But this happens naturally in the first place, tossing out 10 perks at once after saving them up would be like falling asleep being a complete [censored] and waking up being a master at somethign you have little experience with.
If you were able to save them and continue playing then you could raise all stats and just dump them in whatever, which goes completely against the perks/leveling being dictated by the things you do the most...not having to spend them would also basically destroy the point of having the skill caps in the first place.
And im sure they have a system in place so that if ur barely away from the cap(if there is one in the sense your thinking of) to not prevent you from taking what you want If youre going for the high end sword perks youll be using your sword the most anyways so it shouldnt be a problem, the point is your playing the way you like the whole way and that makes you who you are. Im under the impression that just the fact that youre using your sword more often than casting magic opens up the one handed perk tree which then zeroes in on the sword specific perks like was stated in the interview.
You people seem to just want a free max lvl with a fresh perk set that you can throw wherever, while at the same time NOT wanting to play your character to reach that set. People dont practice swordsmanship their whole life and then in an instant decide theyre actually super good at archery and learn a bunch of fancy new tricks.
Like todd said, you see a perk you like in the sword tree...you start using the sword more.
If you were able to save them and continue playing then you could raise all stats and just dump them in whatever, which goes completely against the perks/leveling being dictated by the things you do the most...not having to spend them would also basically destroy the point of having the skill caps in the first place.
And im sure they have a system in place so that if ur barely away from the cap(if there is one in the sense your thinking of) to not prevent you from taking what you want If youre going for the high end sword perks youll be using your sword the most anyways so it shouldnt be a problem, the point is your playing the way you like the whole way and that makes you who you are. Im under the impression that just the fact that youre using your sword more often than casting magic opens up the one handed perk tree which then zeroes in on the sword specific perks like was stated in the interview.
You people seem to just want a free max lvl with a fresh perk set that you can throw wherever, while at the same time NOT wanting to play your character to reach that set. People dont practice swordsmanship their whole life and then in an instant decide theyre actually super good at archery and learn a bunch of fancy new tricks.
Like todd said, you see a perk you like in the sword tree...you start using the sword more.
My point is that with so many perks available in the game a lot of these perks are going to be the replacement for attribute removal in some aspects. I.E. the +5% damage modifier that is hidden and ranks up. Everyone say's that is speculation but it is also the cheapest and most likley scenario. 180 perks + ranking to 280 perks. I can honestly say I really wouldn't want to spend my perks on a tree for certain aspects I don't want. It should be about SKILL progression not this damnable tree progression everyone drones on and on about. Basically If I want a single perk out of a tree set it as a skill requirement. Definately not a previous perk requirement or multiple perks as a requirement.