Being EXTREMELY fast.

Post » Fri Sep 24, 2010 12:18 pm

EDIT: guys, I'm not talking about the ability of getting faster. Im talking about the ability of starting as a slow character!
I may be minority or even one and only, but I do not want to start as an exremely fast character.

I'm with you.

I miss the deliberate pace of Morrowind where I moved around and drank the atmosphere of the world around me.

I want to start slow, and gradually become faster by any means, to show progress.

So if there is no speed attribute for that, then I can but better and better mounts, wear boots that boost my speed somehow, pick up perks that would boost my sneaking speed, pay money and use traveling services, which I could not afford easily earlier, and so on...
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lauraa
 
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Post » Fri Sep 24, 2010 6:54 pm

With no speed and athletics in the game, I'm not sure how Bethesda could vary the speed at which character's run, aside from maybe equipment and encumbrance modifying your movement speed (Wearing heavier armor slows you down.) so if everyone has to be just as fast, I'd prefer the running speed to be somewhat fast-ish but not unreasonably so. Of course, it may also be that they have some way of controlling character speed we don't know about, so we'll see. Of course, it may also be that the default running speed will be slower than what an average speed would be in Oblivion to balance out the addition of sprinting.

I want to start slow, and gradually become faster by any means, to show progress.


If the game actually had speed in it, I could agree, not because I like moving slowly, I don't, because I like the satisfaction of feeling that I'm actually becoming faster as I raise my speed, in Morrowind, while the starting running speed was slow, at high speed and athletics levels, it increased dramatically, and the effect was quite satisfying, if speed will be constant throughout the game, though, I don't want to spend the whole game feeling like a turtle.
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N Only WhiTe girl
 
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Post » Fri Sep 24, 2010 9:27 am

I'm sure your speed is linked to some skill, and there is a dragon shout that makes you fast for a period of time. Perks will probably be needed to make you fast also.


i remember reading theres a shout that teleports you right behind your target . . . i know its not exactly running but its even better than running
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Amber Ably
 
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Post » Fri Sep 24, 2010 6:50 pm

Moving ridiculously quickly really isn't ridiculous. The ability to become superhuman (or supermer or superbeast) has always been a part of the TES games. I'd rather be able to run extremely quickly than be forced to walk and run at a natural human speed for "realism".
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NeverStopThe
 
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Post » Fri Sep 24, 2010 7:00 am

We won't be moving around as though we have 100 Speed and 100 Athletics. I'm sure it'll be an average speed for jogging around from point A to point B, and then there's always the sprinting option. Personally, I'm happy at the premise of not being able to go super-fast anymore. There was always a point in Oblivion and Morrowind that I felt a bit irritated that my character was going so fast. It was unrealistic. But then the starting speed is so slow that it was also irritating. Here's hoping for a nice balance.

Yes Morrowind starting speed was so slow it was annoying. I guess it will work much like in Fallout. One option is sprint who uses stamina, now if restore stamina work like restore fatigue in Oblivion it will be possible to sprint a lot and use potions as fuel.
Spells is another option, if your restoration is high it might be possible to use a restore stamina spell to keep your stamina filled without empty your magic pool.
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Austin England
 
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Post » Fri Sep 24, 2010 8:46 am

With no speed and athletics in the game, I'm not sure how Bethesda could vary the speed at which character's run, aside from maybe equipment and encumbrance modifying your movement speed (Wearing heavier armor slows you down.) so if everyone has to be just as fast, I'd prefer the running speed to be somewhat fast-ish but not unreasonably so. Of course, it may also be that they have some way of controlling character speed we don't know about, so we'll see. Of course, it may also be that the default running speed will be slower than what an average speed would be in Oblivion to balance out the addition of sprinting.

