» Sat May 28, 2011 2:48 am
I don't mean to bump a thread that is more than a week old (much less a response that is nearly a month old), but I felt the need to clarify some misconceptions involving Bioware and Black Isle Studios.
There is an old Gamespy article that does a decent job of summarizing the relationship between Black Isle Studios and Bioware: http://archive.gamespy.com/articles/january01/blackisle/ . In short, the two companies have a pretty long history of working together.
Bioware developed Baldur's Gate I and II. Interplay published Baldur's Gate I. Black Isle Studios (a division of Interplay) helped a little bit with the development and backend of the Baldur's Gate games. On the other hand, Black Isle Studios did use the Infinity Engine, which was developed by Bioware, to create Planescape: Torment, and maybe a few other games. I don't believe Bioware had any involvement with Fallout 1 or 2, at least not officially. Black Isle and Bioware have always operated autonomously from each other, but they have also shared quite a bit of technical work and creative art. In a sense, you could consider the two to be good friends.
By itself, Black Isle Studios is credited with Fallout 1 and 2, Planescape: Torment, and the Icewind Dale series. As for assisting Bioware, Black Isle Studios is known for its assistance on Baldur's Gate I and II (though Bioware did most of the work on those games).
As mentioned earlier in this thread, Black Isle Studios was shut down in 2003 by Interplay. This was primarily due to the poor financial state of Interplay. It is notable that prior to Black Isle Studios' closure in 2003, Interplay had been laying off employees, so the personnel that constituted Black Isle Studios had already changed considerably prior to its closure. Also, as mentioned, Obsidian Entertainment consists of several prominent former employees of Black Isle Studios. Troikia also had a few Black Isle employees.
In my personal perspective, I would say that the reason that Obsidian developed KOTOR 2 and Neverwinter Nights 2 was due to the previous relationship between Black Isle and Bioware. The two worked together in the past, and the results of their collaboration were, to understate things, good (Baldur's Gate, Planescape, etc...)
As for the whole Black Isle vs. Bethesda imbroglio....
You know, whenever I visit NMA, I get ticked off at how they are so blatantly aggressive against Bethesda's Fallout 3. Several posters go so far as to insist that there was not a single good thing in Bethesda's work. So then I migrate over to the Bethesda forums, but quite often I encounter the exact opposite: An anti-Van Buren crowd that rejects the possibility that Van Buren may have been a good game. The only recourse that I have at this point is to visit the Bioware forums (ironically) which isn't going to talk about Fallout 3 a whole lot.
Personally, I was a big fan of both Fallout 1 and Fallout 2. I think they were great games, and in a sense, I do idolize Black Isle Studios (or, what used to be Black Isle Studios), much in the same way that I idolize Bioware. I was both concerned and excited to hear that Bethesda picked up Fallout 3 because I wasn't sure if they could capture the spirit of Fallout 3. As it turns out, I enjoyed Fallout 3. It was certainly a different take on the Fallout series, but I don't think it was a poor course that Bethesda took. Now, I don't think that Fallout 3 is a peerless piece of work, as I certainly do have my gripes about the game. But, the game turned out well, and from the in-game references and general atmosphere of the game, I could tell that Bethesda sure as hell tried really hard to capture the feel of the Fallout series. At the very least, I appreciate that effort. I don't understand why people who didn't like the game can't appreciate the effort.
Still, my enjoyment of Bethesda's Fallout 3 doesn't remove my disappointment that Black Isle Studios' didn't get their shot at Fallout 3. And, it confounds me to read posts where people imply that Van Buren would have failed miserably if it had been released. I don't understand why people will lambast petty things such as the game's isometric perspective, its dated graphics, or a one-paragraph plot synopsis. To them, I would like to remind them that the game was meant to be released in the earlier part of this decade. Perhaps more insightful, these kind of posts sound like the same posts on NMA where people were wringing their hands over Fallout 3 in a first-person perspective. Such things are not going to make or break a game, especially if you're an avid RPG fan. I play games for their storytelling and they could have used the Zork engine for all I care.
So, in short, on one hand I liked what Bethesda did with Fallout 3. On the other hand, I sure as hell would have liked to see what Black Isle Studios' would have done with Fallout 3. And in the end, I can't figure out why either perspective is always interpreted as an attack on one iteration over another.
--Garfield3d