The only question is, is it worth preventing me from skill up by casting a spell over and over again, if the price means screwing over gameplay entirely?
Because I can't find a way to prevent myself from playing my way without punishing everyone else.
It would lead to the situation where you would be using the skill legitimately, but was unable to gain skill points because the game thinks you are not using the skill "as intended".
That's the point, really; if making a change screws more people over than help anyone, is it worth the change?
(That's pretty much what happened with levelled rewards in Oblivion: in order to "fix" game difficulty, Bethesda destroyed the entire risk-reward mechanic in the process. Baby, bath water, etc.)
Because I can't find a way to prevent myself from playing my way without punishing everyone else.
It would lead to the situation where you would be using the skill legitimately, but was unable to gain skill points because the game thinks you are not using the skill "as intended".
That's the point, really; if making a change screws more people over than help anyone, is it worth the change?
(That's pretty much what happened with levelled rewards in Oblivion: in order to "fix" game difficulty, Bethesda destroyed the entire risk-reward mechanic in the process. Baby, bath water, etc.)
Gospel. Someone unleash the choir and tell them its Amen and Allelujah time.