For the Melee/Unarmed, think Six-String Samurai, or traveling wasteland ronin or some thing. Thinking he'll have some social skills but nothing major as i always enjoy characters who can use the speech or barter options when available (feels like it gives me more options). I might give him a cowboy repeater or some thing just in case he needs to hit something at range, but I would primarily focus on using like a power-fist or some cool melee weapon. As i've never played a character like this in Fallout I have no idea how to go about doing this. I assume Strength is important as it is it's damage source... Endurance perhaps for added health? How important is AGI to a melee/unarmed toon? Luck for crit?
The other character I want to make and would love some advice on is the Assault Gun character. I sort of see him as a one man army... The guy in power armor wading into the thick of a super mutant camp with a mini-gun spun up and ready to rock. That's ideally what I have in mind for that kind of character. Prior to power-armor & mini-gun awesomeness I see him wearing medium armor, and using assault rifles/carbines, or some thing like that. He'd be the kind of guy to tackle problems head on... no sneaking past baddies, but rolling in guns blazing instead. Again I like social skills but probably not as important here, and was thinking of maybe looking into explosives for this concept as well, but I'm not sure if that's necessary or even viable.
Any one have any advice or build suggestions to have those two characters work? Thank you in advance :mohawk: