Ayleids in Skyrim

Post » Mon Jan 10, 2011 4:46 am

Oblivion's lore indicates there was a war between Ayleids and their northern neighbours, moreover, they had more affairs in Skyrim region.
In the actual game, there will be any signs of the once mighty elves? Like ruins, places, etc.
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Bitter End
 
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Post » Mon Jan 10, 2011 12:00 pm

If there is any focus on extinct races of mer it'll be some form of the Falmer, not Ayleids.
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Nick Tyler
 
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Post » Mon Jan 10, 2011 4:52 am

If there is any focus on extinct races of mer it'll be some form of the Falmer, not Ayleids.


I would not be surprised if the Falmer are essentially the northern next of kin to the Ayleids anyway. I would love to know more of The Glorious Snow Prince.
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gandalf
 
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Post » Mon Jan 10, 2011 12:10 pm

Well there will probly be ruins i think but maybe not if there's dwarf ruins to.
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Michael Korkia
 
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Post » Mon Jan 10, 2011 4:03 am

I would not be surprised if the Falmer are essentially the northern next of kin to the Ayleids anyway. I would love to know more of The Glorious Snow Prince.

The Nords of Solstheim believe the Rieklings are actually the descendants of the Falmer.
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Barbequtie
 
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Post » Mon Jan 10, 2011 9:12 am

The only ruins I have heard about are Dwemer and Nord... it is still a possibility though!
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Liv Staff
 
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Post » Mon Jan 10, 2011 2:34 pm

If there is any focus on extinct races of mer it'll be some form of the Falmer, not Ayleids.

Im interested only in Ayleids:) I think they had some interest in north, as in Cyrod. At least the lore indicates this. Then, Skyrim must have some ruins, at least at its southern borders.
Why this is important?
Basically, I like them, especially their buildings, even in ruined state:)
But what is most important for me... I want to know, there will be any ayleid-related ressources in a vanilla Skyrim, as I working on a mod concept, and I thinking to start under Skyrim instead of Oblivion. Since I hate to modeling, with proper resources on the new engine should be a better solution to build the mod.
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xemmybx
 
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Post » Mon Jan 10, 2011 3:30 pm

Don't worry I'm sure each character will have eyelids
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Life long Observer
 
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Post » Mon Jan 10, 2011 3:36 pm

The Nords of Solstheim believe the Rieklings are actually the descendants of the Falmer.


Good Gracious Me, a Smurf! I think Smurfs and Rieklings are awesome. . . most blue people are really. But I have trouble seeing them being close relatives of the likes of The Snow Prince. . . now if they looked like those lovely blue Elves in that Avatar Movie, THEN I could buy it easy. :wink_smile:
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Laura Mclean
 
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Post » Mon Jan 10, 2011 10:11 am

Im interested only in Ayleids:) I think they had more interest in north, as in Cyrod. At least the lore indicates this. Then, Skyrim must have some ruins, at least its southers borders.
Why this is important?
Basically, I like them especially their buildings, even in ruined state:)
But what is most important for me... I want to know, there will be any ayleid-related ressources in a vanilla Skyrim, as I working on a mod concept, and I thinking to start under Skyrim instead of Oblivion. Since I hate to modeling, with proper resources on the new engine should be a better solution to build the mod.

I'm telling you man, it isn't going to happen. The Falmer were the original inhabitants of Skyrim, and ruin-wise they would be the most dominant (except of course for the Dwemer, whose ruins can be found all over Tamriel).

Don't worry I'm sure each character will have eyelids

Bravo, well done!

Good Gracious Me, a Smurf! I think Smurfs and Rieklings are awesome. . . most blue people are really. But I have trouble seeing them being close relatives of the likes of The Snow Prince. . . now if they looked like those lovely blue Elves in that Avatar Movie, THEN I could buy it easy. :wink_smile:

And that's the magic to the world, you don't have to believe it because there is no definite proof. There is no official Lore-book that states whether they are or are not descendants of the Falmer, it's open for debate and will likely never reach a conclusion.
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Pixie
 
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Post » Mon Jan 10, 2011 7:36 pm

