Skyrim article in Swedish gaming magazine Level

Post » Wed Jan 26, 2011 12:52 am

Some is new. Thanks for posting. :thumbsup:
I really hope Bossfights and Hovering weren't a missprint.
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CYCO JO-NATE
 
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Post » Wed Jan 26, 2011 7:27 am

Yep, I thought it was a nice passage. It does sound to me though like that last bit of the fight is just part of the finishing move's animation (sticking the sword in the bandit's belly - sounds a lot like in the trailer). It would be really sweet if the enemies sometimes collapsed on us when dying though.


Yeah, I really liked that bit about them collapsing onto us when dying. I hope that kind of thing happens too. :starwars:
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mishionary
 
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Post » Wed Jan 26, 2011 1:07 am

Yeah, I really liked that bit about them collapsing onto us when dying. I hope that kind of thing happens too. :starwars:


^yes please!

from the description of the camera panning backwards as the bandit collapses on top of the PC, it seems pretty graphic and not vague or something that could be chalked up to "poor translation"

I would be surprised now if this feature is not included
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NIloufar Emporio
 
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Post » Wed Jan 26, 2011 12:05 am

Im assuming its a mistranslation or something. Though if there were 1800 perks that would be awesome.


He also (Todd) mentions putting points into perks, but that may have been wrong on his part he may have meant something else, or it may mean that you dont necessarily get a perk every time, but only after you have invested a certain amount of points into them.
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^~LIL B0NE5~^
 
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Post » Tue Jan 25, 2011 9:35 pm

Fun Fact (well for all you starwars geeks anyway - had to look it up myself): When the reporter asks Todd how the souls of the dragons are connected to the dragonborns, Todd answers: "It's a bit like midi-chlorides. We don't want to explain it too in-depth".
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Frank Firefly
 
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Post » Tue Jan 25, 2011 7:11 pm

I am absolutely salivating about the part talking about the combat, the stab in the stomach, and the actual bandit falling against your character as he dies... then the player pushing the body to the side. I was already excited by what I believed the combat would be like, but this in depth description has really got me going. I can't believe a battle with a simple bandit can sound that epic!
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Prue
 
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Post » Wed Jan 26, 2011 2:46 am

If a new perk unlocks at every skill level then we would need 1800 perks

(18 skills x 100 levels for each skill)

Pretty sure that will not be the case.


I'm pretty sure we will be able to pick 1 perk per character level, but not 1 perk per skill each time the skill itself levels up.
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Wayland Neace
 
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Post » Wed Jan 26, 2011 5:15 am

I'm pretty sure we will be able to pick 1 perk per character level, but not 1 perk per skill each time the skill itself levels up.

I believe that's correct. Perks will unlock per skill level up, but we won't choose one until our character levels up.
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{Richies Mommy}
 
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Post » Tue Jan 25, 2011 7:51 pm


Then comes a fight against a bandit and he has described it in detail: The bandit attacks Todd with a wild war cry. He strikes with his sword and Todd manages to block the attack with his shield. The enemy takes a few steps back and goes into a defensive stance.He waits for Todd to make a move, but Todd waits patiently. The bandit finally grows impatient and attacks once more. But instead of blocking, Todd this time raises his sword and buries it in the enemy’s stomach, which he has left open. The whole screen is pushed back as the weight of the dead body lands on Todd. He stumbles, but regains his footing and manages to push off the body. The bandit slides off the edge of the sword and hits the ground.Sounds like the finishing move we saw in the trailer, but still pretty nice right? ;)


Strange....when have I heard such an amazing description before....oh I know in 05!

To the Death, Or to the Pain?

"He will win who knows when to fight and when not to fight. He will win who knows how to handle both superior and inferior forces. He will win who, prepared himself, waits to take the enemy unprepared.

-Sun Tzu, the Art of War



You're walking through a seedy part of a town in Western Cyrodiil. People mill about, some engaged in conversation, others minding their own business out on their own errands. Suddenly, an ugly man decides he doesn't like you. Maybe he's drunk, maybe he's just a bully, maybe he's just showing off in front of his friends — but for whatever reason, he has taken your measure and decided he can best you.



