Ive played hard games before, but this?

Post » Tue Nov 09, 2010 7:02 am

I wouldn't say it's too hard, and wouldn't say that it's too easy either. Getting through is a combination of things - how you move around and how you fight being most important. If you don't have reasonable perception, don't run around everywhere, you'll only get ambushed. Don't necessarilly go straight in fighting, check things out if you can first, and again, take it carefully.

Don't think that the 'fantasy ninja warrior unarmed and melee expert' character build will get you far in fighting a mob of deathclaws. Some character builds aren't suitable for all quests. Just as guns specialty builds sacrifice some things for those skills and perks, other build types have to sacrifice something as well. Accept your limitations and fight/play appropriately.
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Tue Nov 09, 2010 2:27 pm

Someone earlier mentioned having a hard time with a certain Nightkin leader on very easy in a certain fairy early mission (i assume its fairly early because I haven't gotten very far yet, i don't think). I just want to know what was supposed to be so challenging about him because I popped him like a graqe using only about half a clip on my 10mm SMG on normal mode. If that was a tough boss, I migt as well just run through thr vegas strip guns blazing and end the game now, lol.
User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Tue Nov 09, 2010 10:29 am

In the beginning it's quite challenging (I'm playing on hard) but I must say that this was just the case in fallout 3. One thing that I agree with is that they really hold you back on the stimpaks and you HAVE to rely on food and drink instwad of fallout 3 where that was just a choice. At first I didn't like the healing over time they did with food but now I can see the point, in fallout 3 you just took 50 pounds of food with you and everytime you were shot you ate a bunch. Now you are forced to use stimpaks because food doesn't heal faster than enemies' dps.
User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Tue Nov 09, 2010 5:05 am

Contrary to what's being said, while the game is branded as RPG, it's still a shooter. It does not require much thinking, It's pretty straight on, you get the drop on something you got the advantage, something sneaks up on you, you get pounded. Sneak and scopes, that's the best way to go around, plus some Steady, if your strength or weapon kill are too low and can't catch a target. Sure you can play it exciting by placing mines and c4 charges. But that's for when you actually have a specific target. Mostly you just run into things while exploring, or they run into you. Also having a melee companion helps a bit.
Best way is to play it on easy, since, obviously, it's easy and you wont need to spend an entire clip on a fiend's head to put it down.
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Tue Nov 09, 2010 4:26 pm

Yeah, I'm playing on hardcoe, so ED-E was dead. I may do something to make them essential, but the mods that do so apparently just revive them as soon as they die, which I don't like at all (I don't think that making companions essential is cheap, but it's definitely cheap if they get knocked out and then pop back up again right away). I'd much rather if they stayed down until the end of a battle, and then got back up when no enemies are attacking you, like in Dragon Age.


ED-E and Boone are Essential by default (according to the GECK) so should be un-killable guess HC mode overrides the Essential tag.
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Tue Nov 09, 2010 4:27 am

Ive found the difficulty to be balanced. Im playing Normal Mode, Normal Difficulty. Im level 21 and have difficulty where I should, like Deathclaws and Veteran Legionaries, but I can put them down with a bit of strategy and a Gauss Rifle, though I tend to take quite a bit of damage in the process. Coming to the end of this playthrough, finished the Hoover Dam mission and just wrapping up loose ends on a save just before the Hoover Dam. Next playthrough Ill definitely go hardcoe Mode. Sounds like a very interesting mode.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Tue Nov 09, 2010 4:01 am

Personally i find it to easy,
i'm getting sick of spending 30 - 40 or more gbp on a game just to finish it in just over a day,
these games need to be a hell of a lot bigger and harder,
if they actually made the games worth the cost they would cut down on pirating as well as people would see it as worth the money.


You're confusing 'big' and 'hard'. (lllllllllllllllllllllooooooooooooooooooooooolllllllllllll)

Anyway. If you finished NV in just over a day you did none of the non-main-story. At all. You simply skipped all the stuff they put in then said they didn't put stuff in.

As for difficulty this game is extremely easy, there's no nicer way to say it. If you really think this is a hard game you have the wrong hobby.
Ive found the difficulty to be balanced. Im playing Normal Mode, Normal Difficulty. Im level 21 and have difficulty where I should, like Deathclaws and Veteran Legionaries, but I can put them down with a bit of strategy and a Gauss Rifle, though I tend to take quite a bit of damage in the process.


How can you be 21, with a Gauss Rife, and have difficulty with Deathclaws and legionaries? I'm 20 with a sniper rifle (not even the AM rifle) and everything I run into as a joke now. I did a mission last night that is supposed to be kind of stressful with waves of legion...I sat in one spot and it was exactly like a carnival shoot-the-duck game...
User avatar
Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Previous

Return to Fallout: New Vegas