» Fri Jun 11, 2010 6:56 am
I am planning on making a Space Marine or Brotherhood of Steel type character. She will have poor social skills, poor thief skills, and a disdain for ordinary guns or shady tactics. She will be all about Power Armor, Power Gauntlets, Science, and when needed, Energy Weapons.
This character would be the absolute inverse of my main (first) character, who is all about Guns, Speech, Lockpick, Stealth, and Sniping.
I think my starting scores will be:
STR 8
PER 5
END 9
CHA 1
INT 10
AGI 6
LUC 1
My goal would be to get the caps for the END implant and get over to the doc for the implant before I hit level 2. I am not sure if that will be possible at level 1 with luck 1, but maybe some save/load on a few games of Caravan. Basically, I want my Hit Points *AND* my Skill Points max, but if I screw up and level once or twice before I can get them to 10, I'd rather miss out on a few hit points than any skill points. I'm a skill monkey.
Anyway, I would probably take:
[Talent] Heavy Handed
[02] Intense Strength
[04] Educated
[06] Toughness
[08] Super Slam
[10] Stonewall
[12] Piercing Strike
[14] Unstoppable Force
[16] Purifier
[18] Paralyzing Palm
[20] UNDECIDED
[22] UNDECIDED
[24] Slayer
[26] UNDECIDED
[28] UNDECIDED
[30] UNDECIDED
For my 5 UNDECIDED options, I'm looking at Toughness (second rank), Action Girl, Nerves of Steel, Light Step, and Adamantium Skeleton.
I'm not too sure about Light Step and Adamantium Skeleton, but I'm thinking it would be nice to not get my limbs crippled often.
My only uncertainty on perks otherwise is that I'm not sure (from the description on the wiki) on what exactly Unstoppable Force does. It seems like if someone tried to block me, I jack them up even more.
But yeah, that will be the gist of my Space Marine or Brotherhood of Steel Unarmed/Melee/Energy character.