The topic got locked because two members got into an argument so plz don't let it happen here.
I'll start by saying that I hated athletics and acrobatics with passion. I always played characters that did not excel in those fields so I never took them as my majors.
If a class had them I skipped it or made a custom class where I replaced those with something more useful (think Nightblade with sneak and alchemy)..
So its natural when I heard of athletics and acrobatics being removed I was happy..
But thinking more about it, and thinking about classes in general, I think removing them all together is not the right way.
What makes athletics and acrobatics bad as skills I would not classify as "grinding".
When you look at any skill, and strip it down, it comes down to grinding..
Marksman? Fire x hundred arrows = grinding...
Weapon? Hit an enemy x hundred times = grinding...
Conjuration? Cast a spell X times = grinding...
Alchemy? Make X potions = grinding...
I think you understand.. But what makes those skills feel different is pace and control..
You level those skills by doing normal stuff. If you fight your fighting skills increase.. If you trade your crafting and trading increases.. Oh yea athletics levels by walking.. Walking man!!
Also if you decide to level a skill you can do so without feeling the grind..
Level blunt? Go fight someone... Level alchemy? Create something.. Level acrobatics? Jump around like your on steroids..
So we can agree athletics and acrobatics are boring and either require no action from player (athletics) or unnatural action (acrobatics).
And changing that is good. But removing them completely is not..
My suggestion is to include those skills into other skills, in this case athletics with armor skills into fitness and acrobatics with h2h into martial arts.
That would leave them in game but remove all those things we hate about them.
Fitness would include perks for wearing armor, wearing no armor (unarmored) and athletics perks (like fatigue regeneration and speed)
The idea for the skill comes from Bioware ME 1 where the fitness skill allowed classes to wear heavier armor.
It makes perfect sense when you think about it.. The more fit you are, the heavier armor you can wear, its a less of a burden and you can run faster and longer.
The other beautiful part would be leveling the skill.. You could still level the skill by running and swimming (at a slower pace compared to a single athletics skill) but you would have an incentive not to do that. Because the skill would level by being hit in combat (like old armor skills) you would never be forced to grind it to advance in it.. It would level the same way other combat related skills level.. By engaging in combat.
And martial arts would include h2h and acrobatics.. Same thing.. Perks for h2h combat, blocking and old acrobatics perks like dodging, jumping and falling.
Like the fitness the skill could be leveled by jumping around BUT it would be advised and encouraged to level the the same way you would level h2h..
In other words, the solution to athletics and acrobatics and any other skill that seems like a grind is to merge it with another skill.
In that union you could still level it the old way but would be encouraged to level it in a more engaging way that feels natural and not grindy..