Real-time Carriage Travelling

Post » Thu Oct 21, 2010 12:18 pm

Why not have the boats and carriages travel in realm time just for a little while, like leaving the location where you boarded it, and then it pops into fast-travel, and then the very last part of the journey is also in real time, as you make anchor or the carriage rolls into town? Then you'd get real-time travel, AND fast travel :D
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Nancy RIP
 
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Post » Thu Oct 21, 2010 6:55 am

With certain consequences like inability fast travel to places what was not visited before and fee for traveling by transport in places what was no visited before, I believe there can be more consequences like really visible difference in spend time, possibility of random encounter or event.

So fast travel again will no have any consequences like in Oblivion?

Yes.

If you want consequences, random encounters and the like, don't use fast travel. Walk by foot.
Fast travel exist to skip over events like this.
What stop them from this? realtime carriages was possible even in Oblivion
http://www.youtube.com/watch?v=qF2oa80k7Ms
http://www.youtube.com/watch?v=lFHO6MfBQbM
http://www.youtube.com/watch?v=BW47-kDtue0
Modders have limited access to engine and can do it, experienced devs team have full access and cannot?

It also looks wonky and stiff, and the turning is just... weird.

Devs should make something much more, which isn't that easy...
Well visual appearance has something with game mechanics? And does we not see our wagon at entrance of dungeon?

Alteration is powerful magic school :tongue:
Actually thats is not your cart in inventory think about keys for car or similar anology.

No we can't see our horse and cart outside our inventory.

The only thing that happens is that you get elevated a bit, a horse head appears on your screen and you move faster. When you exit, your return to normal, but the horse/cart won't remain there, they just disappear (or they weren't there in the first place). If you activate them in a different place, the horse/cart just instantly teleports to you.

This isn't how it should've work in modern games...
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George PUluse
 
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Post » Wed Oct 20, 2010 11:48 pm

Why not have the boats and carriages travel in realm time just for a little while, like leaving the location where you boarded it, and then it pops into fast-travel, and then the very last part of the journey is also in real time, as you make anchor or the carriage rolls into town? Then you'd get real-time travel, AND fast travel :D

I had suggested something like this for Fallout 3. Where the PC would strike off on foot towards their destination, and have it fade into the overland map.
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Georgine Lee
 
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Post » Thu Oct 21, 2010 5:02 am

Except it probably won't be over uneven terrain. No doubt the carriages will only be using roads as they only take you between settlements. So that would make it alot easier to animate.


I don't know if you remember Oblivion, but the major roads between cities hardly qualify as even. Are they as bad as moving across the countyside or trails? Ofcourse not, but they were still very uneven.
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ImmaTakeYour
 
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Post » Thu Oct 21, 2010 11:39 am

Yes.

If you want consequences, random encounters and the like, don't use fast travel. Walk by foot.
Fast travel exist to skip over events like this.

And how you think character exactly travel during fast travel?
He is not magically teleport form place to place, there is large difference in used game time by travel by foot or ride horse and in FT also, so logically thats character travel in background on map and does not encounter of any enemy during this traveling, don't catch disease during travel and even more restore health and magicka during travel in wilderness, but encounter enemies during normal travel, I see there is something strange does not?
Another thing Skyrim has Holds and there will be Civil war, where is war there is front or border do you think character can easily FT between two rival fraction cities without consequences?
Fast travel in Oblivion style its almost the same like using console commands for traveling, using console for helping self in game is cheating, in such cases Levitation must also be added to game as legal replace TCL, or tdetect as legal replace for 100% chameleon and tgm and kill for 100% reflect damage and so on.

It also looks wonky and stiff, and the turning is just... weird.

Devs should make something much more, which isn't that easy...

Modders doesn't have full access to engine like devs have, many features beyond of us.
This isn't how it should've work in modern games...

I'm not demand carbon copy out Daggerfall, new tech allow make Carriage in realtime in better way
http://www.youtube.com/watch?v=yMhyeeasxkk
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sarah
 
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Post » Thu Oct 21, 2010 12:24 am

Are we talkin Pirates of the Caribbean' Kraken? Or Clash of the Titans' Kraken?

