I believe in, and hope for, this being true.
It can be fun to drudge through the wilderness of a game, but I don't like having to constantly jump between the game screen and a damn journal to fumble through the pages to find the relevant journal entry to read some cryptic message that says "When you leave town going south, go over 2 bridges then take the road to the east and cross another bridge, then go north up a passage to find the entrance to the dungeon."
The magic "know-all' quest markers were much better than the navigation "system" of Morrowind.
Just sayin'.
It can be fun to drudge through the wilderness of a game, but I don't like having to constantly jump between the game screen and a damn journal to fumble through the pages to find the relevant journal entry to read some cryptic message that says "When you leave town going south, go over 2 bridges then take the road to the east and cross another bridge, then go north up a passage to find the entrance to the dungeon."
The magic "know-all' quest markers were much better than the navigation "system" of Morrowind.
Just sayin'.
It's a QUEST. It's not supposed to be an easy thing to achieve.
you know how in Morrowind you could bring up your map while paused, then leave it up while playing? I think you should have been able to do that with your journal, just resize the window and put in the bottom of your screen somewhere so it's showing the relevant directions and Bob is your Uncle. No constant switching
No offence, but those were the directions of the first quest of the main quest in Morrowind. They were actually incredibly specific and detailed. Theres no ambiguity or crypticness about them.
A number of people really did not appreciate those "know-all" quest markers though. As has been said, game playing you. I remember when playing Morrowind my mates and I would compete with each other to see who had completed such and such a quest by themselves and who was stuck. We never EVER had that competition with Oblivion.
And before you say "It's a game, you're not supposed to get stuck", please. It's part of the game. Sometimes you win, and sometimes you lose, and that's all part of the game.
Sounds very babied
And not being able to get any sense of achievement out of the game because you could never have failed isn't?