repair hammers

Post » Mon Dec 06, 2010 2:25 am

just had a thought that there could be perminant repair places in towns were you can repair the item yourself rather than paying for it, there could be one in each town, you could still have reapir hammers lying around to take with you on quests though. thought it might work as forging has been confirmed.
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Kayla Oatney
 
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Post » Sun Dec 05, 2010 6:36 pm

There'd probably need to be some other counterbalance to that, since otherwise it would just mean that you could repair your gear for free in town (i.e, never need to go pay a shopkeeper for it). You could also powerlevel your Armorer skill for free.
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Marcus Jordan
 
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Post » Sun Dec 05, 2010 10:36 pm

I don't see the point of a permanent do-it-yourself repair station in all the towns if you can just pull out a repair hammer where and whenever you want and fix all your stuff. I would prefer using the shopkeepers repair service for a couple septims.
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Antony Holdsworth
 
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Post » Sun Dec 05, 2010 4:55 pm

just had a thought that there could be perminant repair places in towns were you can repair the item yourself rather than paying for it, there could be one in each town, you could still have reapir hammers lying around to take with you on quests though. thought it might work as forging has been confirmed.


only if you could repair stuff till 10% or 5%, but in general it seems as bad idea, and unnecessary one.
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Chloe Botham
 
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Post » Sun Dec 05, 2010 9:55 pm

once your skill is 100 perhaps and you need a perk with it
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Jesus Sanchez
 
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Post » Mon Dec 06, 2010 8:51 am

I never understood the repair hammers in Morrowind and Oblivion. How is smacking bone mold with a hammer going to make it better? How do you break a steel repair hammer by hitting a leather boot? How do you fix chainmail with a hammer?

I'd prefer the player not to repair their own armor in the field, and handle it like Daggerfall.
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Damned_Queen
 
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Post » Sun Dec 05, 2010 8:04 pm

I never understood the repair hammers in Morrowind and Oblivion. How is smacking bone mold with a hammer going to make it better? How do you break a steel repair hammer by hitting a leather boot? How do you fix chainmail with a hammer?

I'd prefer the player not to repair their own armor in the field, and handle it like Daggerfall.


Those are enchanted hammers ^_^
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Matt Fletcher
 
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Post » Mon Dec 06, 2010 4:51 am

I never understood the repair hammers in Morrowind and Oblivion. How is smacking bone mold with a hammer going to make it better? How do you break a steel repair hammer by hitting a leather boot? How do you fix chainmail with a hammer?

I'd prefer the player not to repair their own armor in the field, and handle it like Daggerfall.

this.

I was just about typing tit myself.
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Stephy Beck
 
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Post » Mon Dec 06, 2010 5:32 am

That is how they're doing it. Same for alchemy and Enchanting, from what I've heard.
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JeSsy ArEllano
 
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Post » Sun Dec 05, 2010 5:25 pm

I would like it if there were repair stations with different levels in towns and you had to find or purchase the materials necessary to repair your gear. Stuff like leather straps, thread or metal plates. Maybe you should even have to craft some of it yourself. NPC armourers would have different skill levels, the higher level ones having the materials and tools to repair higher level gear.
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Roberta Obrien
 
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Post » Mon Dec 06, 2010 5:30 am

I'd prefer the player not to repair their own armor in the field, and handle it like Daggerfall.


Never played Daggerfall, but from my experience in Oblivion, the whole "equipment wear" system would have to be seriously toned down. (random example - having to repair a shield from 0 condition up to 100 again, every ~3 fights. Obviously, that shield didn't have many "hp", but still..... stuff would have to wear out a heck of alot more slowly, to make taking away "field repairs" practical.)
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Ash
 
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Post » Mon Dec 06, 2010 3:44 am

I think repair hammers will not be making a return. They'll probably be a good amount of workbenches scattered throughout the land, as well as merchants who will offer repair.
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Joey Bel
 
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Post » Mon Dec 06, 2010 8:28 am

There'd probably need to be some other counterbalance to that, since otherwise it would just mean that you could repair your gear for free in town (i.e, never need to go pay a shopkeeper for it). You could also powerlevel your Armorer skill for free.


They could have it where if you use the permanent station it doesn't give levels?
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Jonathan Egan
 
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Post » Sun Dec 05, 2010 10:18 pm

I hate repairing my weapons and armor. So annoying and useless...
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Ronald
 
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Post » Mon Dec 06, 2010 10:14 am

They could have a system where you could either pay full price for a shopkeeper to do the repair, or you could buy time (for a lower price) to do the repair yourself. Of course the fighters guild (whatever it is called) will have (at least in its larger locations) equipment for members to do their own work. Plus there could be someplace the player could buy that would have equipment. I doubt that there will be many (if there are any at all) locations that are free to use. There will be some sort of cost (money, membership, purchase, friendship, bad location) unless they want to risk really messing up the system.
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Jessica Thomson
 
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Post » Mon Dec 06, 2010 6:17 am

Never played Daggerfall, but from my experience in Oblivion, the whole "equipment wear" system would have to be seriously toned down. (random example - having to repair a shield from 0 condition up to 100 again, every ~3 fights. Obviously, that shield didn't have many "hp", but still..... stuff would have to wear out a heck of alot more slowly, to make taking away "field repairs" practical.)
In Daggerfall the equipment degrading was much slower. Some of the basic stuff you'd have to replace after a couple hours of using it, but chances are that you had a spare from clearing out the dungeon. Nicer equipment you could go through those four hour dungeons and not worry about them breaking at all.

The repair system in Daggerfall usually had you come back in one or two days, during which you could take one of those quick local quests for the fighter's guild or whichever religious organization you joined. The Arena system of repair was actually better in that you would choose what price you wanted to pay, and the smith would tell you how long it would take based on that. So people in a hurry would pay up. People with time could wait at the back of the line.
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DeeD
 
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Post » Mon Dec 06, 2010 6:42 am

I don't think Repair Hammers are going to be in Skyrim, or they might be in but less in number and have a more powerful effect like fully repairing a certain piece of equipment. If Repair Hammers are out then the armor decay rate needs to go down dramaticly equal to how it's done in FO3.
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Monique Cameron
 
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Post » Mon Dec 06, 2010 6:50 am

A blend of both Fo3 and Oblivion could work, meaning you'd need both materials and tools to repair weapons and armor in the field, while towns would have blacksmiths automatically doing it for you for a fee or you could use the blacksmiths things yourself and only need materials.
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Stephanie Kemp
 
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