I think your the first person I've ever heard on this forum that agrees with me. Honestly, i've never even bothered to express my opinion on leveled scaling because it seems to most of the fans on the forum its some kind of sin. I love leveled scaling, not all of it, I wasn't a fan of leveled quest items, and the system STILL needed a lot of changes, but I'm just not one of those RPG fans who only gets his feeling of satisfaction from being overpowered by the end.
Respawn every three days was a little off, always having the exact same set up of creatures just more powered was off, predictable loot that was basically only good for selling was off, but leveled scaling to me in general was a good thing. I like games, of any genre period, for 1 reason and 1 reason only. Challenge. Not realism, not graphics, not gimmicks. Maybe story, I can play some pretty average games with a great story. But if I'm playing a game for the game, it comes down to the fun of challenging myself to the demands of the game and the overall quality of the gameplay.
I'm not necissarily against realism, but it will always play second fiddle to gameplay to me. I think the original Mario game is the shining example that a game can be fun without realism or even logic for that matter.
Add me to that group, muliple time stated that the problem with level scaling in Oblivion was that all enemies was at your level, Daggerfall had a far wider spread, I run into a daedra lord around level 6, it killed me with a single spell, you had a very small chance of running into something way over your level however it was once every 100 hours or something.
However both Daggerfall and Morrowind had a lack of high level content,
Oblivion tried to solve this by making high end enemies increase their health as you levelled up, however as you at high level also had lots of health and good armor it resulted in slugging matches. Not a good idea, better to increase enemy damage.
However it look like Skyrim will solve lots of this problems as we have enough hard areas
Respawning enemies is a way to solve this, as other say keep variation, a bandit cave will typically be repopulated by another gang, same for wild animals, keep the respawn time longer and not so dependent on you being away for 3 days.