» Fri May 27, 2011 6:27 pm
My memory may be inaccurate on this, but I believe that the companion characters (like other creatures in the game) use a base stat template and as such they aren't able to alter their armor ratings; it's built in to their creature type. It wasn't until FO2 that the engine was updated to give companions the ability to use armor effectively. (EDIT: That is, without someone performing some kind of radical surgery on the game, as per the mod hosted at NMA.)