» Thu Aug 05, 2010 7:07 am
We now travel into one of the elder scrolls major unspoken weaknesses. Being someone who likes his weapons and Armour unique, the previous elder scrolls games never really came up strong in those fronts.
You searched a huge dungeon, only to find more rusty swords, and calipers. While I certainly like the mundane of elder scrolls games, I think that there should be a far better item system in place. I think that really unique items within reward areas, like at the middle of the dungeon or on a interesting enemy, should be hand placed. However most people really desire loot that's not quite so plain.
A large part of what made modded oblivion something of a benchmark, was all the improved level lists. And even THEY where not random. Just far more diverse.
In games that have had a constant flow of different loot, the attachment to an item was NEVER less because it was rare to find anything. You grew attachments regardless.
Now, don't get me wrong. I don't want my bethesda game to turn into diablo 2.
When you have a dynamic game world, that works on complex ai systems, random things happen. Since oblivion, bethesda has always had really interesting little things happen within the game world. This level of unpredictability has blown me away time and time again, with fallout, they added specific random moments. That mentality, needs to cross over into items, we WILL grow attached to them. But more interesting items, just allows us to be attached to MORE things. Since our minds automatically deduct what is best. And therefore, we more things, more often. Exploring 20 dungeons and finding one rare blade and 200,000,000 clutter items won't make the game better, it wont make the sense of reward feel more significant when it does happen. Maybe in demons souls, because that game is all about limiting enjoyment. But not in elder scrolls. Please. Please. Be the most diverse you have been.