I learned a while ago that the persuasion minigame is gone, and I was quite happy cause i really didn't like that minigame, but then I started to wonder what new format did they change these old minigames to? Should activities such as woodcutting, smithing, lock picking, cooking, farming, etc. have minigames that improve some kind of skill? What minigames might those be? And if you just want them to be actions, what type of format do you want to see?
I wouldn't mind a gambling or a lute-playing mini-game, something optional rather than essential and not covered by character skills. Mini-games should never take the place of character skills, although sadly they all too often do.
I thought that it has been confirmed that you can take part in daily life, such as chopping wood and farming[?] etc. I don't quite understand how they would implement this without having a minigame.
I thought that it has been confirmed that you can take part in daily life, such as chopping wood and farming[?] etc. I don't quite understand how they would implement this without having a minigame.
How would that go about then? You just press a button and it shows your character chopping wood without you doing anything else? That seems kind of boring. I'd much rather there be a Fable style button pressing minigame to go along with that. Makes you feel as if you are actually doing something. Could be quite enjoyable in first person.
A fishing mini game would be cool, horse racing, playing dice, horseback archery contest. Anything that is not skill related, those were a twisted version of mini games.
How would that go about then? You just press a button and it shows your character chopping wood without you doing anything else? That seems kind of boring. I'd much rather there be a Fable style button pressing minigame to go along with that. Makes you feel as if you are actually doing something. Could be quite enjoyable in first person.
Pretty much. Not very exciting, but I guess it adds a little immersion.
Indeed I'm not defending it. Either way though I don't think there's a way to make chopping wood/mining/etc. exciting. Even if its a minigame, it might be kinda cool for the first couple times you do it, but it'll get boring and repetitive fast.
Fishing/Gambling on the other hand could make for fun minigames.
Press X repeatedly to show how strong you're going to hit the log. Can you feel the immersion? I sure as hell don't.
And it made me think... was there any other minigame in Oblivion other than the lockpick and persuasion ones?
According to Todd, combat was. You can defeat things that are way above your ability using better tactics. If you want no minigames, then combat should be decided by your skills, your attributes, and your equipment. And if you didn't like the lockpick mini-game, why not just use the Auto-Attempt, which is exactly what you wanted. Entirely based on the skill of your character.
To be honest I've always hated all mini-games in RPG's. I always want my characters stats, skills, etc. to determine if they can do something. That why I picked (or didn't pick) them to begin with.
For example if the guy I'm playing is a total idiot because I chose to increase nothing but combat abilities and skills, then I (me personally) shouldn't be able to use this character to figure out how to get through a trap door by solving a puzzle. I've seen variations on this theme, like having more or less time to solve the puzzle based on skills, but to just have me figure it out, no. If I chose to make the character a total fighting machine I should have to live with the fact that he can't figure out traps and such. It kinda eliminates the reason to ever give your character good intellegence or perception if I (me personally) am going to solve all the puzzles for him.
Now a non-RPG I love puzzles, but that's supposed to be testing my personal skill.