Attributes and Racial Bonuses

Post » Mon Jun 21, 2010 8:21 pm

Paraphrased from one of the podcasts: It’s also been indicated by Todd Howard that Bethesda wants to make each race more distinct and meaningful – to make it a more important decision when you start the game. But I understand your point also. Hopefully, they have come up with a means to make race a more important decision, while still leaving open the option to play the game any way the player desires through the course of the game.



i just think if they make races loyal to the lore (orcs are some of the finest front line soldiers/ Bosmer are skilled archers) they'd be fine. I can always choose to play a Redguard wizard even though the lore states they dont like to rely on magic. It comes down to the player. I think if I play a race for a specific playstyle, i should have advantages as opposed to playing a race because i think its cool or pretty (I'm not against that either, i'm just trying to make a point). I think a Nord should start off with more encumbrance, but a Kahjiit should move faster. Bretons should be better with Magic, and have more Magicka than a Dunmer, who is pretty much the jack of all trades race, and should receive small bonuses across the board. It just makes sense in my mind to distinguish the races because if you go back and start a new game, having the option to play a powerful player as opposed to a graceful one would immensly help replayability in a game series that players play forever already.

sorry for the rant. PARAPHRASE- i hope so too.
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Tue Jun 22, 2010 7:32 am

racial bonuses likely wont be that awesome. I know I'm being a Debbie Downer here, but as Todd stated, he doesn't want the beginning of the game to determine how the player plays. Something i think choosing a race should guide you to do. there's no reason for someone to pick an Altmer and not play a mage, or a Nord and not play a warrior (save RP purposes.) but because they believe (or seem to believe) race should basically be a skin, then the racial bonuses prolly wont be that cool... the only thing that worries me about this whole game is races becoming nothing but skins. it scares me to death because it leaves out sooo much replay value. i hope bonuses make races unique, and i hope the races themselves are unique even without the racial abilities, but i'm skeptical. :sadvaultboy:



Not true realy. Just because you pick altmer doesnt unlock the ability to play as a mage even if they are rather dang good at it. It just means it will be easier to play a mage with this race.

This is true mainly because unlike in mw and ob and daggerfall you train magicka.. so any race can get enough to cast most any spell. But altmer likely will have more or need less or something magicywonmderous.


An altmer mage might simple be able to cast faster... we dont realy know. I dont think bosmer mages will be doomed.. they just wont be the same as altmer mages and altmer bowmen wont be the same as bosmer bowmen.

I think everyone or most everyone expects replay meat out of races where you can play 3-4 of your favorite kind of character and because they are different races it plays out in fun new ways.

I WANT to see how a bosmer druid turns out as compared to an argonian ritualist and a khajiit herbalist and a nord stormcaller and an orc shamen and a redguard bonestealer... As long as the races are interesting enough to make 2 charcters with the same skills come out FUN im happy.
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Tue Jun 22, 2010 6:58 am

Not true realy. Just because you pick altmer doesnt unlock the ability to play as a mage even if they are rather dang good at it. It just means it will be easier to play a mage with this race.

This is true mainly because unlike in mw and ob and daggerfall you train magicka.. so any race can get enough to cast most any spell. But altmer likely will have more or need less or something magicywonmderous.


An altmer mage might simple be able to cast faster... we dont realy know. I dont think bosmer mages will be doomed.. they just wont be the same as altmer mages and altmer bowmen wont be the same as bosmer bowmen.

I think everyone or most everyone expects replay meat out of races where you can play 3-4 of your favorite kind of character and because they are different races it plays out in fun new ways.

