New alchemy features?

Post » Tue Aug 03, 2010 7:58 am

What new features would you like to see in Skyrim's alchemy? I would like to see the following:

Stronger poisons

High alchemy skill- allows user to choose which effects show up in the potion (maybe a perk)

Using more than one of each ingredient to make the potion more potent

When making something new, letting the player choose to make a potion or poison, instead of the game choosing for you
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ruCkii
 
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Post » Mon Aug 02, 2010 7:33 pm

Alchemy is now a stealth skill, which means it could have more offensive capabilities. But any change to it would probably be a good thing. Am I the only one who would like to throw vials of fire everywhere?
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Phillip Brunyee
 
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Post » Mon Aug 02, 2010 8:26 pm

What new features would you like to see in Skyrim's alchemy? I would like to see the following:

Stronger poisons

High alchemy skill- allows user to choose which effects show up in the potion (maybe a perk)

Using more than one of each ingredient to make the potion more potent

When making something new, letting the player choose to make a potion or poison, instead of the game choosing for you

i would like to see stronger poisons but with the need of more ingredients to get the potency or have rare plants that are really strong and dont require alot

would love to be able to choose the effects instead of the game picking for me

would love to be able to make salves that heal for extended periods of time, make potions that can be thrown and cause explosions (WITHOUT GUNPOWDER) and maybe potions that cause flashes that can temporarily blind people. why use potions that go boom when i can shoot fire from my hands you ask? maybe i dont want to put points into destruction just for fire spells when i can focus them into alchemy for poisons and explosives and RP as some one who doesnt use spells.
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Jesus Duran
 
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Post » Mon Aug 02, 2010 9:31 pm

Molotov cocktails? Very nice! Or how about a poision that, when applied to a weapon, could be used multiple times before it wears off of the blade (the first slash would be the strongest). I also think that poisons should be more difficult to produce. Then we would have to write down your favorite recipes.
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Helen Quill
 
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Post » Mon Aug 02, 2010 6:08 pm

They should make it so that you can tell if a plant is ready to harvest just by looking it at, like if the tomatoes are ripe they're big and red but if you've already picked them the vines will appear bare or will just have tiny green baby tomatoes that obviously aren't ready yet
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Alexis Estrada
 
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Post » Tue Aug 03, 2010 6:36 am

http://www.gamesas.com/index.php?/topic/1183870-the-future-of-alchemy/
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Becky Cox
 
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Post » Mon Aug 02, 2010 8:56 pm

I would like to see potions created by alchemy that you can use on food items in the game.

With the Radiant Story it would be fun to poison an NPCs food in their house. And don't just restrict it to poisons - what if I want to apply a positive potion to an NPCs food? It could be a lot of fun - dose the rolls in a guard station with a strength increasing potion so the garrison became a lot more effective, or do the opposite and dose the food with strength draining potion - suddenly the guards have to take off their armor to move effectively. It would add a lot of options to the toolbag of stealthy characters.

I would also like to see a way to affect the duration of a potion - maybe a higher concentration that requires more ingredients, etc. Sure, you could keep popping potions when one ran out, but it would be cool to be able to mix up "all day" potions. A swig in the morning and you're set for the day.

I would also like to see sleeping potions. Combined with the poisoning of food mechanic, if you were a non-violent thief you could dose a household and wait for them to all seek out their beds or nod off on the floor and then rob them blind.
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matt white
 
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Post » Tue Aug 03, 2010 2:03 am

I would like to see potions created by alchemy that you can use on food items in the game.

With the Radiant Story it would be fun to poison an NPCs food in their house. And don't just restrict it to poisons - what if I want to apply a positive potion to an NPCs food? It could be a lot of fun - dose the rolls in a guard station with a strength increasing potion so the garrison became a lot more effective, or do the opposite and dose the food with strength draining potion - suddenly the guards have to take off their armor to move effectively. It would add a lot of options to the toolbag of stealthy characters.

I would also like to see a way to affect the duration of a potion - maybe a higher concentration that requires more ingredients, etc. Sure, you could keep popping potions when one ran out, but it would be cool to be able to mix up "all day" potions. A swig in the morning and you're set for the day.

I would also like to see sleeping potions. Combined with the poisoning of food mechanic, if you were a non-violent thief you could dose a household and wait for them to all seek out their beds or nod off on the floor and then rob them blind.

