How would you like the Dwemer to appear in Skyrim?

Post » Fri Dec 31, 2010 3:33 pm

...Be prepared for more Dwemer monsters (those ball guys).


Oh yeah, I forgot that they had been confirmed in one of the Game Informer videos...
It wouldn't really make sense to have dwemer ruins without some kind of lore on them. There was Ayleid related lore and quests in Oblivion so I don't see why there shouldn't be Dwemer lore and background given in Skyrim. I would expect some sort of quest to do with them at some point despite them being long extinct.
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Stefanny Cardona
 
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Post » Fri Dec 31, 2010 4:54 pm

Just throwing a question out here that I've been thinking of for a while:

We know the Nords and the Dwemer were enemies, big time. They fought a lot. How then is it possible for dwemer ruins to exist in Skyrim - the land of the Nords? How could the Dwemer get in Skyrim and even take the time to build their fortresses there? One could imagine the Nords would counteract immediately and drive them out, or destroy their buildings completely.
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Harry Hearing
 
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Post » Fri Dec 31, 2010 2:03 pm

Just throwing a question out here that I've been thinking of for a while:

We know the Nords and the Dwemer were enemies, big time. They fought a lot. How then is it possible for dwemer ruins to exist in Skyrim - the land of the Nords? How could the Dwemer get in Skyrim and even take the time to build their fortresses there? One could imagine the Nords would counteract immediately and drive them out, or destroy their buildings completely.


Simple: The Dwemer were there first. The Dwemer were in Resdayn (Morrowind) before the Dunmer, and long before the Nords. The Dwemer were probably in Skyrim before even the Falmer, let alone the Nords. They were probably, to at least some degree, driven out by the Nords, unlike the Dwemer of Morrowind, who were there until the Event.
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sw1ss
 
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Post » Fri Dec 31, 2010 2:50 pm

As long as there aren't any living dwarves in the game, I don't care how much they put in.
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Darrell Fawcett
 
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Post » Fri Dec 31, 2010 6:41 pm

Simple: The Dwemer were there first. The Dwemer were in Resdayn (Morrowind) before the Dunmer, and long before the Nords. The Dwemer were probably in Skyrim before even the Falmer, let alone the Nords. They were probably, to at least some degree, driven out by the Nords, unlike the Dwemer of Morrowind, who were there until the Event.

Sounds strange... The Falmer were first in Skyrim as far as I know. Then the Nords came and drove them out, and destroyed all their villages and buildings and whatnot. It's an interesting thought though, since Dwemer are some form of elves (mer). Perhaps they did coexist with the Falmer, but still... sounds strange.

I'm hoping this will be revealed with new lore given to us in Skyrim :D
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glot
 
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Post » Fri Dec 31, 2010 4:47 pm

Just providing a little backstory for those who missed earlier games.

Only one dwemer survivor is left (Seen in Morrowind). He is still alive because he was outside of Mundus (Main "world" of TES games) when all dwemers disappeared and because he is infected with Corprus desease that made him immortal. There is a Dwemer dungeon where lots of rooms had ash piles where people would have been. In beds, on chairs, all over the place. So basically something happened or Dwemers did something that burned them all into ashes.
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Emma Copeland
 
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Post » Sat Jan 01, 2011 1:15 am

Maybe it was the ENCLAVE, with their plasma rifles. :D
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james kite
 
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Post » Fri Dec 31, 2010 6:36 pm

Sounds strange... The Falmer were first in Skyrim as far as I know. Then the Nords came and drove them out, and destroyed all their villages and buildings and whatnot. It's an interesting thought though, since Dwemer are some form of elves (mer). Perhaps they did coexist with the Falmer, but still... sounds strange.

I'm hoping this will be revealed with new lore given to us in Skyrim :D


http://www.youtube.com/watch?v=bcYppAs6ZdI
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SaVino GοΜ
 
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Post » Fri Dec 31, 2010 12:57 pm

the dwemer? i would still want them to be extinct and mysterious, or possibly as ghosts like in morrowind
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Marine x
 
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Post » Fri Dec 31, 2010 4:07 pm

I can't. I discovered that windows 7 cannot run a 16 bit program.


Yes you can. I have Arena and Daggerfall installed right now...working perfectly on my Windows 7 laptop. You don't need to download DOS box or anything. The download(s) comes with a built-in one. The links I provided you with are not working for me right now (weird, because I just installed Arena 5 minutes ago). So if the link is not working, just wait (if you decided to see if it works...which it will).
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Reven Lord
 
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Post » Fri Dec 31, 2010 10:56 am

Maybe they'll make a cameo appearance by flying in on an airship.
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Chantelle Walker
 
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Post » Fri Dec 31, 2010 9:51 pm

The equipment, ruins, and robot enemies. No actual dwemer people for obvious reasons.
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Nina Mccormick
 
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Post » Fri Dec 31, 2010 3:02 pm

What I really want is the ruins to look like someone might actually have lived there at some point.
It's what I always hated about the Dwemer and Ayleid ruins.
What do you mean? There were plenty of dwemer ruins that looked to have been inhabited at one point. Why there were silverware, beds, coins, pottery, their machines, closets and so on in the ruins. Of course, many ruins have been picked, and it has been around 3000 years after they disappeared, so it's not going to look exactly like it would have during when they were there.