I WANT to see how a bosmer druid turns out as compared to an argonian ritualist and a khajiit herbalist and a nord stormcaller and an orc shamen and a redguard bonestealer... As long as the races are interesting enough to make 2 charcters with the same skills come out FUN im happy.



but, see, an Altmer mage and a Bosmer mage and an Altmer archer vs. a Bosmer one might not play any differently at all. that's what I'm afraid of. If they play differently, I'm happy. But I'm skeptical because I'm afraid the races will become skins, and the Altmer mage wont cast faster or have more magicka, or use less per spell than the Orc. i don't quite get why you said what i said isn't true because you just have a different opinion on how the races will turn out. we dont know how they will be, so you saying my speculation isn't true, and yours is isn't logical.
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Mon Jun 21, 2010 10:16 pm

but, see, an Altmer mage and a Bosmer mage and an Altmer archer vs. a Bosmer one might not play any differently at all. that's what I'm afraid of. If they play differently, I'm happy. But I'm skeptical because I'm afraid the races will become skins, and the Altmer mage wont cast faster or have more magicka, or use less per spell than the Orc. i don't quite get why you said what i said isn't true because you just have a different opinion on how the races will turn out. we dont know how they will be, so you saying my speculation isn't true, and yours is isn't logical.



No what im saying is because of how the 3 stats now work and how perks work bethesda should have FAR more room to give each race abilties without running into places like they did in ob where some races simply couldnt be even ok with some skills unless they realy knew what they were doing ahead of time.

In short they should have room to make the races interesting.
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Mon Jun 21, 2010 5:28 pm

No what im saying is because of how the 3 stats now work and how perks work bethesda should have FAR more room to give each race abilties without running into places like they did in ob where some races simply couldnt be even ok with some skills unless they realy knew what they were doing ahead of time.

In short they should have room to make the races interesting.



I agree they will have more room to work, but whether or not they take advantage of that wiggle room is debatable. like i said, i'm afraid they aren't going to take advantage of the freedom they have to make races completely unique, cuz they might be afraid to determine players picks by their playstyles, or vice-versa.
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Mon Jun 21, 2010 8:02 pm

racial bonuses likely wont be that awesome. I know I'm being a Debbie Downer here, but as Todd stated, he doesn't want the beginning of the game to determine how the player plays. Something i think choosing a race should guide you to do. there's no reason for someone to pick an Altmer and not play a mage, or a Nord and not play a warrior (save RP purposes.) but because they believe (or seem to believe) race should basically be a skin, then the racial bonuses prolly wont be that cool... the only thing that worries me about this whole game is races becoming nothing but skins. it scares me to death because it leaves out sooo much replay value. i hope bonuses make races unique, and i hope the races themselves are unique even without the racial abilities, but i'm skeptical. :sadvaultboy:

This is exactly what I fear too. Most of my most enjoyable characters have been outside the norms - I rarely, if ever, play characters who fit their archetypes. I just don't find that as interesting. My first mage was a Breton, simply because I figured that would be the easiest way to get a handle on playing a mage. My favorite mage though, by far, is an Orc. And my favorite Breton is a light-armored swordsman. Similarly, I do have a Bosmer archer, but my favorite Bosmer is a little slip of a girl armed with a battleaxe. Probably my single favorite Oblivion character is a female Dunmer who favors heavy armor and a claymore.

It was already difficult enough to get the full experience out of such characters in Oblivion, since pretty much all the starting bonuses and penalties were just temporary. They only made a difference early in the game, and there's nothing particularly dangerous early in the game anyway. By the time more dangerous things started showing up, the character had generally gained enough that that contrary-to-the-archtype build wasn't as much of a challenge as I would've liked anyway. But still - I can, and do, get some enjoyment out of what challenge there is.

Everything that I've seen so far about Skyrim at least implies that the game is moving in the opposite direction - that, rather than making the differences more distinct (as I'd honestly prefer, though I accept I might be in the minority there), they're making them less distinct. Yes - we've had a statement that they intend to make the races more distinct, but the evidence that we've seen hasn't supported the conclusion that that distinction will go beyond appearance. It's possible that it might, but at this point, I have no particular reason to believe that it will, and I'm afraid that it won't.