He comes charging at you, with a nasty looking mace in his hand and a look of hatred on his face. Onlookers move back to make room for what should be an entertaining fight.



Quickly drawing your sword and shield, you wheel around to face him. He's upon you pretty quickly though, and you barely have time to raise your shield (hold right mouse button) before his first blow thunders down upon you.



But you block well, and as he recoils from the collision, you quickly perform left & right slashes with your sword (two clicks of the left mouse button, about a second apart). The bully realizes this isn't going to be easy.



He backs off a bit, and starts dodging around you. First to the left, then to the right. You maneuver to keep him in view, looking for an opening. Suddenly he steps back, raises his mace in both hands, and steps forward, bringing the mace towards your head in a crushing blow!



But you're quick — you step to the side as he attacks. As he passes by, you execute a spinning maneuver and slash him in the side (hold left mouse button and left maneuver key). The hit is solid, and your foe staggers from the blow.



But it's not over yet. The bully swings his mace wildly — his first swing misses, but the next one connects for a blow that sends you staggering. Pressing his advantage, the bully bears down on you with a power attack of his own. OUCH. This isn't going well. You take a glance at your health meter; it's getting a bit low. You quickly back up out of the bully's reach and raise your shield (hold right mouse button).



He's hurting, too. You circle each other for a time, looking for an opening, trying to recover some fatigue. Finally the bully charges forward with a devastating overhead blow, perhaps hoping to break your shield. But the shield holds and the recoil send him staggering back. This is your chance! You perform a mighty forward power attack (hold the left mouse button, press forward) and connect solidly. The blow staggers your foe once again, and you perform 3 slashing attacks in rapid succession (three taps on the left mouse button, about a second apart), and finally the bully collapses to the ground, defeated.

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Natasha Biss
 
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Post » Wed Jan 26, 2011 9:27 am

Perks will unlock per skill level up


I don't think that will be possible. maybe every 5 skill levels or so.

In any case I'm sure there will be lots of sweet perks to choose from and hopefully it will be relatively simple to add new perks via mods.
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Katy Hogben
 
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Post » Wed Jan 26, 2011 5:59 am

Strange....when have I heard such an amazing description before....oh I know in 05!

That was Beth though in 05 saying that. This is a previewer who actually saw it.
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Bek Rideout
 
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Post » Wed Jan 26, 2011 3:39 am

Thats really awesome info, thanks for sharing it with us.
- Once more they talk about the differences between oblivion and morrowind and how skyrim compares to its predecessors. Todd mentions how arena, daggerfall and oblivion went for the more classical fantasy style, while morrowind was supposed to be more unique. Todd says: “…[in oblivion] we sacrificed what made morrowind so special: the wonder of discovery. In skyrim we are trying to find our way back to that feeling.”

Thats great, exploration is one of best features of TES

- Under the picture with the player character fighting the spider, the article talks about bossfights as a new aspect of skyrim. Of course we knew that dragons were going to work as a boss of sorts, but this is the first time I can recall them mentioning bossfights specifically. Could just be the reporter's interpretation of course.

Well Boss level standard enemies but thous frostbite spider was already mentioned as part of Golden Claw quest so he is really boss in classical way.

- The reporter gives his impressions of the environments – he says they don’t seem to be any more varied than they were in oblivion (…and I detect some bitterness here…) but on the other hand they are esthetically appealing and the level of detail beats anything he’s ever seen before. Again, this is just his opinions…

Well high level of details is good, less generic landscapes another challenge for modders,

- Then comes a fight against a bandit and he has described it in detail: The bandit attacks Todd with a wild war cry. He strikes with his sword and Todd manages to block the attack with his shield. The enemy takes a few steps back and goes into a defensive stance.He waits for Todd to make a move, but Todd waits patiently. The bandit finally grows impatient and attacks once more. But instead of blocking, Todd this time raises his sword and buries it in the enemy’s stomach, which he has left open. The whole screen is pushed back as the weight of the dead body lands on Todd. He stumbles, but regains his footing and manages to push off the body. The bandit slides off the edge of the sword and hits the ground.Sounds like the finishing move we saw in the trailer, but still pretty nice right? ;)

Fight described in really interesting way, interesting how long Todd was under passive blocking how finishers start work does it need certain conditions to start work?