I'd take on either.



My bet would be neither. If any Kraken is going to be in a game set in the homeland of the Nords, it would be a Kraken like the Norse Saga's speak of and that is the first time the term was dubbed.


Anyway, this would be a cool option but I am not holding my breath.
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Spencey!
 
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Post » Thu Oct 21, 2010 10:20 am

in other words like what WoW has with their transport services. i wouldnt mind it as long as it was significantly faster than normal running speed for a character. i would say 20 or 30 seconds tops for travel across the map. im not sure how they could do that with out making the carriages seem ridiculously fast though. i really wish they had put mark/recall and the intervention scrolls back in the game. im just happy that at least we have something besides the map cheat travel.
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Jonathan Egan
 
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Post » Thu Oct 21, 2010 5:32 am

I personally want the option to sit through the carriage ride myself. Besides that I pray to god we will see npcs taking rides.

How lame is it to just have a static carriage just sitting in each city? Pretty lame! I want to see carriages going back and forth between major cities, being robbed, and having the option to rob them. I'd also like to see higher class citizens with their own carriages that are extravagant, and carrying trunks of gold and their belongings for a long trip. How cool would it be sticking up a noble family?

So I want the option to ride real time, with the possibility of a random encounter happening, and I want to see npcs using this system too. Static carriage system is a fail, and even if we can't ride real time we should atleast see carriages on the road. Or else the game just revolves around us as always, and no one is smart enough to use carriages?
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Alex Vincent
 
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Post » Thu Oct 21, 2010 8:22 am

How lame is it to just have a static carriage just sitting in each city? Pretty lame! I want to see carriages going back and forth between major cities, being robbed, and having the option to rob them. I'd also like to see higher class citizens with their own carriages that are extravagant, and carrying trunks of gold and their belongings for a long trip. How cool would it be sticking up a noble family?

It would be cool beyond words :D it's just that Todd keeps saying they're still messing with horses being mountable, which is quite worrying for me this late in development. What you described is perfect crowded roads with carriages coming and going, traders transporting their merchandise, bandits attacking, that's awesome but it's more complicate than the horses Todd is still unsure I think and I doubt we'll see that level of animation and randomness on the roads.
But regarding real time carriages, I'm all for it like in RDRedemption, it's perfect.
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ImmaTakeYour
 
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Post » Wed Oct 20, 2010 11:35 pm

Not doubting or anything, but can you link to where he said that?

Other than that, I'd really like a scenic aspect... Always wanted it in a RPG game, and now there's the possibilty of having it!

http://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx
Last video,State of The Industry. Around 0:34
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Allison Sizemore
 
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Post » Thu Oct 21, 2010 1:35 am

If it isn't real time it'll just seem odd to me.
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Alexis Estrada
 
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Post » Thu Oct 21, 2010 11:46 am

If there is no real time to the carriages I will be sticking to fast travel when I want to get somewhere fast. IMO if both ways end up in just a loading screen it makes carriages pointless.
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natalie mccormick
 
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Post » Thu Oct 21, 2010 2:36 am

If you're required to travel the same route a hudnred times back and forth, I wouldn't use the real time option. But the first couple of times I'm going somewhere, it'd add a lot to the atmosphere, coming to a new town in a native vehicle.
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Guy Pearce
 
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Post » Thu Oct 21, 2010 4:47 am

I think it's a good idea, but with hardly any random encounters. In DA:O almost every time I travelled somewhere there was a massive group of bandits waiting to ambush us.
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Adam Baumgartner
 
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Post » Thu Oct 21, 2010 7:16 am

YES PLEASE! As a regular Silent hunter 3 player, I'm hoping for (but not expecting) a similar time compression system, where you can oversee your trip at various speeds (like x1, x2, x4, x8, etc.), typically with automatically lowered graphical settings when traveling at high speeds, and perhaps with random encounters to take away the complete security of travel in both Morrowind and Oblivion.
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Pete Schmitzer
 
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