, but look at it this way: Bethesda itself has been modifying TES games more and more with consoles and console players in mind, with Skyrim basically being made for the console.

Personally, I don't care. I don't share my mods anymore, and rarely download someone else's mod. About the only thing I will say is, good luck with the learning curve.
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Conor Byrne
 
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Post » Sun Jul 25, 2010 12:23 am

Elder Scrolls games have a very well-established PC modding community. Something the console community would lack even if modding became a viable option for them.

It's not a case of "they don't deserve it", I just don't see it happening.
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Ella Loapaga
 
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Post » Sat Jul 24, 2010 7:27 pm

It's not about not deserving, it's about not being possible. At least nothing more complicated than mods that adds some stuff close to Vanilla-quality, or simple questmods.

Other than that, you'll most probably need a mod manager (an external app that has to interact with the game) to avoid conflicts and graphic glitches, or an .exe extender (OBSE) for many mods to even work, both of them are highly unlikely to appear on consoles, even if mods are allowed on them. And some mods will be too graphic-intensive / RAM demanding to even run on consoles, some mods will be too tricky to install on consoles, etc, etc, etc...

Mods are simply not designed for consoles, at least the ones that are more complicated than just "extract, activate, and play". And even them will still cause problems in the future due to mod conflicts. Period.
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Alex [AK]
 
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Post » Sat Jul 24, 2010 9:53 pm

Microsot/Sony is the problem (and the limitations of the console), not the modders.
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Cheville Thompson
 
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Post » Sun Jul 25, 2010 12:56 am

Why is it that so many people believe that console gamers don't deserve to have the mods that make TES such a great series?

Many people are against mods on console? What is this nonsense? It's not about being "worthy" of using mods, it's about Microsoft/Sony control over user content, processing power required for some of those mods and potential conflicts.
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Elizabeth Davis
 
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Post » Sun Jul 25, 2010 6:10 am

If Microsoft/Sony allowed it, I'm sure Bethesda could set up an official mods site that would ensure that all mods were compatible.


Yeah, we know.

http://www.gamesas.com/index.php?/topic/1185407-mods-could-work-on-consoles-for-skyrim/

But The Todd has already said it ain't happening for Skyrim.
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Budgie
 
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Post » Sun Jul 25, 2010 6:48 am

It's not about not deserving, it's about not being possible. At least nothing more complicated that mods that adds some stuff close to Vanilla-quality, or simple questmods.

Other than that, you'd probably need a mod manager (an external app that has to interact with the game) to avoid conflicts and graphic glitches, or an .exe extender (OBSE) for the mods to work, both of them are highly unlikely to appear on consoles even if mods are allowed. Or some mods will be too graphic-intensive / RAM demanding to even run on consoles, etc, etc, etc...

Mods are simply not designed for consoles, at least those ones more complicated than just "extract, activate, and play". And they still will cause problems in the future due to mod conflicts. Period.

These are some good points. Perhaps a DLC would be adequate to enable these mods?

Edit: I mean a DLC mod manager; not making every mod an official DLC.
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Steph
 
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Post » Sun Jul 25, 2010 4:25 am

These are some good points. Perhaps a DLC would be adequate to enable these mods?


A DLC is no different than a mod at all, it's basically the very same. What I'm talking about is OUTSIDE the game. Script extenders/mod managers/etc are all external applications. Do the consoles have an OS to run them? Do they have a file manager? Do they have a simple notepad in order to tweak .ini files? Will the script extender have access to the Skyrim.exe?

If you think all mods are simple to install and play, you're very, very wrong. Some of the best ones require a ton of work only to install and have it run properly.
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Maddy Paul
 
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Post » Sun Jul 25, 2010 8:55 am

I was a little to late making my edit in time for you to see it. See my previous post.
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Da Missz
 
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Post » Sun Jul 25, 2010 5:10 am

A DLC is no different than a mod at all, it's basically the very same. What I'm talking about is OUTSIDE the game. Script extenders/mod managers/etc are all external applications. Do the consoles have an OS to run them? Do they have a file manager? Do they have a simple notepad in order to tweak .ini files? Will the script extender have access to the Skyrim.exe?

If you think all mods are simple to install and play, you're very, very wrong. Some of the best ones require a ton of work only to install and have it run properly.


... but there is no absolute need of script extenders or mod managers. And "the best ones" is highly subjective.
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Casey
 
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Post » Sun Jul 25, 2010 3:04 am

I'm getting my copy for the 360, but its unrealistic to think that mods could even be available to console gamers. There's so many sites with different mods, many of which can conflict, and its more than just downloading something off of the market place, you have to micromanage your list if you want everything to work. It's too much effort for me to do, but it really can improve the game a lot.

Main issue with console mods is that it's pretty easy to screw up your game like modify an npc used in a rarely used quest like vampire cure. Bethesda did this themselves in the fighter stronghold DLC who messed up an unrelated magic shop.
Without the console commands or other tools it would be impossible to fix without creating and importing a fix mod, removing the mod would not help if the changes was stored in the save game.
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Lilit Ager
 
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Post » Sun Jul 25, 2010 4:12 am

... but there is no absolute need of script extenders or mod managers. And "the best ones" is highly subjective.


Script extenders maybe not at the beginning. But mod managers is completely otherwise.

And it's not subjective at all. MMM, OOO, FCOM, they're some of the best Oblivion overhauls and are all tricky to install, especially FCOM. Better Cities / Unique Landscapes require tons of compatibility patches to work properly with a lot of other mods, and even between themselves. Weather: All Natural is the best weather mod currently avaliable, and it requires an external app called Wrye Bash and a careful install / configuration in order to work properly.

And they're only a few of them.
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MarilĂș
 
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Post » Sun Jul 25, 2010 1:46 am

im a console player and i can honestly say the news that theyre trying to add console mods doesnt really interest me in the slightest :shrug:
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Janine Rose
 
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Post » Sat Jul 24, 2010 9:23 pm

This thread x1000

The PC users that say Console Users don't deserve mods are such hypocrites..
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Lil Miss
 
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Post » Sun Jul 25, 2010 12:53 am

... but there is no absolute need of script extenders or mod managers. And "the best ones" is highly subjective.

Does straight numbers of endorsemant (essentially thumbs up) and downloads count and non-subjective data?

Cus I can find a list of several of the best mods on tesnexus (one of the best mod sites) that require such tools.

Examples

Midas Magic Spells of Aurum http://tesnexus.com/downloads/file.php?id=9562

Deadly Reflex http://tesnexus.com/downloads/file.php?id=8273

The top two of all time on tesnexus, both require OBSE (Oblivion script extender)

source

http://tesnexus.com/downloads/top/alltime.php
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Steve Smith
 
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Post » Sat Jul 24, 2010 9:13 pm

Why is it that so many people believe that console gamers don't deserve to have the mods that make TES such a great series? I can understand that people don't want console gamers to just download other people's work, but isn't that basically what 90% of the PC gamers do anyway?

No one believes or says that "console players don't deserve to have mods..." Honestly... there have been so many threads on this. PS3, Xbox are closed proprietary systems - it is not up to Bethesda to tell MS or Sony to open their systems and allow user made add-ons.

I am closing this, because the discussion invariably leads to talking about things that we don't want discussed here.
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Rudy Paint fingers
 
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