Eyefinity/Surround support is a must

Post » Thu Nov 25, 2010 7:49 pm

I just built my eyefinity rig and one of the reasons why I used 1500 euros for a gaming rig is skyrim. It would make a lot of sense that an immersive game would also support immersive technology. It doesn't even take much effort to make a game shine in eyefinity eg. menus are not streched, your arms wont popout in sidemonitors (valve/source games do this), fov can be adjusted via console or ini (in game menu would be cool but not needed) and cutscenes should be rendered in a single screen (like in bad company 2).
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Ronald
 
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Post » Fri Nov 26, 2010 8:30 am

If they get more customers, then probably yes. More customers means more money. More money means quality expansions. Quality expansions mean happy customers. Happy customers do more buying. It goes in a cycle. :whistling:
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Nicholas C
 
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Post » Thu Nov 25, 2010 8:17 pm

I have no idea what you're talking about.
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Sam Parker
 
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Post » Fri Nov 26, 2010 2:22 am

[img]http://www.amd.com/PublishingImages/Public/Graphic_Illustrations/PNG/43953.png[/img]

It's this...where he has like 3 screens lined up and stuff. Better gaming experience.
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mimi_lys
 
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Post » Thu Nov 25, 2010 6:57 pm

Looks kinda cool. Looks expensive!
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Noraima Vega
 
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Post » Fri Nov 26, 2010 12:39 am

[img]http://www.amd.com/PublishingImages/Public/Graphic_Illustrations/PNG/43953.png[/img]

It's this...where he has like 3 screens lined up and stuff. Better More gratuitous gaming experience.


fixed.


Also, while it'd be a nice little extra luxury feature, if they have the time to spend after working on the actual important stuff (like, the gameplay. And things that everyone could use, like horses)..... working on a fringe benefit feature for a fraction of a fraction of a fraction of the playerbase? Definitely not a "must".
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Cameron Garrod
 
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Post » Fri Nov 26, 2010 4:27 am

fixed.


Also, while it'd be a nice little extra luxury feature, if they have the time to spend after working on the actual important stuff (like, the gameplay. And things that everyone could use, like horses)..... working on a fringe benefit feature for a fraction of a fraction of a fraction of the playerbase? Definitely not a "must".


I'd also prefer not to have it like that. Thank you for fixing my error.
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Betsy Humpledink
 
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Post » Thu Nov 25, 2010 11:29 pm

I'd also prefer not to have it like that. Thank you for fixing my error.


Whoop, sorry. Probably shouldn't have written my opinion like that. (I need to remember to tone down when I come from other, more contentious forums/threads. :()
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Markie Mark
 
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Post » Fri Nov 26, 2010 4:00 am

Whoop, sorry. Probably shouldn't have written my opinion like that. (I need to remember to tone down when I come from other, more contentious forums/threads. :()


Your tone was fine. No need to be sorry. :happy:
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Mason Nevitt
 
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Post » Thu Nov 25, 2010 6:33 pm

I just built my eyefinity rig and one of the reasons why I used 1500 euros for a gaming rig is skyrim. It would make a lot of sense that an immersive game would also support immersive technology. It doesn't even take much effort to make a game shine in eyefinity eg. menus are not streched, your arms wont popout in sidemonitors (valve/source games do this), fov can be adjusted via console or ini (in game menu would be cool but not needed) and cutscenes should be rendered in a single screen (like in bad company 2).


Lookpoll :D Very few people have eyefinity/multiple monitors so its not worth it for the companies to make support for it.

Here's a tip... one big monitor always wins.
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Heather M
 
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Post » Fri Nov 26, 2010 6:02 am

I wonder whether the people voting no/don't care realise that all modern ATI cards can use Eyefinity?

I don't at this point in time have sufficient monitors to run a game like this, but I already use Eyefinity to use my TV as an extended desktop, and I will almost certainly be wanting to play Skyrim on multiple monitors at some point in the 5 or so years before TES6 is released!!!
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Chantel Hopkin
 
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Post » Thu Nov 25, 2010 10:21 pm

it's brilliant tech :tops: just that the frame bothers me slightly
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neil slattery
 
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Post » Fri Nov 26, 2010 6:22 am

Got to agree with the "fraction of a fraction of the userbase" argument myself. This would be "a nice bonus for the very few," and nothing even vaguely resembling a must. And that's only considering the entire PC playerbase, nevermind the "And this would benefit XBox/PS3 players how?" angle. :shrug:
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Laura-Jayne Lee
 
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Post » Fri Nov 26, 2010 6:41 am

Spend that money/time on getting horses in the game or climbing or improving graphics. My take on it.
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Kevin Jay
 
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Post » Fri Nov 26, 2010 12:51 am

Ill disagree that a feature such as eyefinity is a must, but it wouldnt be difficult to implement during the first patch of the game... We all know there will be a patch within the first month of release...

On a side note: Morrowind was one of the few games that supported an ATi only feature back in its release. An early form of tessellation known simply as truform. If they can take the time to work in a feature such as that for MW, I cant for the life of me see why eyefinity/ surround isnt a considered a possible implementation...

But I am reminded Skyrim is dev'd console first - ported to PC, where MW was the other way around...
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quinnnn
 
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Post » Thu Nov 25, 2010 10:46 pm

Because 10% of their audience is PC and I'm guessing less than .5% of that has multi-monitor support. So, the extra effort for .05%? No.
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Richard Dixon
 
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Post » Fri Nov 26, 2010 1:58 am

Lookpoll :D Very few people have eyefinity/multiple monitors so its not worth it for the companies to make support for it.