I would love to see a sleeping potion! I'm not big on killing, so I usually use a crazy damage fatigue spell. I also modded a poison to paralyze for 4135 seconds. I use that on my bow, then I cast a command humanoid/creature spell, followed by a cure paralysis/heal spell. It would be nice just to make my victims fall asleep instead of going through that annoying process every time. I really do want to be able to have more control of my potions and their effects. If Bethesda implemented these ideas, I wouldn't have to mod all of my poisons to have the effects that I want.
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Daniel Lozano
 
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Post » Tue Aug 03, 2010 12:32 am

http://www.gamesas.com/index.php?/topic/1183870-the-future-of-alchemy/

I posted in that thread, but it wasn't exactly what I was interested in. His was about the new stationary alchemy stations. Mine is more about the actual potion creation and their effects.
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Claire Vaux
 
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Post » Mon Aug 02, 2010 8:08 pm

What new features would you like to see in Skyrim's alchemy? I would like to see the following:

Stronger poisons

High alchemy skill- allows user to choose which effects show up in the potion (maybe a perk)

Using more than one of each ingredient to make the potion more potent

When making something new, letting the player choose to make a potion or poison, instead of the game choosing for you


During Todd's recent interview with Norwegian magazine Gamer.no, he said something to the effect that there are some big changes with Alchemy that are very cool, but he wasn't ready to go into specifics yet.

I hope we will see some cool alchemy-related quests. The Nirnroot quest was not very fun, IMO.

Also, since it falls under stealth, we will probably see lots of cool poisons and perhaps some bombs or flaming flasks you can throw at enemies.
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Lyndsey Bird
 
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Post » Tue Aug 03, 2010 12:54 am

I posted in that thread, but it wasn't exactly what I was interested in. His was about the new stationary alchemy stations. Mine is more about the actual potion creation and their effects.

Not to be rude but do you think it makes any difference to the forum? One thread on alchemy is enough.
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Natalie Harvey
 
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Post » Tue Aug 03, 2010 1:43 am

mix potions and get more powerful spirits. Same for poison. Obviously I would also use minerals and metals :wavey:
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kennedy
 
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Post » Mon Aug 02, 2010 5:55 pm

A recipe page for quick selecting potions ive already made...
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Eileen Müller
 
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Post » Mon Aug 02, 2010 9:47 pm

Snip

A swig in the morning and you're set for the day.

Snip

Are you trying to sell me something? ;)

I like your sleeping potions idea.
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maddison
 
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Post » Tue Aug 03, 2010 8:39 am

Are you trying to sell me something? ;)

I like your sleeping potions idea.

"This patented health tonic is a miracle of alchemy, my friend, renowned and admired throughout Tamriel for its miraculous benefits! Why, one swig of this in the morning and your step will feel lighter, your muscles stronger, your senses sharper! Why carry around bulky and cumbersome bottles and potions because your inferior tonics can't last the whole day? Use once at home and see results all day long! The Emperor himself swears by it! But you don't need to be royalty to afford this wonder of the mortar and pedestal, no Sir, no Mam! Put your money down and pep yourself up!"
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Hazel Sian ogden
 
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Post » Mon Aug 02, 2010 8:51 pm

"This patented health tonic is a miracle of alchemy, my friend, renowned and admired throughout Tamriel for its miraculous benefits! Why, one swig of this in the morning and your step will feel lighter, your muscles stronger, your senses sharper! Why carry around bulky and cumbersome bottles and potions because your inferior tonics can't last the whole day? Use once at home and see results all day long! The Emperor himself swears by it! But you don't need to be royalty to afford this wonder of the mortar and pedestal, no Sir, no Mam! Put your money down and pep yourself up!"

:rofl: dieci per me. grazie
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Robert Devlin
 
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Post » Tue Aug 03, 2010 7:39 am

"This patented health tonic is a miracle of alchemy, my friend, renowned and admired throughout Tamriel for its miraculous benefits! Why, one swig of this in the morning and your step will feel lighter, your muscles stronger, your senses sharper! Why carry around bulky and cumbersome bottles and potions because your inferior tonics can't last the whole day? Use once at home and see results all day long! The Emperor himself swears by it! But you don't need to be royalty to afford this wonder of the mortar and pedestal, no Sir, no Mam! Put your money down and pep yourself up!"

Did you write parody commercials for movies during the 90's?

Spot on. :goodjob:
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Bryanna Vacchiano
 
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