I have a suspiscion the only ruin types we will see are Dwemer, and ancient Noric and Imperial forts, with maybe the occassional Daedric shrine in the mountains near Morrowind. I wish it were otherwise. I think it would greatly add to authenticity if the regions had multiple types of Ruins, based on the various inhabitants and invaders that have dwelt in the region over the ages, even more marginal ones. . . but the Devs seem to invest heavily into doing one or two ruin types, and not touching on the the other probablilities.
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barbara belmonte
 
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Post » Mon Jan 10, 2011 5:48 am

I'm telling you man, it isn't going to happen. The Falmer were the original inhabitants of Skyrim, and ruin-wise they would be the most dominant (except of course for the Dwemer, whose ruins can be found all over Tamriel).

except cyrodil for some reason
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Roisan Sweeney
 
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Post » Mon Jan 10, 2011 5:46 am

I'm telling you man, it isn't going to happen. The Falmer were the original inhabitants of Skyrim, and ruin-wise they would be the most dominant (except of course for the Dwemer, whose ruins can be found all over Tamriel).

Probably they were the dominant in Skyrim, but if I remember well, they had a few affairs with ayleids, e.g. Sancre Tor, etc... but the main problem still that Ayleids had any presence in Skyrim, or not? And this is anough significant to implement them into TES V. I think, not after all... and remain with Oblivion CS.:(
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Steeeph
 
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Post » Mon Jan 10, 2011 2:50 pm

except cyrodil for some reason

Touché. But then again, the Cyrodiil we saw in Oblivion wasn't exactly on the money.

Probably they were the dominant in Skyrim, but if I remember well, they had a few affairs with ayleids, e.g. Sancre Tor, etc... but the main problem still that Ayleids had any presence in Skyrim, or not? And this is anough significant to implement them into TES V. I think, not after all... and remain with Oblivion CS.:(

We'll just have to wait and see.
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Ricky Meehan
 
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Post » Mon Jan 10, 2011 7:56 pm

I'm telling you man, it isn't going to happen. The Falmer were the original inhabitants of Skyrim, and ruin-wise they would be the most dominant (except of course for the Dwemer, whose ruins can be found all over Tamriel).

Aren'tthe Falmer only mythical and there's really actually no concrete proof they ever existed?

except cyrodil for some reason

Actually, I'd never heard of Dwemer being outside the Northern provinces of Morrowind, Skyrim, High Rock and Hammerfell. I've heard nothing about the Dwemer being in Black Marsh, Cyrodiil, Summerset Isle, Valenwood or Elsweyr. Does anyone have a link to say they existed in any of those places?
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Juliet
 
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Post » Mon Jan 10, 2011 4:25 pm

Aren'tthe Falmer only mythical and there's really actually no concrete proof they ever existed?

I believe it is open to interpretation.

Actually, I'd never heard of Dwemer being outside the Northern provinces of Morrowind, Skyrim, High Rock and Hammerfell. I've heard nothing about the Dwemer being in Black Marsh, Cyrodiil, Summerset Isle, Valenwood or Elsweyr. Does anyone have a link to say they existed in any of those places?

Dwemer civilization was at one time spread across Tamriel (and that is all that is said), but yes they chiefly dwelt in the North/North-East.
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Svenja Hedrich
 
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Post » Mon Jan 10, 2011 7:55 am

I believe it is open to interpretation.


Dwemer civilization was at one time spread across Tamriel (and that is all that is said), but yes they chiefly dwelt in the North/North-East.

Source? Dwemer could not have been in Cyrodiil. The Ayleids were there as early as the Dwemer could have been and most certainly would not have taken kindly to them. After the Ayleid Empire crumbled, Imperials ruled Cyrodiil, so what window of time would the Dwemer have had to be spread across Cyrodiil?
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Jacob Phillips
 
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Post » Mon Jan 10, 2011 6:25 am

Source? Dwemer could not have been in Cyrodiil. The Ayleids were there as early as the Dwemer could have been and most certainly would not have taken kindly to them. After the Ayleid Empire crumbled, Imperials ruled Cyrodiil, so what window of time would the Dwemer have had to be spread across Cyrodiil?

