Im smarter than you, orc!

Post » Mon Jun 07, 2010 6:41 am

The skill and attribute system has been rethought to make it more streamlined yet offer much more varied character builds. We’re down from 8 attributes and 21 skills to 3 attributes and 18 skills, which will probably cause gasps of horror in some camps, but actually the aim is to make character builds even more diverse while getting rid of redundant levelling.Acrobatics is gone, for instance – “who makes a character that is like ‘I am someone who doesn’t run?” Each skill unlocks a series of perks, which add multiple new abilities – such as a slow-time mode for arrow shooting. Each perk has certain requirements, not purely having unlocked the one below it. “You see a perk you like and say ‘I’m going to start using my sword more because I want that perk”, says Howard. The attributes, meanwhile, are distilled to Health, Magicka and Stamina. “What we found was those [old] attributes actually did something else. For instance, Intelligence just affected Magicka. They all trickled down to some other stat.” Again- this will cause gasps of horror. Maybe those will be justified, maybe they won’t – we won’t know until we play. Conceptually speaking, however, I dig the idea of your character build now being more about your actions than about strict segmenting into what were in some cases multiple attributes with similar effects. It does mean it’s more a game of actions than of numbers, and that’s always going to get backs up, but in this instance I’m fairly sure they’ve genuinely done it to increase engagement with your character and what he/she/it gets up to than to stoooopidise matters.


This was taken from an article, I remember reading it too. It contains a statement from Todd, which you can (AGAIN) refer to that.

And everything I've written above is based on things we already know about Oblivion and things we know will be in Cyrodiil, no speculation, nothing like that, just pure flat out FACT. Deal with it.

EDIT: Man, there are even quotes from Todd Howard there that say "Says Howard"......
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Prisca Lacour
 
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Post » Mon Jun 07, 2010 3:25 pm

UPS! lol jesh your right :P kk

but what you know in Oblivion doesn't apply anymore in Skyrim now does it dark :P


(again apologies for the previous article :D)
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sexy zara
 
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Post » Mon Jun 07, 2010 11:15 am

its not about needing some thing to define my character for me, its a stat I have controll over that I don't have to keep track of it in my head. you try juggling around the stats of 19+ role play characters in your head. I use attributes as a reference to how my characters compare to my other characters. having perks that do these things that are already done before are not only waste of perks but also don't do any thing for comparing my characters. how is having the third level of a perk tree define my the intellegence or personality of my thief compared to one that has only a level one of that "personality" perk? its is stupid to say this thief is two charisma better than that thief. it doesn't work, not for me at least.

I'm not sure I understand. If you are saying that perks are a less viable way of comparing intelligence of players I'd have to say you're wrong. Anything that gives that frame of reference does the job. I don't get how it doesn't make sense for one thief is more charismatic than another thief. I think that makes perfect sense. I don't think I read it right though.

Edit: If you meant that perks wouldn't give you the sense of your character being smart by default as in when you start the game, and that an intelligence modifier or stat would do a better job at that, then yes i would have to agree with that. Its not really something that bugs me, but I could see what you are saying. Because you don't start out with perks you would have no way of knowing how smart your character was before you got the perk that justified it. But something tells me that there won't be an intelligence perk anyway so its probably just something we'll live with. The way I understand it is that magicka is the same thing as intelligence. Like maybe you have to be smart to use magic.
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Taylrea Teodor
 
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Post » Mon Jun 07, 2010 12:23 pm

Oh for the love of...

You know what - a LOT of you need to have a moritorium on the repetitive discussion of attributes. Sorry they changed things - it's a new game. Play it and see how you feel instead of those both pro and con swooning around the forums all melodramatic. Games evolve, things change, sometimes it's good, sometimes it's disappointing, but to get into a verbal snit-fest over it on the forum. :shakehead:

Leave the topic be for a while.
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Suzy Santana
 
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