This is exactly my concern with this, and is a fine example of the sort of thing I'm talking about when I rant about Beth replacing game mechanics with gimmicks. They come up with these gimmicks, like the sprint button (or like sigil stones in Oblivion), then they hit a snag. If they allow players to increase speed like they did in past games, then if sprint is a straight increase in speed, sprinting from a high base speed would be ridiculously overpowered. But if it had a maximum imposed, then sprinting would have diminishing returns and would potentially be completely pointless at the highest speeds, since it would be only minimally faster, and perhaps not faster at all, then the base running speed anyway. The solution? Gimp speed so that sprint is still useful but not overpowered. Exactly like they gimped enchanting in Oblivion so that sigil stones wouldn't be either completely useless or ridiculously overpowered in order to make them still useful when compared to high enchanting skill.

I suspect that it will be exactly as you say in your last sentence - that running speed with be fixed and will be relatively slow, specifically to make the sprint button useful while not being overpowered. Screwing over an existing game mechanic in order to compensate for a gimmick. Again.

If the game actually had speed in it, I could agree, not because I like moving slowly, I don't, because I like the satisfaction of feeling that I'm actually becoming faster as I raise my speed, in Morrowind, while the starting running speed was slow, at high speed and athletics levels, it increased dramatically, and the effect was quite satisfying, if speed will be constant throughout the game, though, I don't want to spend the whole game feeling like a turtle.

I agree with this 100%, but I've resigned myself to being an a distinct minority on that. It's the same reason that I liked the fact that you didn't always hit in Morrowind (though it certainly could've done with some more believeable ways to express the fact that you didn't always hit - swinging and appearing to hit but not hitting was indeed irritating). I like starting out with a character who's not very good at things (which would be the natural result of low skills, which is, after all, what you start the game with), specifically because of the sense of accomplishment it brings when the character gets more skilled and thus better at things. I'd like a character to start out at least slow enough that it strikes me as being slow, specifically so that I can feel that he's improved when he's no longer that slow. It would seem to me that that's the obvious way to do things in a game in which the whole idea is creating a character with a base set of abilities, then improving them over time. If they start out high enough that they don't need to be improved, then what's the point in even being able to improve them?

But then we're back to fixed speed. Instead of rearranging things to provide room for improvement, just dump the whole improvement thing entirely.....
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Sara Lee
 
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Post » Fri Sep 24, 2010 5:25 pm

I'm pretty sure there won't be the ridiculously fast gliding/scurrying across the map as can be done in Oblivion or Morrowind.

Personally, I wouldn't mind an option to jog as well as walk or sprint. Especially now that fatigue limits your sprinting, it would be nice to jog around instead of *sprint* *slow walk* *sprint* *slow walk* *sprint* *slow walk* every time fatigue hits you.
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Chloé
 
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Post » Fri Sep 24, 2010 5:42 pm

Relatively speaking, I would like to be as fast as an NFL cornerback. That is not inhuman but it is certainly near the top of the class. And why not? Aren't our charcters supposed to be exceptional in at least some ways?

My chracters are usually not strong and do not wear armor. They are fast, agile and skilled. So the latter is still possible, but I would regret it if the former were not.
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vicki kitterman
 
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Post » Fri Sep 24, 2010 7:39 pm

You choose to raise speed and you laregely choose to increase athletics as well.
Ive had many a lvl 30 character with about 60 speed and athletics.


You didn't have a choice in Oblivion if you used a leveling mod in order to avoid the mess that was the default system. Athletics and Speed would increase on their own with many of them.
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Josh Dagreat
 
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Post » Fri Sep 24, 2010 8:09 am

Personally, I wouldn't mind an option to jog as well as walk or sprint. Especially now that fatigue limits your sprinting, it would be nice to jog around instead of *sprint* *slow walk* *sprint* *slow walk* *sprint* *slow walk* every time fatigue hits you.