"The Dwemer (pronounced Dwee-Mer) were a fabled lost race of Mer hailing from Dwemereth, the region that is now Morrowind. Their ruins and artifacts are scattered across Tamriel, specifically within Hammerfell (mainly in the mountains of Stros M'Kai), High Rock, and Morrowind." - from the http://www.uesp.net/wiki/Lore:Dwemer

Like I said in the first post, that is all I'm going on. You can believe what you want, but across Tamriel is across Tamriel is across Tamriel, not confined to the North. Many wars go unmentioned, and many records are destroyed, it is possible that not every war the elder inhabitants of Tamriel took part in was documented.
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Project
 
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Post » Mon Jan 10, 2011 3:28 pm

"The Dwemer (pronounced Dwee-Mer) were a fabled lost race of Mer hailing from Dwemereth, the region that is now Morrowind. Their ruins and artifacts are scattered across Tamriel, specifically within Hammerfell (mainly in the mountains of Stros M'Kai), High Rock, and Morrowind." - from the http://www.uesp.net/wiki/Lore:Dwemer

Like I said in the first post, that is all I'm going on. You can believe what you want, but across Tamriel is across Tamriel is across Tamriel, not confined to the North. Many wars go unmentioned, and many records are destroyed, it is possible that not every war the elder inhabitants of Tamriel took part in was documented.

Go over to the lore section and ask them what they think about the validity of UESP articles in relation to lore. :P
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Crystal Birch
 
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Post » Mon Jan 10, 2011 1:50 pm

Go over to the lore section and ask them what they think about the validity of UESP articles in relation to lore. :P

Oh no need, I already know their opinion on the subject. Perhaps I am wrong, perhaps I am not, either way we have effectivly derailed the topic, so I suppose it's time to let it go.
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Sylvia Luciani
 
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Post » Mon Jan 10, 2011 9:44 pm

If the lore says that there should be ayleid ruins in Skyrim then there should. Ofcourse the lore also said that there should be been werewolves and jungles in Cyrodiil. See any werewolves and jungles in Oblivion? No? Well, I guess the developers do not always follow the lore. Your chances of seeing ayleid ruins are slim, I`m afraid. There will be Dwemer ruins, though...
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Love iz not
 
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Post » Mon Jan 10, 2011 5:54 pm

I am not an expert on the Lore of the series however I do beleive that lore should be followed 95% of the time and if the lore says one thing it should be followed pretty closely. Obvioulsy what we know of our history in our real world is probably mostly accurate but we can't prove everything and there are always going to be things that are slightly wrong. If it changes from game to game I don't see how your immersion in the game can be as fun or interesting because in changes depending on the developers whim. I beleive it should mostly be consistent.

The fact that Cyrodil was in the lore of morrowind said to have jungles and werewolves should have been followed because it isn't exactly ancient history, it's a bloody province over a border. That sort of information should be correct, to me it shows a lack of detail/consistency on the part of the developer, or maybe your telling me that in the game world no one from Morrowind would ever have visited Cyrodil to correct such crap information.
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Kelli Wolfe
 
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Post » Mon Jan 10, 2011 5:57 am

I am not an expert on the Lore of the series however I do beleive that lore should be followed 95% of the time and if the lore says one thing it should be followed pretty closely. Obvioulsy what we know of our history in our real world is probably mostly accurate but we can't prove everything and there are always going to be things that are slightly wrong. If it changes from game to game I don't see how your immersion in the game can be as fun or interesting because in changes depending on the developers whim. I beleive it should mostly be consistent.

The fact that Cyrodil was in the lore of morrowind said to have jungles and werewolves should have been followed because it isn't exactly ancient history, it's a bloody province over a border. That sort of information should be correct, to me it shows a lack of detail/consistency on the part of the developer, or maybe your telling me that in the game world no one from Morrowind would ever have visited Cyrodil to correct such crap information.

It wasn't a jungle in Arena, which predates Morrowind and actually shows the province.
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Saul C
 
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Post » Mon Jan 10, 2011 2:33 pm

I would say there might be some traces of them left, but not as much as in oblivion, after all they were decaying back then I'm pretty sure there traces are almost gone by the time of Skyrim, plus I don't think they populated Skyrim much, could be mistaken though.
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Big mike
 
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Post » Mon Jan 10, 2011 2:00 pm

I would say there might be some traces of them left, but not as much as in oblivion, after all they were decaying back then I'm pretty sure there traces are almost gone by the time of Skyrim, plus I don't think they populated Skyrim much, could be mistaken though.

Constant cold weather environments tend to preserve things better due to the fact that there isn't a seasonal freeze and thaw that damages through filling cracks with water then freezing expanding the crack think potholes in the spring if it stayed frozen they wouldn't form.
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