Since the game's character development is being overhauled:

Post » Thu Oct 14, 2010 10:26 pm

How will rogues work with magic? How will warriors work with magic? I guess my question is what sort of synergy do you think will exist?
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Alexis Acevedo
 
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Post » Fri Oct 15, 2010 12:20 am

Don't know. We don't have enough information to really answer that. More than likely, though, a dual-class character will be gimped compared to a single class character because it will be impossible to get all the perks.
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Nikki Hype
 
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Post » Thu Oct 14, 2010 10:34 pm

From the way I've interpreted what we've heard, it all just depends on how much you use your skills. If you use swords and destruction spells a lot, you'll become proficient with swords and destruction spells. Simple, really :P
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Josephine Gowing
 
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Post » Fri Oct 15, 2010 9:16 am

From the way I've interpreted what we've heard, it all just depends on how much you use your skills. If you use swords and destruction spells a lot, you'll become proficient with swords and destruction spells. Simple, really :P


I meant from a standpoint of perks.
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Astargoth Rockin' Design
 
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Post » Fri Oct 15, 2010 6:54 am

I meant from a standpoint of perks.


Probably nothing. You aren't considered a "Warrior" or "Mage". It depends all on your perks.
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Enie van Bied
 
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Post » Fri Oct 15, 2010 7:38 am

I meant from a standpoint of perks.


That will most likely depend on which perks you pick. :blink:
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Kayla Keizer
 
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Post » Fri Oct 15, 2010 2:36 am

Well, you can pick up a sword and use a spell, and become pretty proficent at both. Not sure if that helps you though.
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Jack Walker
 
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Post » Fri Oct 15, 2010 7:57 am

Don't know. We don't have enough information to really answer that. More than likely, though, a dual-class character will be gimped compared to a single class character because it will be impossible to get all the perks.


I dont think we KNOW that we wont be able to get all the perks, as their is no real lvl cap, so it might be possible to get all the perks, just take like a yr to do so, this is according to Todd himself, most people will usually max out at about lvl 40, but he said in actuality many may go to like lvl 70 before maxing out, but who knows for sure people like me play differently then others, I like to try to lvl without ever accomplishing anything for a long time, just so I have a reason to use the powerful weapons /armors after I get them, nothing makes me madder then get high end stuff at the end of my gameplay
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Brad Johnson
 
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Post » Thu Oct 14, 2010 10:10 pm

I dont think we KNOW that we wont be able to get all the perks, as their is no real lvl cap, so it might be possible to get all the perks,

No, they've said a couple times that once you reach level 50, you stop getting perks and your levelling slows dramatically. But even if that changes, you'll have the mathematical level cap... once you have all your skills maxed, you simply can't raise them anymore to get more levels. That limit is somewhere around level 70.
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Janeth Valenzuela Castelo
 
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Post » Fri Oct 15, 2010 6:05 am

No, they've said a couple times that once you reach level 50, you stop getting perks and your levelling slows dramatically. But even if that changes, you'll have the mathematical level cap... once you have all your skills maxed, you simply can't raise them anymore to get more levels. That limit is somewhere around level 70.

Unless Jail-time reduces skills again.
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Ana Torrecilla Cabeza
 
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Post » Fri Oct 15, 2010 6:08 am

Simply put, it's unlikely you can specialize in both Magics and melee, however, there is certainly enough perks to specialize in Swords and Destruction, creating a powerhouse damage dealer that fares best by killing everything as quickly as possible.

If we get 50 perks, we can max out 2-4 skill branches, depending on the skill, Keep in mind, that also considers things like maxing the perks for One-hand, which includes some redundancy by specializing in Axes, Maces, Swords and Short-Swords.
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Amy Cooper
 
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Post » Thu Oct 14, 2010 9:48 pm

I would presume that the game's not going to be set up to have any particular synergy between disciplines. One should certainly be able to devise one's own way of combining things, and there might well be some particularly nice combinations, but with only 280 or so perks to spread out across everything, I don't see much real opportunity for perks that will combine elements of different disciplines. We'll just have to work out our own combinations and hope.
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Breautiful
 
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Post » Fri Oct 15, 2010 5:39 am

It's probably like in past games, there's absolutely nothing stopping a warrior from using magic, or for that matter, a mage from using a huge axe, it's just that your level in the appropriate skill will determine your effectiveness at something, and you can mix and match skills as you see fit. The main difference that removing classes will make is that what kind of character you are is determined by how you choose to develop your character rather than what class you choose at the start. Presumably, mixing skills from different categories would require sacrificing a degree of specialization, and the addition of perks may actually help to ensure that the concequences of that are felt throughout the game, as in past games, by the end of the game, you could end up having all your skills at 100 regardless of your majors and minors, in Skyrim, you can presumably do this two, but the addition of perks means that even for characters who have maximized all skills, there will still be differences between them in terms of ability, since you apparently only get 50 perks, so even two characters who both have the same skill level in say, one handed might not fight just as well using the same one handed weapon if the perks they chose were different.
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Danny Blight
 
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Post » Thu Oct 14, 2010 7:42 pm

Simply put, it's unlikely you can specialize in both Magics and melee, however, there is certainly enough perks to specialize in Swords and Destruction, creating a powerhouse damage dealer that fares best by killing everything as quickly as possible.

If we get 50 perks, we can max out 2-4 skill branches, depending on the skill, Keep in mind, that also considers things like maxing the perks for One-hand, which includes some redundancy by specializing in Axes, Maces, Swords and Short-Swords.

Yes, the game does not care if you specialize in one and two hands weapons or axes and destruction.
The axe and destruction player would actually be stronger as you can use both skills at once in combat, use magic for ranged attack and weakness to increase the enchantment damage of your axe, while you can only use either a one and two hands weapon at a time.
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Britney Lopez
 
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Post » Fri Oct 15, 2010 9:11 am

No, they've said a couple times that once you reach level 50, you stop getting perks and your levelling slows dramatically. But even if that changes, you'll have the mathematical level cap... once you have all your skills maxed, you simply can't raise them anymore to get more levels. That limit is somewhere around level 70.

If we compare with Oblivion level 50 is where you have maxed your primary combat skills, probably have a couple of expert skills and multiple skills over 50.

The no perks past level 50 sounds like need moded out, as reaching level 70 with all skill maxed would be more than five times harder than reaching level 50 as you must do perhaps five times more skill increases.

One major difference between Skyrim and Oblivion / Morrowind is that previously it was a good idea to raise other skills as you got attribute increases and got better in them as a bonus this is not a good idea in Skyrim.
In Oblivion making potions and selling them was a nice way to get money at low levels and raise your intelligence. In Skyrim all skills are primary, if you raise a skill a lot but not use it in combat you raise level without getting stronger.
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Aliish Sheldonn
 
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