Having Familys.

Post » Thu Oct 14, 2010 6:31 am

Hopefully not
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Latino HeaT
 
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Post » Thu Oct 14, 2010 7:08 am

those that cannot spell families correctly even with spell check are not old enough to have a family...even in a video game
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natalie mccormick
 
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Post » Thu Oct 14, 2010 10:43 am

now did you really laugh or are you being snarky? im not spliting hairs at all just simply stateing pretty much that some features are in and some are not. some of it has to do with the devs being crunched for time and some with the simple fact that they are opposed to or havent thought of an idea.

i deffinantly do not want a cater to all ,please none game but there is a huge double standard on these forums people dont want fast travel because it detracts from realism and exploration. shoot some people dont even do the mq. they dont want this they dont want that but when someone says lets have a family people freak out and come up with all sorts of reason why it couldnt happen

i know its not easy to develop things in game (i wont even try) but kids are already in npcs are there you just need scripting (again i know its not viable this far in)


it's much different than deciding to add or remove a feature like fast travel, because fast travel has an obvious, functional purpose, whereas relationships and the like are much more gray area, and much more optional. not to mention the host of questions and decisions that need to be made...

how many different relationships can you have? will they be unique? the same? will your spouse get pregnant? if you are a woman, do you get pregnant? do you have an infant, or just a child appearing? how different will their dialogue be? will your family act different towards the acts you do in the world? will they not notice at all? can you have a relationship with anyone? are they pre-scripted, or generic? do you cater evenly to male/female relationships? do you cater evenly to homosixual relationships? what if homosixual relationships still want to have a child? do they adopt?

i'll stop there, you get the idea. it's not as simple as just "hmmm, should we include it? sure!"
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Marine Arrègle
 
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Post » Thu Oct 14, 2010 6:21 am

I don't think we can. They haven't even confirmed romantic relationships just yet, so I am doubting it.


I hope to god they never add romantic relationships in a TES game.
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Stephanie I
 
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Post » Thu Oct 14, 2010 8:03 am

I believe the only form of a relationship you'll hope to find is if you buy the biggest house in the game and some one(like from oblivion) will want to move in. I don't see how they could put relationships in though when your character could be male or female and they cant really expect your character to like them.
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Steph
 
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Post » Thu Oct 14, 2010 4:54 am

why is everyone here dead set on being lonely? the OP is the only one talking sense here! WHAT DO YOU PEOPLE HAVE AGAINST RELATIONSHIPS? they'll be optional, won't get in your way, and will add something to the game for those of us who don't want to just talk to a tree throughout our playthroughs!



Finite time and development resources. A decent relationship/family simulation would require a ton of development time and I'd rather they keep some things out of the game than implement crappy stuff.

Besides, do you really want to be a neglectful husband and absentee father? Wow guy, way to be a total [censored] to your family. Poor wife has no one to tend the farm/shop/whatever brings in the bacon and so the kids are simply ignored by a bone tired mother. Daughter drops out of mage school and ends up in a series of poor relationships with her only job potential is serving wench because she has no basis of what a good man is supposed to be like, and the son grows up thinking the way you take care of a family is to run off for months at a time so the cycle continues on through the generations.

What's that? You expect to run around a large part of the world righting wrongs, dispensing justice and saving everybody AND be a good family man? Sorry, can't be done. You have enough time in the day, not to mention your life to do only one of those things well. If you don't run around the world doing the Batman bit, the world doesn't get saved and your family dies anyways. It svcks being the chosen one, doesn't it?

Fate is a total [censored].
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Amy Smith
 
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Post » Thu Oct 14, 2010 10:58 am

^ best post i've read all day
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Marina Leigh
 
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Post » Thu Oct 14, 2010 3:18 pm

Can u have familys in skyrim like a wife and kids. and pets.

No, it is the most dumb and over asked question on these forums. Fable stays in Fable, and Fable is a terrible game.
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^_^
 
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Post » Thu Oct 14, 2010 3:19 pm

it's much different than deciding to add or remove a feature like fast travel, because fast travel has an obvious, functional purpose, whereas relationships and the like are much more gray area, and much more optional. not to mention the host of questions and decisions that need to be made...

how many different relationships can you have? will they be unique? the same? will your spouse get pregnant? if you are a woman, do you get pregnant? do you have an infant, or just a child appearing? how different will their dialogue be? will your family act different towards the acts you do in the world? will they not notice at all? can you have a relationship with anyone? are they pre-scripted, or generic? do you cater evenly to male/female relationships? do you cater evenly to homosixual relationships? what if homosixual relationships still want to have a child? do they adopt?

i'll stop there, you get the idea. it's not as simple as just "hmmm, should we include it? sure!"


i think thats like the third time you have mis understood me.

i know its far to late in development now to implement (third time i have said it) but if it was a plan from the start of development then it IS possible

and to answer your 20 questions it does not have to be walking up to a random npc and say "hey wanna start a family"

it can be one senario where you can choose to do it or not much like the tiny quest in morrowind where you could spark an interest in a certain npc(cant remember the name) but it never went anywhere they could flesh out a little storyline where the npc changes from male to female depending on the char and it ends up with you having a roomate or whatever. i guess people hear family and assume that you need to have kids or whatever.

again ill say it so that you might understand. I know its to late for this game. it does not have to be random npcs it can be a fixed quest in a town or village.

but i will say this. i do understand your reasoning and aprehension twards it i just dont agree. but to each his own ehh!


and to the dude a few up there with the neat story about the deadbeat\hero dad. a tes game encompases what maybe an ingame month for the MQ
i would understand if my dad went to save the world for a month (irl its called deployment (mine was gone for 16 months during operation just cause)). and the rest of the guilds are like jobs where you go away for a day or two but always end up coming back to town for more quests whats wrong with ppl who wanna roleplay going to spend two hours at home or bring a nice rusty sword for junior to play with. and anyone who plays longer than the quests is just doing it for the rp anyway.

i dunno why im arguing this point. as i said before i probably wouldn't do it anyway its just sad to see the lack of imagination givin the fantasy setting

edit: got my military operations mixed up
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Lory Da Costa
 
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Post » Thu Oct 14, 2010 4:44 pm

you can have family IRL. graphics are better, they have more gameplay options, not to mention satisfaction when making babies ;)
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Killah Bee
 
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