Here's a tip... one big monitor always wins.


Well DICE and CD Project RED think it's worth to support. And bigger monitor always loses (even to a smaller monitor).

it's brilliant tech :tops: just that the frame bothers me slightly


Like they do with just one screen.

Got to agree with the "fraction of a fraction of the userbase" argument myself. This would be "a nice bonus for the very few," and nothing even vaguely resembling a must. And that's only considering the entire PC playerbase, nevermind the "And this would benefit XBox/PS3 players how?" angle. :shrug:


So you think it's ok to piss on the minority? "And mods benefit xbox/ps3 player how?"

Spend that money/time on getting horses in the game or climbing or improving graphics. My take on it.


What money it is really easy, fast and cheap/free to make a game eyefinity compatible if it isn't already.
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Jessica Nash
 
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Post » Fri Nov 26, 2010 3:43 am

Well DICE and CD Project RED think it's worth to support. And bigger monitor always loses (even to a smaller monitor).


So support their games, and don't support Bethesda's. That's how consumers express themselves, it's called "voting with your wallet." If enough people don't buy because of lack of Eyefinity support, Bethesda will take notice.

So you think it's ok to piss on the minority? "And mods benefit xbox/ps3 player how?"


http://en.wikipedia.org/wiki/Straw_man
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Astargoth Rockin' Design
 
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Post » Fri Nov 26, 2010 5:34 am

"I don't care"

If they had the time and funds to develop support for this, then sure, otherwise, given so few use it, it wouldn't ruffle my feathers at all. They shouldn't purposely waste time developing something so few are going to use unless they can afford the cost.
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X(S.a.R.a.H)X
 
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Post » Fri Nov 26, 2010 12:44 am

I have the monitors for it, but I don't think my single video card would be quite enough to drive that much resolution to my liking. Plus any other time I've tried to game with 3 monitors, I've always experience the "stretch" on the outer monitors, the further out, the greater the stretch. Maybe I have it set up wrong or something, or haven't played a game that truly supports it.
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Amy Masters
 
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Post » Fri Nov 26, 2010 7:28 am

"I don't care."

The graphics programmers and the content designers are two very groups of people, and I couldn't care less what the former group is up to.
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Da Missz
 
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Post » Fri Nov 26, 2010 2:19 am

You know, if they've got the time and money to implement it, it wouldn't hurt. But, seeing as how such an extremely small group of people are the only ones using something like that, it's not a priority. There's other technical things (PC wise) that I feel are more worth implementing (DX11 features beyond the performance enhancing ones. Then again, *IF* they were going to implement those, they might as well go ahead and add multi-monitor support).
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darnell waddington
 
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Post » Fri Nov 26, 2010 3:31 am

THIS GAME NEEDS MULTI-MONITOR SUPPORT!!

I have (2) GTX 580s running nVidia Surround @ 5040x1050 and after playing games this way it is extremely difficult to go back to a single monitor. The immersion just can't be beat. These surround technologies have just begun to go mainstream and the userbase will grow substantially. Especially when you consider the insanely low price of monitors coupled the power you can get from budget/mid-range graphics cards. Before I got a second 580 I used one 580 and a junk graphics card to run Crysis 2 @ 5040x1050, smooth as butter using SoftTH. A buddy of mine did it with a single 570 and a junk graphics card.

Skyrim is THE game that would benefit most using this technology (aside from simulators). In a game that invites you to get lost in it's world for hours on end, creeping through dungeons, exploring grand forests, catching enemies out of the corner of your eye; not implementing multi-monitor support would be a tragedy. It is just so much easier to forget about your surroundings when your peripheral vision is filled with the game world. I am currently playing through Fallout:NV using surround and the experience is exponentially more enjoyable than when I played Fallout 3 on a single large monitor.

Some may complain about the bezels or the extreme edges being slightly distorted. Regarding the bezel, I would rather have more of the game world sitting on each side of my monitor than nothing at all. Ordinarily you would only have the center monitor to view the game world. But with surround you have that same center view and an additional view on each side that is something better to look at than a wall. Regarding the edge distortion or "fish-eye" effect; even with multi-monitor gaming you are supposed to be concentrating on the center monitor and you have the benefit of having your peripheral filled with visual information from the game instead of nothingness. The distortion is not in any way immersion breaking and playing any game at the extreme resolutions surround gaming provides, only serves to enhance the experience and the believability of the world. It should be noted that the distortion happens even with one monitor but your view is usually too narrow to notice it.

It should be a fairly simple matter to allow for multi-monitor resolutions. Unfortunately, in Skyrim's case, I am a little worried about Eyefinity/Surround not being supported due to the game's menu system. As any multi-monitor user can attest, menus and HUDs are often screwed up when running a game at extreme resolutions. This is usually a minor issue and and doesn't hinder the gameplay experience. However, although I have not seen Skyrim's menu system in action, the description of how it works is a little unorthodox and could hinder the game's playability with extremely wide resolutions. I hope this isn't the case but it does concern me.
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Stacey Mason
 
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Post » Fri Nov 26, 2010 4:17 am

i dont know why anyone would care if they implemented it. im assuming its not that hard and actually i just assumed that the graphics card itself not the game put it on more monitors.

i saw a set up at a store like this and tried it out. the only way i would do something that is when they come out with bezelles monitors so you cant see the annoying lines down the screen. you would think that someone would just make a really wide single monitor........thats how i would like to see it.
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Nicholas C
 
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Post » Fri Nov 26, 2010 6:12 am

I think the number of people having such a system is very small.
But if it's possible,why not ?
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electro_fantics
 
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