- They then move on to the skills and the 3 attributes, and they say that each skill level unlocks new perks to chose from. Sounds a little excessive to me, but eh.

Well something similar to Oblivion when we receive perks at certain levels of skills but now we need additionally chose out of become available perks and they not automatically assigned as in Oblivion.

- The Dark Brotherhood gets mentioned again, and they say that they have “…spread their roots all over Tamriel, and that they will use the internal conflicts of skyrim to their advantage.” Interesting.

Thats sounds awesome.

- When they discuss the dragon shouts they give the examples of fire-breathing, teleporting and hovering. No further explanation is given to that last one, and levitation has been denied many times now, so I have no clue what they mean… They didn’t mention slowing down time, so who knows, maybe that’s what they meant. Still, seems like a weird mix-up.

Hovering shout?
Well thats brilliant interesting, maybe it will work as lich hovering in Oblivion and levitation in Arena?

- They talk about the new dialogue system and mentions that your companions might start a conversation with you at any time while you travel, and that they underline their statements with gestures and occasional eye contact.

Gestures while talking thats good.

- Finally they talk about the implementation of level-scaling and Todd says that “Instead of adapting the world to your level we try to tell the player that some areas are too hard to deal with in the beginning”. (Reporter’s words- not a direct quote from Todd.)

Good-good perhaps Fallout 3 level scaling will be best compromise between Morrowind and Oblivion leveling.
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Marina Leigh
 
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Post » Tue Jan 25, 2011 7:40 pm

Haha, LOL at the midi-chlorian comment. :D
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Jason White
 
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Post » Wed Jan 26, 2011 12:18 am

...
All in all, this sounds like great news. They've really been absorbing our feedback all this time, and it shows.

^ THIS is the kind of comments I've missed hearing around this forum.

Anyway, great info :) some new stuff indeed.
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Amber Ably
 
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Post » Tue Jan 25, 2011 6:05 pm

Strange....when have I heard such an amazing description before....oh I know in 05!

The description describes just about what happened normally in Oblivion only in a hyped way (except for people backing away when a fight starts, or that someone randomly challenges you to a duel, which we know was removed due to just reasons).
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Leilene Nessel
 
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Post » Tue Jan 25, 2011 7:16 pm

Strange....when have I heard such an amazing description before....oh I know in 05!

The description describes just about what happened normally in Oblivion only in a hyped way (except for people backing away when a fight starts, or that someone randomly challenges you to a duel, which we know was removed due to just reasons).


Actually, that example he quoted was straight out of Oblivion's gameplay. Nothing in it was even slightly exaggerated. I read that word for word, and I can tell you I've had that same fight thousands of times in OB. It wasn't hype, and it certainly didn't include anything like the features discussed for Skyrim's combat, including finishers and the like.

That description sounds good from a weak RP perspective, but once you play it in-game, it gets very old after the 1000th time.


Anyway, OT:

Great article info. The hovering sounds really interesting, and I'm betting it could be a nice little compromise for the fans of levitation. The DB coming back was known, and the fact that they describe it as "advancing" through Tamriel is intriguing, to say the least. Oh, and as for the combat sequence described, it almost sounds like it was a counter kill finisher akin to an AC counter kill. That's really cool, but it also means fights will go very quickly with enemies that are much weaker than you. Which I think is a great change, of course. Lastly, for the perks, I'm betting that's just a miscalculation in that article, but I am glad to hear the perks won't be too limited. I want to be able to excel in many areas and get as many perks as possible for my PC. I'll test the limits of the system with my first character, probably.
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Erich Lendermon
 
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