That's exactly how it's going to work. Skyrim will have 3 speeds, not just 2. There will be a walk speed, a casual run/jog speed, then finally the sprint speed. That's a much more realistic way of doing it IMO.
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Rachyroo
 
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Post » Fri Sep 24, 2010 9:47 am

If the game actually had speed in it, I could agree, not because I like moving slowly, I don't, because I like the satisfaction of feeling that I'm actually becoming faster as I raise my speed, in Morrowind, while the starting running speed was slow, at high speed and athletics levels, it increased dramatically, and the effect was quite satisfying, if speed will be constant throughout the game, though, I don't want to spend the whole game feeling like a turtle.

One way of feeling progress in speed is increase in Stamina so that yo can sprint in longer periods. So "Increasing Stamina" can replace the sense of progression of "Increasing Speed". :)
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RAww DInsaww
 
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Post » Fri Sep 24, 2010 9:25 am

I'm expecting to be able to as fast as you could in New Vegas, and then be able to sprint.


This. Probably to start off.. then yeah perks and shouts might make you faster. Personally I want a fast, but not too fast character since ill be a rogue-ish type.
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David John Hunter
 
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Post » Fri Sep 24, 2010 4:58 pm

Normal running speed will probably be a set thing, but perks may affect it (like in Call of Duty). Your sprint is also tied to you stamina, so giving yourself more stamina would help, or maybe there will be perks to make running use less stamina. I think it will all be optional and based on your play style though.

Remember, they're putting time into animations and third-person view this time. It would look unnatural to have everyone running fast.
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Keeley Stevens
 
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Post » Fri Sep 24, 2010 5:18 pm

Personally I never considered the fact you moved so slowy in TES much of a nice thing to have.

And I hope there are speed spells / items too. :turned:
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Craig Martin
 
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Post » Fri Sep 24, 2010 8:22 pm

All of these derived attributes seem to be raising questions for people. We'll just have to wait til the game comes out or Bethesda gives us an answer, I imagine. I have the same question about carry-weight
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Charles Weber
 
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Post » Fri Sep 24, 2010 11:00 am

Please, your argue over the stamina = speed is invalid.

Character speed does NOT equal to how long she could run! (so yeah, running more will get you faster to places... but thats not my point at all! my point is - why the hell am i so fast even for short periods?)
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TWITTER.COM
 
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Post » Fri Sep 24, 2010 3:49 pm

in a time period like the elder scrolls where you rely on your own two feet to carry you everywhere, i think everyone would be pretty fast regardless. Khajiits should be faster though.
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Scott
 
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Post » Fri Sep 24, 2010 7:42 pm

Personally I never considered the fact you moved so slowy in TES much of a nice thing to have.

And I hope there are speed spells / items too. :turned:


Yeah, spells are fun :hubbahubba:
Offtopic, but anyone tried to boost speed to 1k?
This have some fun consequences (like going through walls)
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Stacyia
 
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Post » Fri Sep 24, 2010 3:51 pm

Why not set it up so that you are at a normal speed starting out (depending on how much you're carrying) and of course you can sprint. And through perks, your average speed and sprinting improve.

That's simple and realistic.

But don't do it like in Oblivion where I can run forever or Morrowind where for the first few levels my character looks like he is moving in slow motion. Seriously, what's the point of the stamina bar when I can run forever carrying several hundred pounds without depleting any stamina? That's an immersion breaker.
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evelina c
 
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Post » Fri Sep 24, 2010 10:30 pm

There better be ways to increase speed. I like creating fast characters.

And there is a difference between running longer and running faster.
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Dragonz Dancer
 
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Post » Fri Sep 24, 2010 4:15 pm

You know this also f's over any hopes for Vampires and werewolves right? what there is going to be a Vampire and werewolf skill? :lmao:


and buffing potions and diseases
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SEXY QUEEN
 
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Post » Fri Sep 24, 2010 3:18 pm

I would guess a default speed akin to the Fallout(3 & NV) games. I don't have a problem with that, but I think we will have options for enhancing it with enchantments and spells.
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GabiiE Liiziiouz
 
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