Mysticism was my favorite magic skill.

Post » Fri Aug 27, 2010 2:09 am

Its not a retcon because they never said that mysticism didn't exist, simply that it does not exist in the present, which is perfectly acceptable and not a retcon in the least. You need to check your definition of a retcon.


There's more than one definition to retconning. Retconning can mean to add info explain a mechanical choice. Look it up.

Plus its more than just "some names a mage gave it", Again, know the lore/canon.

It's still the old way, Mysticism still exist, but not by the mage's guild standpoint, or whatever reason mysticism isn't there.

If you still don't believe it, then where's Thaumaturgy, and Necromancy?

Necromancy has never been a PC skill. Thaumaturgy has no lore and means miracle working.

I also find it funny that nobody read the book I linked and would rather just continue arguing about somthing they apparently know nothing about. Mysticism is the oldest school of magic.
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Suzie Dalziel
 
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Post » Thu Aug 26, 2010 10:01 pm

There's more than one definition to retconning. Retconning can mean to add info explain a mechanical choice. Look it up.

No, your sources are wrong.
Necromancy has never been a PC skill. Thaumaturgy has no lore and means miracle working.

But you can still cast Necromancy trough Conjuration.

So how can the two be different school when you can cast the same spells from different schools?
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Shaylee Shaw
 
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Post » Thu Aug 26, 2010 7:15 pm

There's more than one definition to retconning. Retconning can mean to add info explain a mechanical choice. Look it up.

Yes, to add something AFTER THE FACT, as in, go back in time and add something to the story that usually attempts to not contradact previous examples. This is still not an example of what they are doing with mysticism.
Plus its more than just "some names a mage gave it", Again, know the lore/canon.

No, its is literally just that. Colleges are arbitrary definitions and attempts to separate magick based on the thought processes involved. If the mage illumini all decided that mysticism would be quartered and all of its curriculum taught as part as other schools, then yes, mysticism now ceases to exist. It is the same as with my example of real-life alchemy. Mysticism will exist in essence, but as a form it is now totally extinct.
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Petr Jordy Zugar
 
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Post » Fri Aug 27, 2010 7:57 am

No, your sources are wrong.

But you can still cast Necromancy trough Conjuration.

So how can the two be different school when you can cast the same spells from different schools?

No, my sources are right.
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Kieren Thomson
 
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Post » Fri Aug 27, 2010 8:31 am

We will miss all those spells we've lost...

... oh wait.

Main issue is not a lack of spell effects, as I understand we will get around the same number as in Oblivion, might get some new one not sure if dragon shouts effects is included.

A lack of spell making would make the system far less flexible as you will be limited to the supplied spells, will they give us water walking on touch? Sounds useless unless you tries to take a horse over water.
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Lisha Boo
 
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Post » Fri Aug 27, 2010 11:00 am

No, its is literally just that. Colleges are arbitrary definitions and attempts to separate magick based on the thought processes involved. If the mage illumini all decided that mysticism would be quartered and all of its curriculum taught as part as other schools, then yes, mysticism now ceases to exist. It is the same as with my example of real-life alchemy. Mysticism will exist in essence, but as a form it is now totally extinct.

Again, no. plus the Psijics of Artaeum are not the mage illumini.
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Emma Parkinson
 
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Post » Fri Aug 27, 2010 4:27 am

I also find it funny that nobody read the book I linked and would rather just continue arguing about somthing they apparently know nothing about. Mysticism is the oldest school of magic.

According to that book Mysticism exist in lore for the same reason it exist in gameplay. It's a collection of spell effects they couldn't understand, and they couldn't put them anywhere else.
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kirsty joanne hines
 
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Post » Fri Aug 27, 2010 2:58 am

Hey, does everyone like my new avatar? :)

I apparently got here after you changed it. It made reading this a little confusing at first because I thought he was arguing with himself for a moment lol.

Anyway we still get to keep all our spells so the loss of a label isn't that big a deal to me. I think they probably did it to even out the skills and/or because creating a perk tree with meaningful perks was a failure.
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meghan lock
 
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Post » Thu Aug 26, 2010 7:36 pm

According to that book Mysticism exist in lore for the same reason it exist in gameplay. It's a collection of spell effects they couldn't understand, and they couldn't put them anywhere else.

No, they are the most mundane and mysterious spells. They are magical effects that hold Nirn together technically. http://www.youtube.com/watch?v=l9nFs2PeWw0
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sam
 
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Post » Thu Aug 26, 2010 8:23 pm

Again, no. plus the Psijics of Artaeum are not the mage illumini.

No, the Psijics are the elite god lords elites of the mages, considering both their power and mystery.

You act as though mysticism is defined by nature. It is not. None of the schools of magic are. Magic, in its base form, is just potential. It is mortals (And technically, aedra and daedra) that decide what to do with that potential, and even to decide that specific ways of using it will have a definition. None of the magical schools are set in stone. They are simply a way of thought that is constantly morphing and changing across time. Technically, anything is possible with magic, so definitions are always going to be arbitrary. What is the point in defining what is infinite, as if anyone could provide such a definition in the first place?
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Emily Martell
 
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Post » Fri Aug 27, 2010 11:05 am

No, the Psijics are the elite god lords elites of the mages, considering both their power and mystery.

You act as though mysticism is defined by nature. It is not. None of the schools of magic are. Magic, in its base form, is just potential. It is mortals (And technically, aedra and daedra) that decide what to do with that potential, and even to decide that specific ways of using it will have a definition. None of the magical schools are set in stone. They are simply a way of thought that is constantly morphing and changing across time. Technically, anything is possible with magic, so definitions are always going to be arbitrary. What is the point in defining what is infinite, as if anyone could provide such a definition in the first place?

Again, know the lore. the fact remains, that the only reason to get rid of it, is to have less skills. Something I am of course against.
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matt white
 
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Post » Fri Aug 27, 2010 3:44 am

Why are you sad that school of magic was pointless all you could do was detect enemies
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Curveballs On Phoenix
 
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Post » Thu Aug 26, 2010 8:44 pm

Again, know the lore.

Go ahead and provide examples, if the lore proves me so wrong. I want actual examples from books. Where are the schools defined by nature? My examples were clear and unmistakable, not to mention unarguable against. Magic has always been defined as energy from the Aetherius, which is pure potential. That is literally all that makes up magic. Everything else is arbitrary definitions provided by mortals.

The stars are our links to the plane of Aetherius, the source of all magical power, and therefore, light from the stars is the most potent and exalted of all magical powers.

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Peter lopez
 
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Post » Fri Aug 27, 2010 4:10 am

When a thread gets take over by one person arguing their point and, in effect, shouting down others who are trying to explain their viewpoints, and who then get told disimissively to "read the lore"... it's probably time to close the thread.

Edit: OP, if you want to restart the topic in the hopes that some people can not drag the thread down, please PM me first. I always like mysticism class, but if the types of spells show up in different ways in the game, then I am fine with it. I don't get too hung up on the actual label.
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lauraa
 
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