» Fri Dec 03, 2010 5:57 pm
I approve of the removal of classes, because classes were already pretty trivial in past games. Originally, classes actually restricted what you could do in RPGs, someone who was not a mage could not cast spells, for example, and a thief would not be able to be effective with a two handed sword, but the Elder Scrolls brought a new level of freedom into this, and I liked this. In the Elder Scrolls, a warrior can cast spells two, if he takes time to learn, and if you want your thief to wear heavy armor, there's nothing stopping you from doing it, though it might limit your ability to sneak effectively. But no matter what you did later on, the class system still existed to remind you of what you chose at the start, and would still impose some degree of restrictions on you, while you could become good at anything, you could still only level up from your class skills, which actually led to an exploit in Oblivion as you could control your leveling by mostly using your minor skills and only using the major ones when you want to gain a level, and that is not a playstyle that should be encouraged. In any case, removing classes entirely just seemed like the next logical step from what past games had. You could always be good at anything regardless of your choices at the start, but now, you can do so and let what you're good at be what defines your character, rather than an arbitrary decision made in the beginning.
The removal of attributes I'm more skeptical about, because attributes are something that actually played an important role in character developement in past games, however, at the same time, we also get the addition of perks, so it's not like Bethesda just kept the same system and removed attributes from it. Therefore, I can't really say how well the new system will work, I can't judge the choice to remove attributes until I've actually seen how an Elder Scrolls game without attributes plays.