We'll see, of course, but I'm not particularly optimistic....
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Tue Jun 22, 2010 1:27 am

I agree they will have more room to work, but whether or not they take advantage of that wiggle room is debatable. like i said, i'm afraid they aren't going to take advantage of the freedom they have to make races completely unique, cuz they might be afraid to determine players picks by their playstyles, or vice-versa.



I think there is about a 70% chance your right on that but im rooting for the other 30% with all my nerdly might.
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Mon Jun 21, 2010 8:40 pm

This is exactly what I fear too. Most of my most enjoyable characters have been outside the norms - I rarely, if ever, play characters who fit their archetypes. I just don't find that as interesting. My first mage was a Breton, simply because I figured that would be the easiest way to get a handle on playing a mage. My favorite mage though, by far, is an Orc. And my favorite Breton is a light-armored swordsman. Similarly, I do have a Bosmer archer, but my favorite Bosmer is a little slip of a girl armed with a battleaxe. Probably my single favorite Oblivion character is a female Dunmer who favors heavy armor and a claymore.

It was already difficult enough to get the full experience out of such characters in Oblivion, since pretty much all the starting bonuses and penalties were just temporary. They only made a difference early in the game, and there's nothing particularly dangerous early in the game anyway. By the time more dangerous things started showing up, the character had generally gained enough that that contrary-to-the-archtype build wasn't as much of a challenge as I would've liked anyway. But still - I can, and do, get some enjoyment out of what challenge there is.

Everything that I've seen so far about Skyrim at least implies that the game is moving in the opposite direction - that, rather than making the differences more distinct (as I'd honestly prefer, though I accept I might be in the minority there), they're making them less distinct. Yes - we've had a statement that they intend to make the races more distinct, but the evidence that we've seen hasn't supported the conclusion that that distinction will go beyond appearance. It's possible that it might, but at this point, I have no particular reason to believe that it will, and I'm afraid that it won't.

We'll see, of course, but I'm not particularly optimistic....



I couldn't agree more. I think I should just copy and paste what you just said, and not even reply to you with my own words. the one thing that scares me more than anything is BGS will make all the races indistinguishable from one another by end game. I know, perks, perks,perks, thats how i will define my character, and i get that. but i think having ten distinct races to play through with my 50 different perks will add well, about ten times the replayability (in theory). now lets say, aside from aesthetics, all the races are the same aside the starting skill bonuses that they always get... now you're just giving players something that could potentially stunt their leveling (prolly not because its not like oblivion, but still) and it is temporary. unless you can give the max number in a stat higher by endgame than other races (bosmer get 110 archery skill as opposed to 100) and making i worth while to have a stat higher than 100, i dont see a reason to even do it.

I still think race specific perks could go a long way to helping. and not ancestor ghost or command bunny. If you make those powers level with you, they could be fun, otherwise they are, again, just little head starts for new characters that mean nothing by endgame.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Mon Jun 21, 2010 5:40 pm

im going to choose a khajiit and i just want to be able to jump really high that is all. i hope unique racial abilities are more than stat pluses at the beginning
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Mon Jun 21, 2010 8:08 pm

Wow, I made this post more than two months ago. What's it doing here again?

I bet everyone thought I was crazy when I suggested attributes would be cut from the game!
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Mon Jun 21, 2010 11:19 pm

Berserk should go to nords, berserking is a widely known ability that supposedly originates in scandinavian countries. iceland, norway, finland and sweden to be precise.

After looking up "berserker", I agree, it would be quite interesting. It should do something along the lines of: resistance to fire: 100% resistance to blades: 100% weakness to blunt: 100% resistance to damage(excluding blunt): 100% and all damage taken during you "berserk" period, will come back and hit you all at once when it wears off(like the adrenaline ability in Brink) potentially, making it lethal(jumping off a high mountain and activating berserk, only to be killed a little while later after your landing) Only problem being, what power would the Orcs get now?
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Tue Jun 22, 2010 6:54 am

I suppose Adrenaline Rush could possess:

-Fortify Attack
-Fortify Health
-Fortify Stamina
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Previous

Return to V - Skyrim