Is there a workable quest order?

Post » Tue Jun 08, 2010 6:05 am

So many quests seem to overlap and even conflict. Seems like if you do one task and it renders another inncompletable somewhere down the road.

So my question is this: Is there a basic order of completing tasks that will make them work. For instance, I went to a lot of trouble to have the Great Khans amenable to fighting against the Legion, but in the For the Republic 2 quest even killing Papa Khan does not make Regis agree to support the legion like he should. I would have liked to have reported to Colonel Cassandra Moore that the task is finished and have her send me on my next mission.

I imagine at some distant point the Fallout Wiki will list this information if it is known, but I am hoping someone can tell me now if there is a working order or if these problems simply have to wait till there is a future patch.
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xxLindsAffec
 
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Post » Mon Jun 07, 2010 10:18 pm

Well, if you look at the http://fallout.wikia.com/wiki/For_The_Republic,_Part_2, you see that the actual quest of allying with or destroying the Khans is called Oh My Papa, and is a whole different quest. That's where you will find the information "needed" to complete the quest.

Also, you're killing Papa Khan to make Regis support the NCR, not the Legion.

There isn't a "workable quest order", as some of the different quests overlap, both within the same faction and across the factions. For the Republic, part 2 is a good example. Once the Colonel sends you off to ally with or destroy the Khans, the Oh My Papa quest begins. Then complete that quest and continue with For the Republic. You should decide which faction you want to support pretty early. Once you reach a certain point in one of the four questlines you can't do some of the others.
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SaVino GοΜ
 
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Post » Tue Jun 08, 2010 10:02 am

FNV isn't linear like FO3. You cannot finish every single quest. In fact, there are many you won't even be able to access depending on the faction you choose to side with.

Quite a few quests have consequences like turning a faction against you or causing a conflicting quest to fail. All factions have some crossover quests, but at some point you're going to have to choose a side. Doing so will limit your quests to those given by that faction.
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barbara belmonte
 
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Post » Tue Jun 08, 2010 11:34 am

So many quests seem to overlap and even conflict. Seems like if you do one task and it renders another inncompletable somewhere down the road.

Ah, but that's the beauty of the game! It doesn't force you into a predictable one-way street. You HAVE to make tough choices.
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Alexandra Ryan
 
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Post » Mon Jun 07, 2010 10:17 pm

Ah, but that's the beauty of the game! It doesn't force you into a predictable one-way street. You HAVE to make tough choices.


I understand that, and personally I enjoy making tough choices. I'd just like to know one thing. How on earth can you even reach Lvl. 30 in one playthrough? I'm about 1.5k shy of Lvl. 19, and almost every quest I'd like to attempt is conflicting. I wouldn't mind that, but I'm trying to make a character so I have a save to fall back on and continue on all of the other factions. I can't do that if I make the remaining factions dislike me.

Would creating a save before doing these quests help me reach Lvl. 30, and then revert back to before I done any conflicting quests work do you think?
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W E I R D
 
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Post » Tue Jun 08, 2010 7:02 am

FNV isn't linear like FO3. You cannot finish every single quest. In fact, there are many you won't even be able to access depending on the faction you choose to side with.

Quite a few quests have consequences like turning a faction against you or causing a conflicting quest to fail. All factions have some crossover quests, but at some point you're going to have to choose a side. Doing so will limit your quests to those given by that faction.



I actually enjoy how this plays out. I've gone back to a level 17 save (from my level 35 NCR aligned "true character") and played through doing an independent ending and I'm working on the House ending. Next will be Caesar. I do it partially for the Xbox achievements and partially just to get a chance to see how all the different endings play out and experience all the quests.

Good job, Obsidian.
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Emma
 
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Post » Mon Jun 07, 2010 11:53 pm

I understand that, and personally I enjoy making tough choices. I'd just like to know one thing. How on earth can you even reach Lvl. 30 in one playthrough? I'm about 1.5k shy of Lvl. 19, and almost every quest I'd like to attempt is conflicting. I wouldn't mind that, but I'm trying to make a character so I have a save to fall back on and continue on all of the other factions. I can't do that if I make the remaining factions dislike me.

Would creating a save before doing these quests help me reach Lvl. 30, and then revert back to before I done any conflicting quests work do you think?

You can reach Lvl 30 pretty easily, I think. I am nearing my 20-s and my quest log is full of quests to complete.

Do side quests. There's lots of side quests sprinkled all over the game that you can do regardless of the allegiance you've chosen, and they all earn XP. Pick locks, hack terminals, disarm traps- it all earns XP. Hunt animals and Fiends for food, fun and profit. Pass skill checks in conversations; just for example, you can earn over 200 XP when talking to Pete about the history of the Boomers by passing skill checks.
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Jessica Thomson
 
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Post » Tue Jun 08, 2010 1:48 pm


Also, you're killing Papa Khan to make Regis support the NCR, not the Legion.


After killing Papa Khan, Regis does not have the dialog to say he will support the NCR. When I return to the Colonel, she says to go back and kill the Khans.

There isn't a "workable quest order", as some of the different quests overlap, both within the same faction and across the factions. For the Republic, part 2 is a good example. Once the Colonel sends you off to ally with or destroy the Khans, the Oh My Papa quest begins. Then complete that quest and continue with For the Republic. You should decide which faction you want to support pretty early. Once you reach a certain point in one of the four questlines you can't do some of the others.


Unfortunately I started the Oh My Papa quest first, not knowing there was an expected order, or even that I was supposed to pick a faction early. I got the scouting of the Great Khans request from Yes Man and things blossomed from there. I have not allied myself with any faction as of yet, however I think I would like to go with the NCR , that is why I am anxious to complete the For the Republic 2 quest.

Doing some research

Seems I could kill all the Khans (why would I want to do that?) or do a resetquest 00140c3a, that may work or possibly screw things up. Wish I had known the correct order that the beta testers must have utilized.
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dav
 
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Post » Tue Jun 08, 2010 10:45 am

FNV isn't linear like FO3. You cannot finish every single quest. In fact, there are many you won't even be able to access depending on the faction you choose to side with.


Everyone accepts, likes or idolizes me so far except for the Powder Gangers. No telling what the Geckos think other than my making for a good lunch..

Quite a few quests have consequences like turning a faction against you or causing a conflicting quest to fail. All factions have some crossover quests, but at some point you're going to have to choose a side. Doing so will limit your quests to those given by that faction.


When given a choice to kill Papa Khan and then completing it by killing him, then quest should work. Since I cannot get Regis or Colonel Moore to acknowledge the killing of Papa Khan, I doubt this has anything to do with factional likeability. Seems more like task order or a glitch.
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Nikki Lawrence
 
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Post » Tue Jun 08, 2010 11:03 am

I'm on my first play through, 82hrs in and havnt completed ring a ding ding yet! If you explore and all side quests getting to level 30 won't be that hard!!
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Sista Sila
 
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Post » Tue Jun 08, 2010 10:01 am

Doing some research

Seems I could kill all the Khans (why would I want to do that?) or do a resetquest 00140c3a, that may work or possibly screw things up.


Doing the reset of Oh My Papa solved the problem that completing this level before For the Republic 2 caused. Do Oh My Papa's tasks given by Regis, switch to For the Republic 2, then talk to Papa Khan. You can now solve both quests.

Thanks TobeDestroyed, the Fallout Wiki did indeed have the answer.
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Anna Krzyzanowska
 
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