What I disliked in Oblivion? Too long list, lazy to type. But I can tell what I disliked in Oblivion and seems to come back in Skyrim: walled cities.
Walled in Cities - Remains
More speed would allow you to always put more detail, put more people on the screen, we wouldn't have to make as many choices between, how many polygons or memory we would put in the environment vs. the people, so our bigger cities still have walls that load you, so that if we were on a next-gen system, that might be something you wouldn’t have to do, memory-wise, to section that off.
But at the end, the experience is kind of the same. You would be just walking smoothly into that city, as opposed to clicking the door, waiting for the load, and then going in.
What I understand from Todd's interview is that although the bigger cities are walled and sectioned off again, they have made it in a way this time that would not feel like a separate world, and you would not click on a door to enter a city cell, but you transition smoothly between the outside world and the inside city, without clicking on a door.
So technically the cities are walled, but they
feel as if they are in the same world space as the outside world.
This + (I would like to add):
Quest markers - hopefully fixed
Radar compass with icons of nearby locations (compass icons) - hopefully fixed
me too. :tops:
I quite enjoyed bribing a guard in OB to desert their post so I could rob the house....
Hopefully Skyrim will have loads more opportunities to engineer social events. I want to get a jeweller drunk in the tavern one evening to make robbing his shop easier!
As I remember there was a mod that altered the guards' behavior a lot, and this bribing was part of that mod, not the original Oblivion.