Skyrim should have...

Post » Sun Sep 05, 2010 8:39 pm

i want a large varioty of housing in and out side of citys
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Sun Sep 05, 2010 12:06 pm

Another think id really like to see which i think was already mentioned, unique and powerful items in random odd areas that explorers are rewarded with if they get lucky and stumble across them.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Sun Sep 05, 2010 7:41 am

We want cloaks!
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Sun Sep 05, 2010 3:14 pm

We want cloaks!


yesss
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Sun Sep 05, 2010 5:32 pm

Skyrim should have......clowns!

No, not circus clowns. NPCs who are funny and fun to hang around with. You follow them through their Radiant AI schedule and they always surprise you with their specific dialogue.
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Sun Sep 05, 2010 10:24 pm

I want the forge system to work similar to http://www.youtube.com/watch?v=bwNUacwMv9E&feature=related :D
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Sun Sep 05, 2010 12:40 pm

What I disliked in Oblivion? Too long list, lazy to type. But I can tell what I disliked in Oblivion and seems to come back in Skyrim: walled cities.

Walled in Cities - Remains

More speed would allow you to always put more detail, put more people on the screen, we wouldn't have to make as many choices between, how many polygons or memory we would put in the environment vs. the people, so our bigger cities still have walls that load you, so that if we were on a next-gen system, that might be something you wouldn’t have to do, memory-wise, to section that off.

But at the end, the experience is kind of the same. You would be just walking smoothly into that city, as opposed to clicking the door, waiting for the load, and then going in.

What I understand from Todd's interview is that although the bigger cities are walled and sectioned off again, they have made it in a way this time that would not feel like a separate world, and you would not click on a door to enter a city cell, but you transition smoothly between the outside world and the inside city, without clicking on a door.

So technically the cities are walled, but they feel as if they are in the same world space as the outside world.

This + (I would like to add):

Quest markers - hopefully fixed

Radar compass with icons of nearby locations (compass icons) - hopefully fixed

me too. :tops:

I quite enjoyed bribing a guard in OB to desert their post so I could rob the house.... :D

Hopefully Skyrim will have loads more opportunities to engineer social events. I want to get a jeweller drunk in the tavern one evening to make robbing his shop easier!

As I remember there was a mod that altered the guards' behavior a lot, and this bribing was part of that mod, not the original Oblivion.
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Sun Sep 05, 2010 12:46 pm

What I understand from Todd's interview is that although the bigger cities are walled and sectioned off again, they have made it in a way this time that would not feel like a separate world, and you would not click on a door to enter a city cell, but you transition smoothly between the outside world and the inside city, without clicking on a door.
So technically the cities are walled, but they feel as if they are in the same world space as the outside world.

I thought that at first too, but it's like Oblivion. Todd said that on the next gen they could do seamless cities. He continued, saying that he thinks it's pretty much the same and he uses the phrase as opposed to clicking on a door that loads you. The Oblivion system is still in for the major cities. Fortunately, the five cities are larger this time and the smaller cities are also much bigger than the settlements in OB.
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Sun Sep 05, 2010 10:14 pm

Should have.. nothing to do with Steam.
Seen the Shogun 2 forums lately?
That's one way to kill your beloved and cherished product.

The Shogun 2 forum on Steam is full of whiney, spoilt gamers who enjoy complaining about every last little fault more than playing the damn thing. It's a perfectly good game, yet a lot of them make it out to be an unplayable heap of trash. :rolleyes:

Although a lot of the Steam forums are like that.
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Sun Sep 05, 2010 3:30 pm

Skyrim should have mounts/horses....but not in the oblivion style. they need to rethink the whole function of a horse before putting it in:
1. capturing the right movement of a horse can be very difficult and if done wrongly it will spoil the experience
2. many ppl fail to notice that an average horse weighs around 500kilos and is a weapon in itself. if you charge a man you will kill him without even needing to take out your sword. therefore if horses are going to be there they need to give the player that sense of power and momentum
3. different speeds for horses not like oblivion: slow speed to take an accurate swipe with the sword. medium speed for travelling. charge for unleashing that lethal blow.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Sun Sep 05, 2010 8:45 am

This won't fit in Skyrim. After all, we do have magic, so we don't need this stupid advanced technology.
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Sun Sep 05, 2010 9:47 am

I would love to see co-op mode. I know it would take time away from them making single player better bla bla ba but alot of people would love it and alot of the people that disagree would end up playin co-op also i would think. Make it a DLC for those who want it I say.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Sun Sep 05, 2010 6:04 pm

Skyrim should have restrictions in joining rival guilds, I would like some player decisions to have weight and serious consequences, for greater replayability.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Sun Sep 05, 2010 8:05 am

No guns, no technology except rare Dwemer artefacts, no multi player, no changing perks once chosen, no rising to master of the Synode and the College of whispers with the same character, feel free to disagree, it's my opinion and I am sticking to it.

Hmmm, a lot of no's, here's some should haves : Hand to hand skill, joinable fully-realised Bard's College.
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Sun Sep 05, 2010 12:40 pm

Skyrim should have restrictions in joining rival guilds, I would like some player decisions to have weight and serious consequences, for greater replayability.


I glady agree with that I liked the Morrowind method of guilds by far better than the Oblivion method ...
User avatar
Eoh
 
Posts: 3378
Joined: Sun Mar 18, 2007 6:03 pm

Post » Sun Sep 05, 2010 10:56 pm

It should have the ability to stuff out candles with a spell or with your fingers. This would help with sneaking into a house at night.
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Sun Sep 05, 2010 9:43 pm

It should have the ability to stuff out candles with a spell or with your fingers. This would help with sneaking into a house at night.


This reminds me of Morrowind where you could put a lit candle or lamp in your pocket, making the area pitch black. You could do a lot of strange things in Morrowind that you can't do in their newer games.
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Sun Sep 05, 2010 4:50 pm

Skyrim should have mounts/horses....but not in the oblivion style. they need to rethink the whole function of a horse before putting it in:
1. capturing the right movement of a horse can be very difficult and if done wrongly it will spoil the experience
2. many ppl fail to notice that an average horse weighs around 500kilos and is a weapon in itself. if you charge a man you will kill him without even needing to take out your sword. therefore if horses are going to be there they need to give the player that sense of power and momentum
3. different speeds for horses not like oblivion: slow speed to take an accurate swipe with the sword. medium speed for travelling. charge for unleashing that lethal blow.

agreed with the speeds it should be a button to speed up your horse,that way your not always galloping.

for the guns conversation i dont like them in skyrim, if i want guns ill play a FPS or fallout. plus guns takes to much away from melee attacks.

i would like spells that dont emit light when you use them, that would be good for sneaking.

i would like some better combat, already confirmed i know but it would be awesome if when me and my opponet attack at around the same time our weapons would connect instead of hitting each other.

plus when swinging my weapon i should be able to aim at a body part, like swing at their legs to cripple them.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Previous

Return to V - Skyrim