Aleyids, on the other hand, were nothing but random dungeons.

Also, handle it like MW. Bringing the race back would be a giant slap in the face.
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Alan Cutler
 
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Post » Fri Dec 31, 2010 2:58 pm

Well in Morrowind, when i was finally powerful enough to FIGHT things without dying.

I decided to go explore that one Dwemer Ruin across the bridge(with that one Skeleton dude)

All of a sudden i was like: What the Hell?! I'm fighting Robots now?!

Should be the same thing.....Dwemer Ruins made things so exotic and surreal
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tiffany Royal
 
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Post » Fri Dec 31, 2010 9:06 pm

What do you mean? There were plenty of dwemer ruins that looked to have been inhabited at one point. Why there were silverware, beds, coins, pottery, their machines, closets and so on in the ruins. Of course, many ruins have been picked, and it has been around 3000 years after they disappeared, so it's not going to look exactly like it would have during when they were there.

Aleyids, on the other hand, were nothing but random dungeons.

Also, handle it like MW. Bringing the race back would be a giant slap in the face.


Every now and then you'd find a bed but it didn't look like Dwemer could actually have lived at those places.
So yeah. :shrug:
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Da Missz
 
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Post » Sat Jan 01, 2011 12:36 am

Every now and then you'd find a bed but it didn't look like Dwemer could actually have lived at those places.
So yeah. :shrug:



I'm going to go ahead and call you a noob. Since you don't know whether or not Dwemer could actually have lived there.

Don't Assume.....because WHEN you Assume, you make an ASS out of U and ME
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Manny(BAKE)
 
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Post » Sat Jan 01, 2011 12:56 am

I'd like if we came really close to finding out some kind of hidden secret about the Dwemer, only to have it slip out of our hands at the last minute.

Perhaps we find an old Dwemer book. A hidden page of Kagrenac's journal, written in Dwemer. Yagrum Bagarn (more surviving Dwemer would cheapen it, imo) could have perhaps survived, but be killed by the time I return the book to him?
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Stephy Beck
 
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Post » Fri Dec 31, 2010 1:16 pm

i want them brought back. nothing would be more fun than a steampunk dwemer character who utilized various gadgets. i want to play inspector mcgadget.
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Jessica Nash
 
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Post » Fri Dec 31, 2010 10:23 pm

i want them brought back. nothing would be more fun than a steampunk dwemer character who utilized various gadgets. i want to play inspector mcgadget.
You do not know the dwemer if that's what you think. They're irreversibly became the giant bronze golem, known as the Numidium, or Walk Brass, which also became another tower. YB was the ONLY exception, for reasons unknown, even to the most learned of scholars and metaphysical thinkers of Tamriel. The power of the Numidium is great enough to completely defy the god of time, and appears at all points in time. The Numidium even created its own paradox when 7 appeared at the exact same time, even though there is only 1 (TES:II).
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clelia vega
 
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Post » Sat Jan 01, 2011 2:48 am

I'm going to go ahead and call you a noob. Since you don't know whether or not Dwemer could actually have lived there.

Don't Assume.....because WHEN you Assume, you make an ASS out of U and ME


Wait... What?
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Juan Cerda
 
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Post » Sat Jan 01, 2011 1:58 am

I would like to see the return of Dwemer Specters and Centurions. I think "The last Living Dwemer" would be dead after what happened to Vvardenfell, but he could make an appearance since he wont die of age(Corprus Disease). Dwemer armor and weapons are high value collecables for many nobles from what I gather so it would make sense for it to be in the game. Also a bit more info about the race would be great too. Thats what I want to see about the Dwmer in Skyrim.
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Roisan Sweeney
 
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Post » Sat Jan 01, 2011 3:43 am

With more constructs, and more noises. The noises made the ruins what they were!

Maybe some more shapeshifters? The Steam and Spider Centurions were cool, but the Spheres... they were iconic.

Edit: Maybe at higher levels we could even see giant, detailed spiders... awesome!
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Andrew
 
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Post » Fri Dec 31, 2010 2:50 pm

Don't suppose you'd care to elaborate? as I, ahem, have never played morrowind. :blush2:


http://img820.imageshack.us/i/sssidstedwemer.jpg/



He was cursed, though. I'm assuming the spider legs were part of the curse. They seem to fill the role of the dwarves in TES, but with pointy elf ears.

EDIT- nevermind, it was corpus. But yeah, the deformity is from that.
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Multi Multi
 
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