How will Skyrim score on the reviews?

Post » Tue Jul 06, 2010 12:57 pm

Funny thing about this question - I can very comfortably predict that it'll get about 9.5 on average, and that really has nothing at all to do with the game. It's just a particularly high profile game and it won't be unavoidably horrible, so it'll get about a 9.5. Reviewers have to leave themselves enough room to make enough light criticisms that it looks as if they're doing something other than fellating the publishers (which is why it generally won't get a 10, though it's sure to get at least a few), but they can't - they quite simply and quite straightforwardly CAN'T - pillory a game from a franchise like TES or from a publisher like Beth. If they dared to do so, no matter how deserved it might be, they'd only lose ad revenue, lose access and face the wrath of the fans. They simply can't and won't take that risk, so 9.5 it'll be.

What about Brink, that was high profile?

I think SR like Oblivion will score well because Bethesda makes good games. I do not think it has anything to do with Beth buying gaming sites off. These blanket accusations that most reviewers are being paid off are based on almost no evidence. Do some reviewers/sites have questionable ethics? Sure. Do I think most of them do? No.

Oblivion was considered a great game by many and highly successful, thats just how it is no spin is going to change that.
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NAkeshIa BENNETT
 
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Post » Tue Jul 06, 2010 1:51 pm

What about Brink, that was high profile?

No, nor was it an established franchise.

I do not think it has anything to do with Beth buying gaming sites off. These blanket accusations that most reviewers are being paid off are based on almost no evidence.

You'll have to take that up with someone who actually said that.
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Bambi
 
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Post » Tue Jul 06, 2010 3:53 pm

The problem is that for any game site to give a game a 10 or any rating that reflects the highest possible score it needs to be near flawless in their view. Any game as big as an elderscrolls game will not be without some type of minor flaws or bugs.On Gamespot the only ones I ever saw get a ten was gta 4 which did not deserve it, The most recent metal gear solid which I guess had an absurd amount of cut scene footage to add to a story but I never played it so I can't judge it, and one of the mario games on wii. All of those games are a mere fraction of what Sjyrim will be in size, depth and game play hours. A smaller linear game with a top notch design team can make a game that is near flawless, a massive open ended game no matter how good the design team there is just too much content for there not to be some flaws or a few glitches and most of all something someone's opinion just does not like. 9-9.5 is the likely score as an average
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LijLuva
 
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Post » Tue Jul 06, 2010 12:19 pm

Gaming sites are rating their games according to factors that have nothing to do with game quality.
Take for example Egosoft's X universe games , they are the best space sims ever created overall yet none of the commercial sites gave them a 9 .
I suspect this was because Egosoft didn't paid for advertisemants and it is not a north America based company. Commercial gaming sites also have to appeal to the horde of [censored] and this is the reason DA2 which of course is far less entertaining that frogger or tetris got very nice scores they didn't deserve.
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Lyd
 
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Post » Tue Jul 06, 2010 4:39 am

Gaming sites are rating their games according to factors that have nothing to do with game quality.
Take for example Egosoft's X universe games , they are the best space sims ever created overall yet none of the commercial sites gave them a 9 .
I suspect this was because Egosoft didn't paid for advertisemants and it is not a north America based company.


or maybe it's because the X series is niche as [censored] and filled with terrible voice acting, a horribly unintuitive interface, slow gameplay that never gets an adequate in-game explanation, and janky game mechanics all around.

(also clunkiness aside (which is actually excusable because it's a DOS game) Frontier is far better than X)

i won't deny that there is a lot of nepotism in video game journalism - Gamespot firing Jeff Gerstmann after the Kane & Lynch thing is proof enough - but after Rogue Warrior, .New Vegas and now Brink, it's increasingly obvious that Bethesda is not a part of it.
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Nice one
 
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Post » Tue Jul 06, 2010 2:50 am

IGN will score it 7 or under just after they scored MW3 a perfect 10 even though it's the same game released every year since COD4. As for any others? 8-10 maybe.
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Je suis
 
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Post » Tue Jul 06, 2010 8:25 am

your consistent use of "churnalists" as some form of derogative is silly.

also, how is a reviewer supposed to capture all the problems with a game like Oblivion within a week of its release? it's a BIG [censored] GAME, and if you're going into it completely blind (as they all did) the level scaling only rears its ugly head far later into the game than would be acceptable for most media outlets to spend on it before reviewing.


It's not derogative (well yes it is but I'll tell you why it isn't). Churnalism is what is used to describe PR driven 'journalism' in the real actual world of journalism - you know the stuff on TV and in newspapers. Since video game journalism is almost entirely driven by PR everything the people who call themselves video game journalists produce is essentially churnalism. Any reporting upon the content of a game must by definition come from the PR arm of a game developer. It's like a government putting out a media release and then holding a press conference and then the journalists not having anything to do but to dutifully report every single thing the government said as 100% factual as opposed to the digging, questioning, and reporting of reactions from others that real journalists do. Until such time as they are able to get developers from outside the PR arm or extreme upper management (who work on the PR strategy anyway) then all they are doing is passing along PR and are therefore entirely churnalists.

