Er, if you're basing this off of the Hindu caste system, none of the castes are really (or were originally at least) considered better than any of the others... Like the Brahmin aren't supposed to be considered any better than the Huiti, it's just that the Brahmin are the closest to the end of the reincarnation cycle.
no im not basing this off of the Hindu caste system. at all.
i just want a more divided world similar to morrowind, but with more brutality. all the info from GI seems to be pointing in that direction.
i don't want a totally bright and cheery oblivion style game, and the info points to a darker game.
i am not saying that slaves should be everywhere or in most places, but i want there to be clans that enslave bosmer or others and to personally have the ability to free them.
i don't want to be able to enslave anyone like in fallout, unless that feature wouldn't take time away from developing other parts of the game.
bring on skaal villages, drunken tavern halls, raging warbands enslaving and slaughtering the weak, a weakened/fighting kingship/councilship, a village of wise greybeards, huge mountains, a variety of architecture, landmasses, and cultures, and rampaging dragons and you will see how a game is supposed to be.
add in imperial guards, high ranking nobility, everyone abiding by imperial law, copy and pasted towns and areas (6 months dev. time) and see how much enjoyment and immersion the game loses.