There is of course a caveat for those who report about the actual working of the companies themselves, in this case they are in fact performing journalism since the story was not prompted by the deliberate release of information that the company wants passed along.

Wouldn't it be like absolutely revolutionary if all the game media outlets came back two or three months later and updated what amounts to their 'initial impressions'. They're obviously able to realise it eventually. If Tom Francis from PC Gamer hadn't realised that there were serious design defects with Oblivion then he wouldn't have written and article outline 15 things they would like changed from Oblivion to Skyrim. One of the most prominent of course was levelled combat. Why did we need to wait until December 2010 for PC Gamer to let us know that Oblivion's combat is actually ruined by the level scaling. Why didn't they post something about this on their website three months after the date. Why is it that all the churnalists suddenly discover that they are all masters of the Rybicki maneuver as soon as the next sequal comes along. It's kinda sickening.

To illustrate I'll quote a couple of lines from Francis' Oblivion review and his 'update' 5 years after the fact.

Then:

When your resourcefulness does triumph, ragdoll corpse-physis makes the killing blow hilariously brutal. Whether it's a mace batting them into the wall, an arrow nailing them in mid-air as they pounce, or an electric touch spell blasting them across the room in spasms, the sight is so wonderfully unpleasant that you have to stifle a cry of appalled delight every time.


Now:

At level 1, hitting someone with a warhammer feels great. They just crumple. In the late game, though, you and your enemies have such a vast pool of hitpoints that every fight is a war of attrition, which makes each blow feel meaningless. It needs to be quick, vicious and deadly, whatever level you’re at.


Then:

Your objective is always to find a Sigil Stone, the magical artefact that holds together the plan of Oblivion you're in. Snatch it and you're spat back out into reality, portal closed. As a bonus, you can use the Sigil Stone to enchant your weapon with an unpleasant effect. These excursions build to intense climixes as the demons come thicker and faster closer to the stone.


Now:

The Oblivion gates themselves were the least interesting thing in Oblivion, reducing a freeform game to straight combat.


Then:

One other "journalist" (ed-quote marks added by me) was playing Oblivion alongside me, and in the first 30 hours of play


Now:

We need to feel like leveling up makes us more powerful. If the whole world levels up with us, that sense is lost. It also makes the game world too even: nowhere is particularly dangerous in Oblivion because everything is so politely level-appropriate.


Right. So 30 hours of play and he didn't think it was worthwhile putting in that little detail that everything in Oblivion is level scaled. Guess which review I won't be trusting when Skyrim is released? Yep, Tom Francis' PC Gamer review.
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sarah
 
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Post » Tue Jul 06, 2010 2:28 pm

Wouldn't it be like absolutely revolutionary if all the game media outlets came back two or three months later and updated what amounts to their 'initial impressions'. They're obviously able to realise it eventually. If Tom Francis from PC Gamer hadn't realised that there were serious design defects with Oblivion then he wouldn't have written and article outline 15 things they would like changed from Oblivion to Skyrim. One of the most prominent of course was levelled combat. Why did we need to wait until December 2010 for PC Gamer to let us know that Oblivion's combat is actually ruined by the level scaling. Why didn't they post something about this on their website three months after the date. Why is it that all the churnalists suddenly discover that they are all masters of the Rybicki maneuver as soon as the next sequal comes along. It's kinda sickening.

I agree 100%. Many may have felt cheated after assessing Oblivion because the atrocity called level scaling was not that obvious in the first few levels.
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Robyn Howlett
 
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Post » Tue Jul 06, 2010 6:01 am

The reason I gave it an 8/10 is because it might get docked for using an out-dated graphics system. PS3 and X-Box don't compare to the PC. With Witcher 2: Assassins of Kings now out on the market (which is a phenomenal rpg), set a new standard for role-playing games. I believe so, and so does Gamespot. Read the review. I look forward to Skyrim, but they need to break free from the bondage of PS3 and X-Box and use the PC engine at full swing.
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MISS KEEP UR
 
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Post » Tue Jul 06, 2010 9:39 am

Everything gets high reviews, its the nature of the video game marketing bs, any critic's opinion is useless
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Rude Gurl
 
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Post » Tue Jul 06, 2010 10:17 am

Unless the game is really buggy or there is some fault dragging the whole experience down, I'd say that an average score of 9.5 is likely.
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DAVId MArtInez
 
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Post » Tue Jul 06, 2010 5:46 pm

PC gamer gave CoD Blops a 6 or 7 out of 10 which made me happy. But on the other hand, they gave a 94/100 to DA2 which made me really sad. I know IGN scores games very high but I'd hope that PC gamer would be above all these pressures and to vote a game what it deserves.
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Silencio
 
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Post » Tue Jul 06, 2010 5:00 pm

9.7/9.8/9.9 or a 10(Highest Rated Game)
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Steeeph
 
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